Top Matchup

Jayce vs Quinn

Patch: 15.13.1 (25.13.1)
League: Platinum+
Jayce

Jayce

the Defender of Tomorrow
Top
Jayce Top Overall Win Rate
47.83%

Matchup Win Rate

48.6%
Jayce vs Quinn Wins
51.4%
Quinn vs Jayce Wins
Quinn

Quinn

Demacia's Wings
Top
Quinn Top Overall Win Rate
51.03%

Jayce vs Quinn: Top Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
51.1% Win Rate 8.4% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
51.1% Win Rate 8.4% Pick Rate

Jayce vs Quinn: Top Lane Runes

Most Frequent Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Inspiration
    Magical Footwear
    Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Footwear grants you an additional 10 Move Speed.

    Magical Footwear

    You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

    Biscuit Delivery
    Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

    Biscuit Delivery

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

    Adaptive
    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    41.8% Win Rate 36.2% Pick Rate

    Best Win Rate Runes

    Primary Path
    Domination
    Electrocute
    Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
    Cooldown: 20s

    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

    Electrocute

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

    Sudden Impact
    Sudden Impact Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.

    Cooldown: 10s

    Sudden Impact

    Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …

    Grisly Mementos
    Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

    Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

    Grisly Mementos

    Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

    Treasure Hunter
    Treasure Hunter Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Treasure Hunter

    Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

    Secondary Path
    Inspiration
    Biscuit Delivery
    Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

    Biscuit Delivery

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

    Adaptive
    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    +65 Health
    +65 Health +65 Health

    +65 Health

    +65 Health

    52.8% Win Rate 6.4% Pick Rate

    Jayce vs Quinn: Top Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Shield
    Doran's Shield (450 gold) 110 Health
    Enduring Focus
    Restore 4 Health every 5 seconds.
    After taking damage from a champion, restore Health over 8 seconds.
    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    23.4% Win Rate 14.5% Pick Rate
    Popular Boots
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    40.5% Win Rate 50.6% Pick Rate
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity (900 gold) 10 Ability Haste
    45 Move Speed

    Ionian Insight
    Gain 10 Summoner Spell Haste.
    47.0% Win Rate 31.5% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    57.5% Win Rate 4.7% Pick Rate
    Core Build
    Serrated Dirk
    Serrated Dirk (1000 gold) 20 Attack Damage
    10 Lethality

    ->
    Youmuu's Ghostblade
    Youmuu's Ghostblade (2800 gold) 55 Attack Damage
    18 Lethality
    4% Move Speed

    Haunt
    Gain Move Speed while out of combat.
    Wraith Step
    Gain Move Speed and Ghosting for seconds.
    Manamune
    Manamune (2900 gold) 35 Attack Damage
    500 Mana
    15 Ability Haste

    Awe
    Gain bonus Attack Damage.
    Manaflow (8s, max 4 charges)
    Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).
    Transforms into Muramana at 360 max Mana.
    Serylda's Grudge
    Serylda's Grudge (3000 gold) 45 Attack Damage
    35% Armor Penetration
    15 Ability Haste

    Bitter Cold
    Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
    52.8% Win Rate 10.6% Pick Rate
    Final Build
    Serpent's Fang
    Serpent's Fang (2500 gold) 55 Attack Damage
    15 Lethality

    Shield Reaver
    Damaging an enemy champion reduces Shields they gain by % for 3 seconds.
    If they were not already affected by Shield Reaver, reduce Shields on them by %.
    49.0% Win Rate 26.5% Pick Rate

