Jungle Matchup

Kayn vs Pantheon

Patch: 15.24 (25.24)
League: Platinum+
Kayn

Kayn

the Shadow Reaper
Jungle
Kayn Jungle Overall Win Rate
49.72%

Matchup Win Rate

52.2%
Kayn vs Pantheon Wins
47.8%
Pantheon vs Kayn Wins
Pantheon

Pantheon

the Unbreakable Spear
Jungle
Pantheon Jungle Overall Win Rate
47.93%

Kayn vs Pantheon - Jungle Matchup Guide Patch 15.24 (25.24)

Kayn Jungle vs Pantheon Jungle - Who is stronger?

Kayn Jungle has an advantage against Pantheon (52.2% win rate) based on 981 games. The matchup leans toward Kayn.

View detailed statistics below: items, runes, and counter builds for Kayn Jungle vs Pantheon Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.3% in this matchup.

Statistical Matchup Analysis

Meta staple Kayn (6.2% pick rate, 5th most popular out of 63 Jungle champions) rarely faces off-meta Pantheon (1.7% pick rate). However, even uncommon picks can cheese unprepared players, so basic matchup knowledge provides valuable insurance. Meta strength confirmed: Kayn's superior tier rating (B+ vs D) translates into a solid 52.2% matchup win rate. This performance explains why Kayn ranks 40th in win rate among Jungle champions. Optimize for consistency: Conqueror paired with Triumph (60.1% win rate, 25.2% popularity) provides the stats you need, while the item sequence Voltaic Cyclosword > Spear of Shojin > Serylda's Grudge with Ionian Boots of Lucidity delivers 61.3% win rate against Pantheon.

Lane dominance: Kayn not only wins the matchup but crushes CS (5.78/min vs 5.24 for Pantheon). This 0.54 CS/min advantage generates significant gold leads that compound your already favorable position. Quality over quantity: Kayn wins through smart play rather than raw damage - despite lower DPS (701 vs 715/min), the 52.2% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Kayn wins the matchup (52.2%) despite a lower KDA (2.30 vs 2.70). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.

Kayn vs Pantheon - Jungle Stats Comparison

Kayn Jungle
Kayn Jungle
Versus
Pantheon Jungle
Pantheon Jungle
B+TierD
52.2%Matchup Winrate47.8%
49.72%Role Winrate47.93%
#40Winrate Rank#58
6.2%Pickrate1.7%
2.3Average KDA2.7
433Gold per Minute421
5.78CS/Min5.24
0.16Wards per Minute0.22
701Damage per Minute715

How to Beat Pantheon as Kayn (Jungle)

The Kayn versus Pantheon matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

Except for rare builds, Kayn deals physical damage. Focus on eliminating enemy carries. Pantheon deals mainly physical damage (88.07%), additional items against this damage type may be required against snowballing or aggressive play.

An important advantage of Kayn is higher farming statistics (ranked 47th among role champions) (versus 60th for Pantheon), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.7 versus 2.3) suggests they participate more effectively in team fights.

Key aspects of the Kayn Jungle versus Pantheon Jungle matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Kayn player to maintain constant pressure on Pantheon, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Kayn vs Pantheon: Jungle Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
50.6% Win Rate64.7% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Smite
Smite Deals true damage to a monster or minion.
58.9% Win Rate23.2% Pick Rate

Kayn vs Pantheon: Jungle Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Sorcery
Axiom Arcanist
Axiom Arcanist Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)

Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.

Axiom Arcanist

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

50.0% Win Rate27.4% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Inspiration
Magical Footwear
Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

Slightly Magical Footwear grants you an additional 10 Move Speed.

