Top Matchup

Sett vs Malphite

Patch: 15.24 (25.24)
League: Platinum+
Sett

Sett

the Boss
Top
Sett Top Overall Win Rate
51.11%

Matchup Win Rate

47.8%
Sett vs Malphite Wins
52.2%
Malphite vs Sett Wins
Malphite

Malphite

Shard of the Monolith
Top
Malphite Top Overall Win Rate
53.01%

Sett vs Malphite - Top Matchup Guide Patch 15.24 (25.24)

Sett Top vs Malphite Top - Who is stronger?

Sett Top has trouble against Malphite (47.8% win rate) based on 1588 games. This is a tough matchup for Sett players.

View detailed statistics below: items, runes, and counter builds for Sett Top vs Malphite Top in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 72.2% in this matchup.

Statistical Matchup Analysis

Current meta showdown: Sett (6.1% pick rate, 6th most popular out of 63 Top champions) versus Malphite (7.8%, 2nd place). These two top lane titans clash constantly, making matchup mastery a decisive factor in your climb. Every edge matters: In this tough matchup, the proven Grasp of the Undying + Demolish combination (49.7% win rate) plus optimal itemization Stridebreaker, Overlord's Bloodmail, Warmog's Armor, and Mercury's Treads boosts your chances from 47.8% to 72.2% - potentially game-changing.

Farm your way back: Sett's superior farming (6.93 vs 6.53/min, 18th among Top) offers a comeback path. Focus on safe CSing and capitalize on your 0.40 CS/min natural advantage. Damage doesn't equal wins: Sett outputs more damage (925 vs 679/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Malphite: leads in both matchup win rate (52.2%) and KDA (2.60 vs 1.70, 2nd vs 49th place). Sett players need exceptional preparation to overcome this counter-pick.

Sett vs Malphite - Top Stats Comparison

Sett Top
Sett Top
Versus
Malphite Top
Malphite Top
STierS+
47.8%Matchup Winrate52.2%
51.11%Role Winrate53.01%
#13Winrate Rank#1
6.1%Pickrate7.8%
1.7Average KDA2.6
408Gold per Minute395
6.93CS/Min6.53
0.25Wards per Minute0.27
925Damage per Minute679

How to Beat Malphite as Sett (Top)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

Except for rare builds, Sett deals physical damage. Focus on eliminating enemy carries. Meanwhile, Malphite deals primarily magic damage (70.35%), additional magic resistance may be required.

An important advantage of Sett is higher farming statistics (ranked 18th among role champions) (versus 31st for Malphite), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.6 versus 1.7) suggests they participate more effectively in team fights.

Key aspects of the Sett Top versus Malphite Top matchup

In this difficult confrontation, it is critically important for the Sett player to avoid attempts to force trades and all-ins with the Malphite player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Sett vs Malphite: Top Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
46.0% Win Rate78.0% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ghost
Ghost Gain Move Speed and ignore unit collision for the duration.
57.8% Win Rate1.1% Pick Rate

Sett vs Malphite: Top Lane Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Second Wind
Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health …

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

45.6% Win Rate76.4% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Precision
    Triumph
    Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Last Stand
    Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

    Last Stand

    Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    49.7% Win Rate22.3% Pick Rate

    Sett vs Malphite: Top Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Shield
    Doran's Shield (450 gold) 110 Health
    Enduring Focus
    Restore 4 Health every 5 seconds.
    After taking damage from a champion, restore Health over 8 seconds.
    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    45.6% Win Rate58.3% Pick Rate
    Popular Boots
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    49.2% Win Rate52.0% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    50.6% Win Rate22.1% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    38.9% Win Rate19.6% Pick Rate
    Core Build
    Tiamat
    Tiamat (1200 gold) 20 Attack Damage
    Cleave
    Attacks deal physical damage to nearby enemies.
    Crescent
    Deal physical damage to enemies around you.
    ->
    Stridebreaker
    Stridebreaker (3300 gold) 40 Attack Damage
    25% Attack Speed
    450 Health

    Cleave
    Attacks deal physical damage to nearby enemies.
    Breaking Shockwave
    Deal physical damage and Slow nearby enemies by 35%.
    Gain 35% decaying Move Speed per champion hit for 3 seconds.
    Overlord's Bloodmail
    Overlord's Bloodmail (3300 gold) 30 Attack Damage
    550 Health

    Tyranny
    Gain 2% of your bonus Health as Attack Damage.
    Retribution
    Gain up to 10% increased Attack Damage based on your percent missing Health.
    Sterak's Gage
    Sterak's Gage (3200 gold) 400 Health
    20% Tenacity

