Udyr Jungle performs well against Vi (55.9% win rate) based on 490 games. This matchup works well for Udyr players.
View detailed statistics below: items, runes, and counter builds for Udyr Jungle vs Vi Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 64.1% in this matchup.
Balanced meta clash: Udyr (1.7%, 42nd place out of 63 Jungle champions) regularly faces Vi (3.0%, 26th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Meta strength confirmed: Udyr's superior tier rating (B+ vs C) translates into a solid 55.9% matchup win rate. This performance explains why Udyr ranks 29th in win rate among Jungle champions. Amplify your advantage: The Conqueror + Triumph rune setup achieves 66.5% win rate (4.3% popularity), while the core build Liandry's Torment > Unending Despair > Dead Man's Plate with Boots of Swiftness (64.1% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Lane dominance: Udyr not only wins the matchup but crushes CS (6.24/min vs 5.35 for Vi). This 0.89 CS/min advantage generates significant gold leads that compound your already favorable position. Complete superiority: Udyr dominates both win rate (55.9%) and damage output (730 vs 526/min, 2nd among Jungle). The 204 damage/min difference creates massive snowball potential. Statistical dominance: Udyr leads in both matchup win rate (55.9%) and KDA (2.60 vs 2.50) - complete superiority across all metrics.
| Udyr Jungle | Versus | Vi Jungle |
|---|---|---|
| B+ | Tier | C |
| 55.9% | Matchup Winrate | 44.1% |
| 50.20% | Role Winrate | 49.08% |
| #29 | Winrate Rank | #50 |
| 1.7% | Pickrate | 3.0% |
| 2.6 | Average KDA | 2.5 |
| 413 | Gold per Minute | 412 |
| 6.24 | CS/Min | 5.35 |
| 0.16 | Wards per Minute | 0.20 |
| 730 | Damage per Minute | 526 |
The Udyr versus Vi matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
Udyr deals mixed damage - the opponent has fewer options for defense. Vi deals mainly physical damage (91.87%), additional items against this damage type may be required against snowballing or aggressive play.
An important advantage of Udyr is higher farming statistics (ranked 28th among role champions) (versus 58th for Vi), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.5 versus 2.6) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Udyr player to maintain constant pressure on Vi, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired.…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























