Corki Splash Art
Corki

Corki ADC

the Daring Bombardier
Champion Win Rate: 47.8%
Pick Rate: 3.1%
Ban Rate: 1.0%
Analyzed: 3405 ranked matches
League: Platinum+
Path: 15.8.1
ADC ARAM

Corki Roles

Corki
  • ADC

    (ADC - 74.3%) 2530 games

ARAM Stats

  • ARAM

    Analyzed 9942 ARAM games

Corki ADC Stats

48.1%
Win Rate (Role)
74.3%
ADC (Role Rate)
1.0%
Ban Rate
0.0010
Penta/Game
7.2
Kills/Game
5.8
Deaths/Game
7.0
Assists/Game
0.26
Wards/Min
7.48
CS/Min
438
Gold/Min

Damage Type

Physical: 61.8%
Magic: 22.8%
True: 15.37%

Overall Champion Matrix

Corki ADC Summoners

Most Popular

Flash
Flash
Barrier
Barrier
49.3% Win Rate 89.9% Pick Rate

Highest Win Rate

Flash
Flash
98.5% Win Rate 0.0% Pick Rate

Corki ADC Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold)
Doran's Blade
Doran's Blade (450 gold)
Health Potion
Health Potion (50 gold)
49.6% Win Rate 97.4% Pick Rate
Popular Boots
Plated Steelcaps
Plated Steelcaps (1200 gold)
49.9% Win Rate 43.7% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold)
52.7% Win Rate 19.7% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
52.9% Win Rate 11.5% Pick Rate
Core Build
Sheen
Sheen (900 gold)
Trinity Force
Trinity Force (3333 gold)
Manamune
Manamune (2900 gold)
Rapid Firecannon
Rapid Firecannon (2650 gold)
51.3% Win Rate 16.3% Pick Rate
Final Build
Lord Dominik's Regards
Lord Dominik's Regards (3100 gold)
54.4% Win Rate 24.3% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold)
Cull
Cull (450 gold)
Health Potion
Health Potion (50 gold)
99.5% Win Rate 0.0% Pick Rate
Highest Winrate Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold)
55.9% Win Rate 0.3% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold)
52.9% Win Rate 11.5% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold)
52.7% Win Rate 19.7% Pick Rate
Core Build
Sheen
Sheen (900 gold)
Trinity Force
Trinity Force (3333 gold)
Manamune
Manamune (2900 gold)
Spear of Shojin
Spear of Shojin (3100 gold)
57.5% Win Rate 1.9% Pick Rate
Final Build
Mercurial Scimitar
Mercurial Scimitar (3200 gold)
62.8% Win Rate 2.4% Pick Rate
Other Items
Bloodthirster
Bloodthirster (3400 gold)
49.6% Win Rate 16.0% Pick Rate
Infinity Edge
Infinity Edge (3450 gold)
39.7% Win Rate 15.0% Pick Rate
Guardian Angel
Guardian Angel (3200 gold)
45.6% Win Rate 13.8% Pick Rate
Mortal Reminder
Mortal Reminder (3300 gold)
58.1% Win Rate 9.4% Pick Rate
Immortal Shieldbow
Immortal Shieldbow (3000 gold)
52.0% Win Rate 8.5% Pick Rate
Maw of Malmortius
Maw of Malmortius (3100 gold)
55.2% Win Rate 5.2% Pick Rate
The Collector
The Collector (3000 gold)
53.7% Win Rate 4.6% Pick Rate

Corki ADC Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Presence of Mind
Presence of Mind

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Cut Down
Cut Down

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Secondary Path
Inspiration
Biscuit Delivery
Biscuit Delivery

Biscuit Delivery

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Jack Of All Trades
Jack Of All Trades

Jack Of All Trades

For each different stat gained from items, gain one Jack stack. Each stack gran…

Adaptive
Attack Speed
Attack Speed

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health

+65 Health

+65 Health

48.9% Win Rate 88.4% Pick Rate

Best Win Rate Runes

Corki ADC Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: Q > E > W
48.2% Win Rate 42.6% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
Q
Q
W
W
W
W
W
W
W
E
E
E
E
E
E
E
R
R
R
R
R
Max Order: E > Q > W
51.3% Win Rate 2.0% Pick Rate

Corki lore:

The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.

Corki tips:

  • Phosphorus Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.
  • Valkyrie can be used defensively as well, so try using it for a quick escape.
  • Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.

Playing Against Corki

  • Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.
  • Corki is vulnerable after he uses his Valkyrie or Special Delivery, so try switching focus to him if he uses them to enter a fight.

Corki abilities description:

Hextech Munitions
P
Hextech Munitions (passive)
A percentage of Corki's basic attack damage is dealt as bonus true damage.
Phosphorus Bomb
Q
Phosphorus Bomb (Q)
Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
Valkyrie
W
Valkyrie (W)
Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
Gatling Gun
E
Gatling Gun (E)
Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
Missile Barrage
R
Missile Barrage (R)
Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.