ADC Matchup

Varus vs Jinx

Patch: 15.15 (25.15)
League: Platinum+
Varus

Varus

the Arrow of Retribution
ADC
Varus ADC Overall Win Rate
47.31%

Matchup Win Rate

47.2%
Varus vs Jinx Wins
52.8%
Jinx vs Varus Wins
Jinx

Jinx

the Loose Cannon
ADC
Jinx ADC Overall Win Rate
51.42%

Varus vs Jinx - ADC Matchup Guide Patch 15.15 (25.15)

Varus ADC vs Jinx ADC - Who is stronger?

Varus ADC has trouble against Jinx (47.2% win rate) based on 2662 games. This is a tough matchup for Varus players.

View detailed statistics below: items, runes, and counter builds for Varus ADC vs Jinx ADC in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 62.8% in this matchup.

Statistical Matchup Analysis

With 5.0% popularity, Varus constantly encounters meta-dominant Jinx (12.4%, 4th place out of 30 ADC champions). Understanding how to play against this popular champion becomes essential for consistent Varus performance in the current patch. Challenging situation: Varus's weak 47.3% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (49.0% win rate) plus optimal itemization Blade of The Ruined King, Guinsoo's Rageblade, Terminus, and Berserker's Greaves boosts your chances from 47.2% to 62.8% - potentially game-changing.

Farm your way back: Varus's superior farming (7.41 vs 6.73/min, 6th among ADC) offers a comeback path. Focus on safe CSing and capitalize on your 0.68 CS/min natural advantage. Damage doesn't equal wins: Varus outputs more damage (871 vs 735/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Jinx: leads in both matchup win rate (52.8%) and KDA (2.40 vs 2.30, 18th vs 20th place). Varus players need exceptional preparation to overcome this counter-pick.

Varus vs Jinx - ADC Stats Comparison

Varus ADC
Varus ADC
Versus
Jinx ADC
Jinx ADC
DTierA+
47.2%Matchup Winrate52.8%
47.31%Role Winrate51.42%
#28Winrate Rank#8
5.0%Pickrate12.4%
2.3Average KDA2.4
431Gold per Minute455
7.41CS/Min6.73
0.30Wards per Minute0.31
871Damage per Minute735

How to Beat Jinx as Varus (ADC)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

Except for rare builds, Varus deals physical damage. Focus on eliminating enemy carries. Jinx deals mainly physical damage (93.80%), additional items against this damage type may be required against snowballing or aggressive play.

An important advantage of Varus is higher farming statistics (ranked 6th among role champions) (versus 17th for Jinx), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.4 versus 2.3) suggests they participate more effectively in team fights.

Key aspects of the Varus ADC versus Jinx ADC matchup

In this difficult confrontation, it is critically important for the Varus player to avoid attempts to force trades and all-ins with the Jinx player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Varus vs Jinx: ADC Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Barrier
Barrier Gain a brief Shield.
46.2% Win Rate83.5% Pick Rate

Highest Win Rate

Exhaust
Exhaust Slows target enemy champion and reduces their damage dealt.
Flash
Flash Teleports you a short distance toward your cursor.
55.5% Win Rate0.8% Pick Rate

Varus vs Jinx: ADC Runes

Most Frequent Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Inspiration
Biscuit Delivery
Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

Biscuit Delivery

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

46.1% Win Rate44.8% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Precision
Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Cut Down
Cut Down Deal 8% more damage to champions who have more than 60% health.

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

49.0% Win Rate4.0% Pick Rate

Varus vs Jinx: ADC Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
44.1% Win Rate90.7% Pick Rate
Popular Boots
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

44.5% Win Rate40.2% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
47.8% Win Rate30.8% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
43.4% Win Rate15.4% Pick Rate
Core Build
Serrated Dirk
Serrated Dirk (1000 gold) 20 Attack Damage
10 Lethality

->
Youmuu's Ghostblade
Youmuu's Ghostblade (2800 gold) 55 Attack Damage
18 Lethality
4% Move Speed

Haunt
Gain Move Speed while out of combat.
Wraith Step
Gain Move Speed and Ghosting for seconds.
Manamune
Manamune (2900 gold) 35 Attack Damage
500 Mana
15 Ability Haste

Awe
Gain bonus Attack Damage.
Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).
Transforms into Muramana at 360 max Mana.
Edge of Night
Edge of Night (3000 gold) 50 Attack Damage
15 Lethality
250 Health

