Vladimir Top has trouble against Sion (48.0% win rate) based on 587 games. This is a tough matchup for Vladimir players.
View detailed statistics below: items, runes, and counter builds for Vladimir Top vs Sion Top in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 71.7% in this matchup.
With 2.7% popularity, Vladimir constantly encounters meta-dominant Sion (4.5%, 12th place out of 62 Top champions). Understanding how to play against this popular champion becomes essential for consistent Vladimir performance in the current patch. Surprising upset: Despite Vladimir's higher tier rating, Sion wins 52.1% of encounters. This suggests Sion's kit specifically counters Vladimir's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (47.5% win rate) plus optimal itemization Riftmaker, Cosmic Drive, Rabadon's Deathcap, and Ionian Boots of Lucidity boosts your chances from 48.0% to 71.7% - potentially game-changing.
Survive and scale: Vladimir faces both matchup (47.95%) and farming disadvantages (7.33 vs 7.49/min). With a 0.16 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Vladimir outputs more damage (976 vs 664/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Vladimir maintains better KDA (2.00, 14th place vs 39th for Sion), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Vladimir Top | Versus | Sion Top |
---|---|---|
A | Tier | B+ |
48.0% | Matchup Winrate | 52.1% |
50.59% | Role Winrate | 49.61% |
#25 | Winrate Rank | #43 |
2.7% | Pickrate | 4.5% |
2.0 | Average KDA | 1.8 |
413 | Gold per Minute | 425 |
7.33 | CS/Min | 7.49 |
0.28 | Wards per Minute | 0.28 |
976 | Damage per Minute | 664 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Vladimir deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Sion has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the farming superiority demonstrated by Sion, ranking 5th (versus 8th for Vladimir) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (1.8 versus 2.0) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Vladimir player to avoid attempts to force trades and all-ins with the Sion player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18