    The Claws that Catch
    Gain bonus Attack Damage.
    Lifeline
    Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
    65.8% Win Rate9.0% Pick Rate
    Final Build
    Spear of Shojin
    Spear of Shojin (3100 gold) 45 Attack Damage
    450 Health

    Dragonforce
    Gain 25 Basic Ability Haste.
    Focused Will
    Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
    79.0% Win Rate17.7% Pick Rate

    Best Win Rate Build

    Starting Items
    Oracle Lens
    Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
    Reveals enemy Stealth Wards and traps around you for 6 seconds.
    Doran's Blade
    Doran's Blade (450 gold) 10 Attack Damage
    80 Health
    3% Life Steal

    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    50.5% Win Rate0.4% Pick Rate
    Highest Winrate Boots
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    50.6% Win Rate22.1% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    49.2% Win Rate52.0% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    38.9% Win Rate19.6% Pick Rate
    Core Build
    Tiamat
    Tiamat (1200 gold) 20 Attack Damage
    Cleave
    Attacks deal physical damage to nearby enemies.
    Crescent
    Deal physical damage to enemies around you.
    ->
    Stridebreaker
    Stridebreaker (3300 gold) 40 Attack Damage
    25% Attack Speed
    450 Health

    Cleave
    Attacks deal physical damage to nearby enemies.
    Breaking Shockwave
    Deal physical damage and Slow nearby enemies by 35%.
    Gain 35% decaying Move Speed per champion hit for 3 seconds.
    Overlord's Bloodmail
    Overlord's Bloodmail (3300 gold) 30 Attack Damage
    550 Health

    Tyranny
    Gain 2% of your bonus Health as Attack Damage.
    Retribution
    Gain up to 10% increased Attack Damage based on your percent missing Health.
    Warmog's Armor
    Warmog's Armor (3100 gold) 1000 Health
    100% Base Health Regen

    Warmog's Heart
    If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
    Warmog's Vitality
    Gain bonus Health equal to 12% of your Item Health (0).
    72.2% Win Rate3.3% Pick Rate
    Final Build
    Spear of Shojin
    Spear of Shojin (3100 gold) 45 Attack Damage
    450 Health

    Dragonforce
    Gain 25 Basic Ability Haste.
    Focused Will
    Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
    79.0% Win Rate17.7% Pick Rate
    Other Items
    Warmog's Armor
    Warmog's Armor (3100 gold) 1000 Health
    100% Base Health Regen

    Warmog's Heart
    If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
    Warmog's Vitality
    Gain bonus Health equal to 12% of your Item Health (0).
    53.1% Win Rate11.5% Pick Rate
    Hullbreaker
    Hullbreaker (3000 gold) 40 Attack Damage
    500 Health
    4% Move Speed

    Skipper
    Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.
    Boarding Party
    Nearby allied siege and super minions gain Armor and Magic Resist.
    49.2% Win Rate10.7% Pick Rate
    Black Cleaver
    Black Cleaver (3000 gold) 40 Attack Damage
    400 Health
    20 Ability Haste

    Carve
    Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
    Fervor
    Dealing physical damage grants 20 Move Speed for 2 seconds.
    57.1% Win Rate6.3% Pick Rate
    Heartsteel
    Heartsteel (3000 gold) 900 Health
    100% Base Health Regen

    Colossal Consumption (0s) per target
    If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
    Goliath
    For each 1000 max Health, gain 3% increased size, up to 30%.
    49.7% Win Rate3.6% Pick Rate
    Kaenic Rookern
    Kaenic Rookern (2900 gold) 400 Health
    80 Magic Resist
    100% Base Health Regen

    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield.
    75.4% Win Rate3.5% Pick Rate
    Spirit Visage
    Spirit Visage (2700 gold) 400 Health
    50 Magic Resist
    10 Ability Haste
    100% Base Health Regen

    Boundless Vitality
    Heals and Shields on you are increased by 25%.
    66.9% Win Rate2.7% Pick Rate
    Force of Nature
    Force of Nature (2800 gold) 400 Health
    55 Magic Resist
    4% Move Speed

    Steadfast
    Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
    66.2% Win Rate2.6% Pick Rate

    Sett vs Malphite: Top Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Knuckle Down Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Haymaker Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
    W
    W
    W
    W
    W
    E
    E
    Facebreaker Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
    E
    E
    E
    E
    E
    R
    R
    The Show Stopper Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
    R
    R
    R
    Max Order: Q > W > E
    45.8% Win Rate43.6% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Knuckle Down Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Haymaker Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
    W
    W
    W
    W
    W
    R
    E
    Facebreaker Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
    E
    E
    E
    E
    E
    R
    R
    The Show Stopper Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
    R
    R
    R
    Max Order: Q > W > E
    57.2% Win Rate7.9% Pick Rate

    Playing Against Malphite

    • If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.
    • Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.