Samira ADC struggles against Vayne (48.9% win rate) based on 1285 games. This matchup can be tricky for Samira players.
View detailed statistics below: items, runes, and counter builds for Samira ADC vs Vayne ADC in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 64.3% in this matchup.
With 4.4% popularity, Samira constantly encounters meta-dominant Vayne (8.2%, 10th place out of 30 ADC champions). Understanding how to play against this popular champion becomes essential for consistent Samira performance in the current patch. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (50.3% win rate) plus optimal itemization The Collector, Infinity Edge, Bloodthirster, and Plated Steelcaps boosts your chances from 48.9% to 64.3% - potentially game-changing.
Farm your way back: Samira's superior farming (7.28 vs 6.85/min, 6th among ADC) offers a comeback path. Focus on safe CSing and capitalize on your 0.43 CS/min natural advantage. Damage doesn't equal wins: Samira outputs more damage (926 vs 872/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Skill-based matchup: Identical KDA (2.20) with 48.9% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.
| Samira ADC | Versus | Vayne ADC |
|---|---|---|
| B+ | Tier | S |
| 48.9% | Matchup Winrate | 51.1% |
| 49.99% | Role Winrate | 52.22% |
| #16 | Winrate Rank | #4 |
| 4.4% | Pickrate | 8.2% |
| 2.2 | Average KDA | 2.2 |
| 458 | Gold per Minute | 443 |
| 7.28 | CS/Min | 6.85 |
| 0.27 | Wards per Minute | 0.27 |
| 926 | Damage per Minute | 872 |
Despite the slight difference in effectiveness, in the Samira versus Vayne matchup as ADC, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Samira deals physical damage. Focus on eliminating enemy carries. Vayne deals mainly physical damage (71.12%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Samira is higher farming statistics (ranked 6th among role champions) (versus 12th for Vayne), which provides a stable gold advantage in extended games and allows faster access to key items.
In this difficult confrontation, it is critically important for the Samira player to avoid attempts to force trades and all-ins with the Vayne player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 0.35% Life Steal for every Legend stack (max 15 stacks). At maximum Legend…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 0.35% Life Steal for every Legend stack (max 15 stacks). At maximum Legend…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