    Best Win Rate Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Tear of the Goddess
    Tear of the Goddess (400 gold) 240 Mana
    Manaflow (8s, max 4 charges)
    Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360.
    Helping Hand
    Attacks deal an additional 5 physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    66.0% Win Rate 2.0% Pick Rate
    Highest Winrate Boots
    Symbiotic Soles
    Symbiotic Soles (900 gold) 40 Move Speed
    Voidborn
    Gain Empowered Recall.
    Symbiosis
    After traveling 150000 units of distance, transform into Synchronized Souls.
    66.6% Win Rate 1.0% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    57.5% Win Rate 4.7% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    49.8% Win Rate 1.3% Pick Rate
    Core Build
    Pickaxe
    Pickaxe (875 gold) 25 Attack Damage
    ->
    Eclipse
    Eclipse (2900 gold) 60 Attack Damage
    15 Ability Haste

    Ever Rising Moon
    Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
    Manamune
    Manamune (2900 gold) 35 Attack Damage
    500 Mana
    15 Ability Haste

    Awe
    Gain bonus Attack Damage.
    Manaflow (8s, max 4 charges)
    Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).
    Transforms into Muramana at 360 max Mana.
    Serylda's Grudge
    Serylda's Grudge (3000 gold) 45 Attack Damage
    35% Armor Penetration
    15 Ability Haste

    Bitter Cold
    Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
    73.1% Win Rate 6.1% Pick Rate
    Final Build
    Opportunity
    Opportunity (2700 gold) 55 Attack Damage
    15 Lethality

    Preparation
    After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
    Extraction
    When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
    99.2% Win Rate 8.0% Pick Rate
    Other Items
    Edge of Night
    Edge of Night (3000 gold) 50 Attack Damage
    15 Lethality
    250 Health

    Annul
    Grants a Spell Shield that blocks the next enemy Ability.
    44.4% Win Rate 24.1% Pick Rate
    Guardian Angel
    Guardian Angel (3200 gold) 55 Attack Damage
    45 Armor

    Rebirth
    Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
    59.7% Win Rate 13.5% Pick Rate
    Maw of Malmortius
    Maw of Malmortius (3100 gold) 60 Attack Damage
    15 Ability Haste
    40 Magic Resist

    Lifeline
    Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
    40.3% Win Rate 13.3% Pick Rate
    Spear of Shojin
    Spear of Shojin (3100 gold) 45 Attack Damage
    450 Health

    Dragonforce
    Gain 25 Basic Ability Haste.
    Focused Will
    Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
    0.0% Win Rate 8.2% Pick Rate
    Eclipse
    Eclipse (2900 gold) 60 Attack Damage
    15 Ability Haste

    Ever Rising Moon
    Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
    66.1% Win Rate 8.1% Pick Rate
    Opportunity
    Opportunity (2700 gold) 55 Attack Damage
    15 Lethality

    Preparation
    After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
    Extraction
    When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
    99.2% Win Rate 8.0% Pick Rate
    Sterak's Gage
    Sterak's Gage (3200 gold) 400 Health
    20% Tenacity

    The Claws that Catch
    Gain bonus Attack Damage.
    Lifeline
    Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
    0.0% Win Rate 5.5% Pick Rate

    Jayce vs Quinn: Top Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    To the Skies! / Shock Blast Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.

    Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
    Q
    Q
    Q
    Q
    Q
    Q
    W
    W
    Lightning Field / Hyper Charge Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.

    Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
    W
    W
    W
    W
    W
    W
    E
    E
    Thundering Blow / Acceleration Gate Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.

    Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
    E
    E
    E
    E
    E
    E
    R
    R
    Mercury Cannon / Mercury Hammer Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.

    Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
    Max Order: Q > W > E
    29.9% Win Rate 36.1% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    To the Skies! / Shock Blast Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.

    Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
    Q
    Q
    Q
    Q
    Q
    Q
    R
    W
    Lightning Field / Hyper Charge Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.

    Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
    W
    W
    W
    W
    W
    W
    R
    E
    Thundering Blow / Acceleration Gate Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.

    Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
    E
    E
    E
    E
    E
    E
    R
    R
    Mercury Cannon / Mercury Hammer Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
    Max Order: Q > E > W
    83.6% Win Rate 1.5% Pick Rate