Top Matchup

Ornn vs Darius

Patch: 15.12.1 (25.12.1)
League: Platinum+
Ornn

Ornn

The Fire below the Mountain
Top
Ornn Top Overall Win Rate
51.77%

Matchup Win Rate

52.7%
Ornn vs Darius Wins
47.3%
Darius vs Ornn Wins
Darius

Darius

the Hand of Noxus
Top
Darius Top Overall Win Rate
48.82%

Ornn vs Darius: Top Lane Summoner Spells

Most Popular

Teleport
Teleport After a brief channel, become untargetable and travel toan allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
50.0% Win Rate 0.8% Pick Rate

Highest Win Rate

Teleport
Teleport After a brief channel, become untargetable and travel toan allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
50.0% Win Rate 0.8% Pick Rate

Ornn vs Darius: Top Lane Runes

Most Frequent Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Bone Plating
    Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

    Duration: 1.5s
    Cooldown: 55s

    Bone Plating

    After taking damage from an enemy champion, the next 3 spells or attacks you re…

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Inspiration
    Magical Footwear
    Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Footwear grants you an additional 10 Move Speed.

    Magical Footwear

    You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

    Biscuit Delivery
    Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

    Biscuit Delivery

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    54.4% Win Rate 51.4% Pick Rate

    Best Win Rate Runes

    Primary Path
    Resolve
    Grasp of the Undying
    Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Conditioning
    Conditioning After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Precision
    Triumph
    Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Legend: Haste
    Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

    Legend: Haste

    Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    56.0% Win Rate 18.6% Pick Rate

    Ornn vs Darius: Top Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Tear of the Goddess
    Tear of the Goddess (400 gold) 240 Mana
    Manaflow (8s, max 4 charges)
    Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360.
    Helping Hand
    Attacks deal an additional 5 physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    48.0% Win Rate 0.8% Pick Rate
    Popular Boots
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    52.4% Win Rate 59.3% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    53.7% Win Rate 32.5% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    57.3% Win Rate 1.3% Pick Rate
    Core Build
    Bami's Cinder
    Bami's Cinder (900 gold) 150 Health
    5 Ability Haste

    Immolate
    After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.
    ->
    Sunfire Aegis
    Sunfire Aegis (2700 gold) 350 Health
    50 Armor
    10 Ability Haste

    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
    Thornmail
    Thornmail (2450 gold) 150 Health
    75 Armor

    Thorns
    When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    60.7% Win Rate 6.4% Pick Rate
    Final Build
    Randuin's Omen
    Randuin's Omen (2700 gold) 350 Health
    75 Armor

    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    64.3% Win Rate 15.9% Pick Rate

    Best Win Rate Build

    Starting Items
    Oracle Lens
    Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
    Reveals enemy Stealth Wards and traps around you for 6 seconds.
    Mosstomper Seedling
    Mosstomper Seedling (450 gold) Jungle Companions
    Summon a Mosstomper that assists you against monsters.
    Mosstomper's Courage
    The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    59.4% Win Rate 0.2% Pick Rate
    Highest Winrate Boots
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    57.3% Win Rate 1.3% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    53.7% Win Rate 32.5% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    52.4% Win Rate 59.3% Pick Rate
    Core Build
    Bami's Cinder
    Bami's Cinder (900 gold) 150 Health
    5 Ability Haste

    Immolate
    After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.
    ->
    Sunfire Aegis
    Sunfire Aegis (2700 gold) 350 Health
    50 Armor
    10 Ability Haste

    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
    Unending Despair
    Unending Despair (2800 gold) 400 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Anguish
    Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    66.6% Win Rate 2.2% Pick Rate
    Final Build
    Kaenic Rookern
    Kaenic Rookern (2900 gold) 400 Health
    80 Magic Resist
    100% Base Health Regen

    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield.
    66.7% Win Rate 14.5% Pick Rate
    Other Items
    Unending Despair
    Unending Despair (2800 gold) 400 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Anguish
    Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
    58.7% Win Rate 15.2% Pick Rate
    Frozen Heart
    Frozen Heart (2500 gold) 75 Armor
    400 Mana
    20 Ability Haste

    Winter's Caress
    Reduce the Attack Speed of nearby champions by 20%.
    57.5% Win Rate 15.2% Pick Rate
    Kaenic Rookern
    Kaenic Rookern (2900 gold) 400 Health
    80 Magic Resist
    100% Base Health Regen

    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield.
    66.7% Win Rate 14.5% Pick Rate
    Warmog's Armor
    Warmog's Armor (3100 gold) 1000 Health
    100% Base Health Regen

    Warmog's Heart
    If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
    Warmog's Vitality
    Gain bonus Health equal to 12% of your Item Health (0).
    63.2% Win Rate 5.6% Pick Rate
    Knight's Vow
    Knight's Vow (2300 gold) 200 Health
    40 Armor
    10 Ability Haste
    100% Base Health Regen

    Sacrifice
    While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
    Designate an ally as Worthy.
    59.5% Win Rate 3.9% Pick Rate
    Force of Nature
    Force of Nature (2800 gold) 400 Health
    55 Magic Resist
    4% Move Speed

    Steadfast
    Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
    58.9% Win Rate 3.3% Pick Rate
    Abyssal Mask
    Abyssal Mask (2650 gold) 350 Health
    45 Magic Resist
    15 Ability Haste

    Unmake
    Nearby enemy champions take 12% more magic damage.
    64.1% Win Rate 2.7% Pick Rate

    Ornn vs Darius: Top Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
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    8
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    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Volcanic Rupture Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Bellows Breath Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
    W
    W
    W
    W
    W
    E
    E
    Searing Charge Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
    E
    E
    E
    E
    E
    R
    R
    Call of the Forge God Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
    R
    R
    R
    Max Order: W > Q > E
    52.8% Win Rate 42.9% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Volcanic Rupture Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Bellows Breath Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
    W
    W
    W
    W
    W
    R
    E
    Searing Charge Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
    E
    E
    E
    E
    E
    R
    R
    Call of the Forge God Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
    R
    R
    R
    Max Order: W > E > Q
    76.5% Win Rate 1.2% Pick Rate