Top Matchup

Dr. Mundo vs Warwick

Patch: 15.24 (25.24)
League: Platinum+
Dr. Mundo

Dr. Mundo

the Madman of Zaun
Top
Dr. Mundo Top Overall Win Rate
50.48%

Matchup Win Rate

48.8%
Dr. Mundo vs Warwick Wins
51.2%
Warwick vs Dr. Mundo Wins
Warwick

Warwick

the Uncaged Wrath of Zaun
Top
Warwick Top Overall Win Rate
51.92%

Dr. Mundo vs Warwick - Top Matchup Guide Patch 15.24 (25.24)

Dr. Mundo Top vs Warwick Top - Who is stronger?

Dr. Mundo Top struggles against Warwick (48.8% win rate) based on 803 games. This matchup can be tricky for Dr. Mundo players.

View detailed statistics below: items, runes, and counter builds for Dr. Mundo Top vs Warwick Top in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.7% in this matchup.

Statistical Matchup Analysis

Meta staple Dr. Mundo (5.1% pick rate, 10th most popular out of 63 Top champions) rarely faces off-meta Warwick (1.2% pick rate). However, even uncommon picks can cheese unprepared players, so basic matchup knowledge provides valuable insurance. Identical tiers, different outcomes: Despite matching A+-tier ratings, Dr. Mundo struggles with only 48.8% win rate. Warwick's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Grasp of the Undying + Demolish combination (46.9% win rate) plus optimal itemization Heartsteel, Warmog's Armor, Titanic Hydra, and Boots of Swiftness boosts your chances from 48.8% to 61.7% - potentially game-changing.

Farm your way back: Dr. Mundo's superior farming (6.48 vs 5.49/min, 34th among Top) offers a comeback path. Focus on safe CSing and capitalize on your 0.99 CS/min natural advantage. Damage doesn't equal wins: Dr. Mundo outputs more damage (875 vs 751/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Dr. Mundo maintains better KDA (1.90, 30th place vs 38th for Warwick), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Dr. Mundo vs Warwick - Top Stats Comparison

Dr. Mundo Top
Dr. Mundo Top
Versus
Warwick Top
Warwick Top
A+TierA+
48.8%Matchup Winrate51.2%
50.48%Role Winrate51.92%
#23Winrate Rank#7
5.1%Pickrate1.2%
1.9Average KDA1.8
393Gold per Minute415
6.48CS/Min5.49
0.30Wards per Minute0.26
875Damage per Minute751

How to Beat Warwick as Dr. Mundo (Top)

Despite the slight difference in effectiveness, in the Dr. Mundo versus Warwick matchup in the top lane, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

Dr. Mundo deals mixed damage - the opponent has fewer options for defense. Warwick has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.

An important advantage of Dr. Mundo is higher farming statistics (ranked 34th among role champions) (versus 60th for Warwick), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (1.8 versus 1.9) suggests they are less effective in team fights.

Key aspects of the Dr. Mundo Top versus Warwick Top matchup

In this difficult confrontation, it is critically important for the Dr. Mundo player to avoid attempts to force trades and all-ins with the Warwick player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Dr. Mundo vs Warwick: Top Lane Summoner Spells

Most Popular

Ghost
Ghost Gain Move Speed and ignore unit collision for the duration.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
45.1% Win Rate69.7% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
59.8% Win Rate0.9% Pick Rate

Dr. Mundo vs Warwick: Top Lane Runes

Most Frequent Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Inspiration
    Magical Footwear
    Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Footwear grants you an additional 10 Move Speed.

    Magical Footwear

    You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

    Approach Velocity
    Approach Velocity Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

    Activation Range for CC from allies: 1000

    Approach Velocity

    Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired.…

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    46.9% Win Rate80.5% Pick Rate

    Best Win Rate Runes

    Primary Path
    Resolve
    Grasp of the Undying
    Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Inspiration
    Magical Footwear
    Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Footwear grants you an additional 10 Move Speed.

    Magical Footwear

    You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

    Approach Velocity
    Approach Velocity Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

    Activation Range for CC from allies: 1000

    Approach Velocity

    Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired.…

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    46.9% Win Rate80.5% Pick Rate

    Dr. Mundo vs Warwick: Top Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Shield
    Doran's Shield (450 gold) 110 Health
    Enduring Focus
    Restore 4 Health every 5 seconds.
    After taking damage from a champion, restore Health over 8 seconds.
    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    50.0% Win Rate76.5% Pick Rate
    Popular Boots
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    53.5% Win Rate51.3% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    47.9% Win Rate27.6% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    47.5% Win Rate9.8% Pick Rate
    Core Build
    Giant's Belt
    Giant's Belt (900 gold) 350 Health
    ->
    Warmog's Armor
    Warmog's Armor (3100 gold) 1000 Health
    100% Base Health Regen

    Warmog's Heart
    If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
    Warmog's Vitality
    Gain bonus Health equal to 12% of your Item Health (0).
    Heartsteel
    Heartsteel (3000 gold) 900 Health
    100% Base Health Regen

