B Tier
Sion performs above average in Mid with a 50.6% win rate (#28 among Mid champions), compared to 49.8% win rate across all roles. Decent pick with proper execution. Sion keeps decent popularity with 6.7% overall pick rate and 0.7% pick rate in Mid in Plat+ on patch 15.15 (25.15)**Data may mix with previous patch on the first day of patch release, based on 38253 ranked games. Rare pick - only 10.1% of Sion's games are in this role. Most popular build starts with Plated Steelcaps, then Hollow Radiance, Unending Despair, and Thornmail. Sion has low farm - 6.88 CS/min (#21 among Mid champions) and earns 445 gold per minute. Averages 1.9 KDA (#52 among Mid champions). Has a 1.4% ban rate (129th place). Most used runes for this build are Grasp of the Undying, Demolish, Conditioning, Overgrowth, for Resolve primary and Cash Back, Approach Velocity, for Inspiration secondary. When playing, most players max abilities in Q > W > E order.
Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…
Charge up a powerful attack against a tower over 3s, while within 600 range of …
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magi…
Absorb life essence from monsters or enemy minions that die near you, permanent…
Get 6% Gold back when you purchase Legendary Items.
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired.…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Upon reaching level 3, gain an Elixir of Avarice.Upon reaching level 6, gain an…
For each different stat gained from items, gain one Jack stack. Each stack gran…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18