Samira ADC has an advantage against Varus (52.6% win rate) based on 632 games. The matchup leans toward Samira.
View detailed statistics below: items, runes, and counter builds for Samira ADC vs Varus ADC in patch 15.16 (25.16), including win rates and pick rates. With proper study, this can improve your chances of victory up to 62.9% in this matchup.
Balanced meta clash: Samira (4.6%, 16th place out of 30 ADC champions) regularly faces Varus (5.1%, 15th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Meta strength confirmed: Samira's superior tier rating (B vs D) translates into a solid 52.6% matchup win rate. This performance explains why Samira ranks 18th in win rate among ADC champions. Optimize for consistency: Conqueror paired with Triumph (67.1% win rate, 2.7% popularity) provides the stats you need, while the item sequence The Collector > Infinity Edge > Bloodthirster with Plated Steelcaps delivers 62.9% win rate against Varus.
Win through macro: Samira takes the matchup (52.62%) despite falling behind in CS (6.34 vs 6.49/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Samira dominates both win rate (52.6%) and damage output (787 vs 747/min, 2nd among ADC). The 40 damage/min difference creates massive snowball potential. Intriguing anomaly: Samira wins the matchup (52.6%) despite a lower KDA (2.20 vs 2.30). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Samira ADC | Versus | Varus ADC |
---|---|---|
B | Tier | D |
52.6% | Matchup Winrate | 47.4% |
50.30% | Role Winrate | 47.09% |
#18 | Winrate Rank | #28 |
4.6% | Pickrate | 5.1% |
2.2 | Average KDA | 2.3 |
459 | Gold per Minute | 412 |
6.34 | CS/Min | 6.49 |
0.25 | Wards per Minute | 0.30 |
787 | Damage per Minute | 747 |
The Samira versus Varus matchup as ADC is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
Except for rare builds, Samira deals physical damage. Focus on eliminating enemy carries. Varus deals mainly physical damage (70.38%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the farming superiority demonstrated by Varus, ranking 21st (versus 24th for Samira) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.3 versus 2.2) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Samira player to maintain constant pressure on Varus, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 0.35% Life Steal for every Legend stack (max 15 stacks). At maximum Legend…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 0.35% Life Steal for every Legend stack (max 15 stacks). At maximum Legend…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18