    Colossal Consumption (0s) per target
    If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
    Goliath
    For each 1000 max Health, gain 3% increased size, up to 30%.
    Titanic Hydra
    Titanic Hydra (3300 gold) 40 Attack Damage
    600 Health

    Cleave
    Attacks deal physical damage on-hit and to enemies behind the target.
    Titanic Crescent
    Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
    57.9% Win Rate29.7% Pick Rate
    Final Build
    Overlord's Bloodmail
    Overlord's Bloodmail (3300 gold) 30 Attack Damage
    550 Health

    Tyranny
    Gain 2% of your bonus Health as Attack Damage.
    Retribution
    Gain up to 10% increased Attack Damage based on your percent missing Health.
    58.3% Win Rate19.0% Pick Rate

    Best Win Rate Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Scorchclaw Pup
    Scorchclaw Pup (450 gold) Jungle Companions
    Summon a Scorchclaw that assists you against monsters.
    Scorchclaw's Slash
    The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    56.3% Win Rate0.6% Pick Rate
    Highest Winrate Boots
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity (900 gold) 10 Ability Haste
    45 Move Speed

    Ionian Insight
    Gain 10 Summoner Spell Haste.
    71.4% Win Rate0.1% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    53.5% Win Rate51.3% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    47.9% Win Rate27.6% Pick Rate
    Core Build
    Crystalline Bracer
    Crystalline Bracer (800 gold) 200 Health
    100% Base Health Regen

    ->
    Heartsteel
    Heartsteel (3000 gold) 900 Health
    100% Base Health Regen

    Colossal Consumption (0s) per target
    If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
    Goliath
    For each 1000 max Health, gain 3% increased size, up to 30%.
    Warmog's Armor
    Warmog's Armor (3100 gold) 1000 Health
    100% Base Health Regen

    Warmog's Heart
    If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
    Warmog's Vitality
    Gain bonus Health equal to 12% of your Item Health (0).
    Titanic Hydra
    Titanic Hydra (3300 gold) 40 Attack Damage
    600 Health

    Cleave
    Attacks deal physical damage on-hit and to enemies behind the target.
    Titanic Crescent
    Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
    61.7% Win Rate2.2% Pick Rate
    Final Build
    Sundered Sky
    Sundered Sky (3100 gold) 40 Attack Damage
    400 Health
    10 Ability Haste

    Lightshield Strike
    Your first Attack against a champion Critically Strikes and restores Health.
    67.6% Win Rate6.4% Pick Rate
    Other Items
    Spirit Visage
    Spirit Visage (2700 gold) 400 Health
    50 Magic Resist
    10 Ability Haste
    100% Base Health Regen

    Boundless Vitality
    Heals and Shields on you are increased by 25%.
    56.8% Win Rate16.8% Pick Rate
    Thornmail
    Thornmail (2450 gold) 150 Health
    75 Armor

    Thorns
    When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    53.5% Win Rate14.1% Pick Rate
    Unending Despair
    Unending Despair (2800 gold) 400 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Anguish
    Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
    59.8% Win Rate7.4% Pick Rate
    Randuin's Omen
    Randuin's Omen (2700 gold) 350 Health
    75 Armor

    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    54.9% Win Rate7.4% Pick Rate
    Dead Man's Plate
    Dead Man's Plate (2900 gold) 350 Health
    55 Armor
    4% Move Speed

    Shipwrecker
    While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
    Unsinkable
    Reduce the effectiveness of Slows by 25%.
    56.7% Win Rate6.4% Pick Rate
    Sundered Sky
    Sundered Sky (3100 gold) 40 Attack Damage
    400 Health
    10 Ability Haste

    Lightshield Strike
    Your first Attack against a champion Critically Strikes and restores Health.
    67.6% Win Rate6.4% Pick Rate
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    50.9% Win Rate2.2% Pick Rate

    Dr. Mundo vs Warwick: Top Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Infected Bonesaw Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Heart Zapper Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.
    W
    W
    W
    W
    W
    E
    E
    Blunt Force Trauma Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health.

    Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.
    E
    E
    E
    E
    E
    R
    R
    Maximum Dosage Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.
    R
    R
    R
    Max Order: Q > E > W
    45.4% Win Rate66.3% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Infected Bonesaw Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Heart Zapper Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.
    W
    W
    W
    W
    W
    R
    E
    Blunt Force Trauma Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health.

    Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.
    E
    E
    E
    E
    E
    R
    R
    Maximum Dosage Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.
    R
    R
    R
    Max Order: Q > E > W
    73.3% Win Rate1.0% Pick Rate

    Dr. Mundo tips:

    • A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.
    • Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.
    • Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.

    Playing Against Warwick

    • Warwick's attacks heal him at low health. Save your disables to finish him off.
    • Warwick is empowered versus low health enemies. Manage your health to keep him at bay.
    • Warwick's ultimate cast range scales with his Move Speed.