Annul
Grants a Spell Shield that blocks the next enemy Ability.
52.7% Win Rate19.4% Pick Rate
Final Build
Opportunity
Opportunity (2700 gold) 55 Attack Damage
15 Lethality

Preparation
After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
Extraction
When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
45.3% Win Rate14.7% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Long Sword
Long Sword (350 gold) 10 Attack Damage
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
59.5% Win Rate2.5% Pick Rate
Highest Winrate Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
55.6% Win Rate4.6% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

48.5% Win Rate2.2% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
47.8% Win Rate30.8% Pick Rate
Core Build
Pickaxe
Pickaxe (875 gold) 25 Attack Damage
->
Blade of The Ruined King
Blade of The Ruined King (3200 gold) 40 Attack Damage
25% Attack Speed
10% Life Steal

Mist's Edge
Attacks deal a percentage of enemy's current Health as bonus physical damageOn-Hit.
Clawing Shadows
Attacking a champion 3 times Slows them by 30% for 1 second.
Guinsoo's Rageblade
Guinsoo's Rageblade (3000 gold) 30 Attack Damage
30 Ability Power
25% Attack Speed

Wrath
Attacks deal 30 bonus magic damage On-Hit.
Seething Strike
Attacks grant 8% Attack Speed for 3 seconds. (stacks 4 times).
While fully stacked, every third Attack applies On-Hit effects twice.
Terminus
Terminus (3000 gold) 30 Attack Damage
35% Attack Speed

Shadow
Attacks deal 30 bonus magic damageOn-Hit.
Juxtaposition
Alternate between Light and Dark Attacks against champions:
  • Light Attacks grant Armor and Magic Resist for 5s.
  • Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
  • 62.8% Win Rate3.8% Pick Rate
    Final Build
    Wit's End
    Wit's End (2800 gold) 50% Attack Speed
    45 Magic Resist
    20% Tenacity

    Fray
    Attacks deal bonus magic damageOn-Hit.
    70.6% Win Rate2.7% Pick Rate
    Other Items
    Guardian Angel
    Guardian Angel (3200 gold) 55 Attack Damage
    45 Armor

    Rebirth
    Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
    36.8% Win Rate13.7% Pick Rate
    Serylda's Grudge
    Serylda's Grudge (3000 gold) 45 Attack Damage
    35% Armor Penetration
    15 Ability Haste

    Bitter Cold
    Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
    39.9% Win Rate7.9% Pick Rate
    Serpent's Fang
    Serpent's Fang (2500 gold) 55 Attack Damage
    15 Lethality

    Shield Reaver
    Damaging an enemy champion reduces Shields they gain by % for 3 seconds.
    If they were not already affected by Shield Reaver, reduce Shields on them by %.
    26.3% Win Rate7.4% Pick Rate
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    46.2% Win Rate5.2% Pick Rate
    Zhonya's Hourglass
    Zhonya's Hourglass (3250 gold) 105 Ability Power
    50 Armor


    Time Stop
    Enter Stasis for 2.5 seconds.
    55.8% Win Rate3.5% Pick Rate
    Terminus
    Terminus (3000 gold) 30 Attack Damage
    35% Attack Speed

    Shadow
    Attacks deal 30 bonus magic damageOn-Hit.
    Juxtaposition
    Alternate between Light and Dark Attacks against champions:
  • Light Attacks grant Armor and Magic Resist for 5s.
  • Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
  • 49.4% Win Rate3.1% Pick Rate
    Randuin's Omen
    Randuin's Omen (2700 gold) 350 Health
    75 Armor

    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    14.1% Win Rate2.8% Pick Rate

    Varus vs Jinx: ADC Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Piercing Arrow Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Blighted Quiver Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
    W
    W
    W
    W
    W
    E
    E
    Hail of Arrows Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.
    E
    E
    E
    E
    E
    R
    R
    Chain of Corruption Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
    R
    R
    R
    Max Order: Q > W > E
    45.0% Win Rate31.0% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Piercing Arrow Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Blighted Quiver Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
    W
    W
    W
    W
    W
    R
    E
    Hail of Arrows Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.
    E
    E
    E
    E
    E
    R
    R
    Chain of Corruption Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
    R
    R
    R
    Max Order: Q > W > E
    51.1% Win Rate10.0% Pick Rate

    Varus tips:

    • An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.
    • During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.
    • Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.

    Playing Against Jinx

    • Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
    • Jinx's ultimate does less damage the closer you are to her.
    • Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.