Magical Footwear

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

60.1% Win Rate25.2% Pick Rate

Kayn vs Pantheon: Jungle Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Gustwalker Hatchling
Gustwalker Hatchling (450 gold) Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
48.0% Win Rate34.2% Pick Rate
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
49.8% Win Rate33.7% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
48.7% Win Rate28.3% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

50.1% Win Rate24.4% Pick Rate
Core Build
Caulfield's Warhammer
Caulfield's Warhammer (1050 gold) 20 Attack Damage
10 Ability Haste

->
Eclipse
Eclipse (2900 gold) 60 Attack Damage
15 Ability Haste

Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Spear of Shojin
Spear of Shojin (3100 gold) 45 Attack Damage
450 Health

Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
58.0% Win Rate6.4% Pick Rate
Final Build
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
61.9% Win Rate11.0% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Scorchclaw Pup
Scorchclaw Pup (450 gold) Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
54.1% Win Rate3.0% Pick Rate
Highest Winrate Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

60.2% Win Rate0.1% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
52.7% Win Rate2.2% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

50.1% Win Rate24.4% Pick Rate
Core Build
The Brutalizer
The Brutalizer (1337 gold) 25 Attack Damage
10 Ability Haste
5 Lethality

->
Voltaic Cyclosword
Voltaic Cyclosword (3000 gold) 55 Attack Damage
18 Lethality
10 Ability Haste

Galvanize
Dashes and Stealth stack Energized 75% faster.
Firmament
Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
Spear of Shojin
Spear of Shojin (3100 gold) 45 Attack Damage
450 Health

Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Serylda's Grudge
Serylda's Grudge (3000 gold) 45 Attack Damage
35% Armor Penetration
15 Ability Haste

Bitter Cold
Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
61.3% Win Rate2.1% Pick Rate
Final Build
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
61.9% Win Rate11.0% Pick Rate
Other Items
Edge of Night
Edge of Night (3000 gold) 50 Attack Damage
15 Lethality
250 Health

Annul
Grants a Spell Shield that blocks the next enemy Ability.
59.3% Win Rate9.1% Pick Rate
Death's Dance
Death's Dance (3300 gold) 60 Attack Damage
15 Ability Haste
50 Armor

Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
58.3% Win Rate7.7% Pick Rate
Spirit Visage
Spirit Visage (2700 gold) 400 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen

Boundless Vitality
Heals and Shields on you are increased by 25%.
57.4% Win Rate7.6% Pick Rate
Serylda's Grudge
Serylda's Grudge (3000 gold) 45 Attack Damage
35% Armor Penetration
15 Ability Haste

Bitter Cold
Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
57.6% Win Rate7.5% Pick Rate
Axiom Arc
Axiom Arc (3000 gold) 55 Attack Damage
18 Lethality
20 Ability Haste

Flux
When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
59.3% Win Rate6.6% Pick Rate
Serpent's Fang
Serpent's Fang (2500 gold) 55 Attack Damage
15 Lethality

Shield Reaver
Damaging an enemy champion reduces Shields they gain by % for 3 seconds.
If they were not already affected by Shield Reaver, reduce Shields on them by %.
52.7% Win Rate5.6% Pick Rate
Opportunity
Opportunity (2700 gold) 55 Attack Damage
15 Lethality

Preparation
After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
Extraction
When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
55.5% Win Rate5.0% Pick Rate

Kayn vs Pantheon: Jungle Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Reaping Slash Kayn dashes, then slashes. Both deal damage.
Q
Q
Q
Q
Q
W
W
Blade's Reach Kayn damages and slows targets in a line.
W
W
W
W
W
E
E
Shadow Step Kayn can walk through terrain.
E
E
E
E
E
R
R
Umbral Trespass Kayn hides in an enemy's body, dealing massive damage when he bursts out.
R
R
R
Max Order: Q > W > E
47.0% Win Rate41.2% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Reaping Slash Kayn dashes, then slashes. Both deal damage.
Q
Q
Q
Q
Q
R
W
Blade's Reach Kayn damages and slows targets in a line.
W
W
W
W
W
R
E
Shadow Step Kayn can walk through terrain.
E
E
E
E
E
R
R
Umbral Trespass Kayn hides in an enemy's body, dealing massive damage when he bursts out.
R
R
R
Max Order: Q > W > E
66.2% Win Rate1.9% Pick Rate

Kayn tips:

  • Look at the line-up of both your team and the enemy's team when picking your form.
  • Remember that nearby enemies can see which wall you're in.

Playing Against Pantheon

  • Pantheon's Aegis Assault makes him invulnerable from the front. Get behind him or wait it out.
  • Be careful near Pantheon if your health is low - a thrown Comet Spear executes low health enemies.
  • Grand Starfall gives several seconds of warning before Pantheon arrives. Use this time to get out of the way or to form a plan to deal with him.