Mid Matchup

Yasuo vs Ahri

Patch: 15.14.1 (25.14.1)
League: Platinum+
Yasuo

Yasuo

the Unforgiven
Mid
Yasuo Mid Overall Win Rate
49.35%

Matchup Win Rate

51.0%
Yasuo vs Ahri Wins
49.0%
Ahri vs Yasuo Wins
Ahri

Ahri

the Nine-Tailed Fox
Mid
Ahri Mid Overall Win Rate
49.77%

Yasuo vs Ahri: Mid Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
50.9% Win Rate 65.2% Pick Rate

Highest Win Rate

Cleanse
Cleanse Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives Tenacity.
Flash
Flash Teleports you a short distance toward your cursor.
56.6% Win Rate 0.4% Pick Rate

Yasuo vs Ahri: Mid Lane Runes

Most Frequent Runes

Primary Path
Precision
Lethal Tempo
Lethal Tempo Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Absorb Life
Absorb Life Killing a target heals you for @HealAmount@.

Absorb Life

Killing a target heals you for @HealAmount@.

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Second Wind
Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health …

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

49.5% Win Rate 92.0% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Precision
    Legend: Alacrity
    Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

    Legend: Alacrity

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

    Cut Down
    Cut Down Deal 8% more damage to champions who have more than 60% health.

    Cut Down

    Deal 8% more damage to champions who have more than 60% health.

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    56.3% Win Rate 4.4% Pick Rate

    Yasuo vs Ahri: Mid Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Blade
    Doran's Blade (450 gold) 10 Attack Damage
    80 Health
    3% Life Steal

    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    51.3% Win Rate 65.5% Pick Rate
    Popular Boots
    Berserker's Greaves
    Berserker's Greaves (1100 gold) 25% Attack Speed
    45 Move Speed

    50.6% Win Rate 92.8% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    50.1% Win Rate 4.2% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    58.6% Win Rate 0.9% Pick Rate
    Core Build
    Vampiric Scepter
    Vampiric Scepter (900 gold) 15 Attack Damage
    7% Life Steal

    ->
    Blade of The Ruined King
    Blade of The Ruined King (3200 gold) 40 Attack Damage
    25% Attack Speed
    10% Life Steal

    Mist's Edge
    Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.
    Clawing Shadows
    Attacking a champion 3 times Slows them by 30% for 1 second.
    Immortal Shieldbow
    Immortal Shieldbow (3000 gold) 55 Attack Damage
    25% Critical Strike Chance

    Lifeline
    Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
    Infinity Edge
    Infinity Edge (3450 gold) 65 Attack Damage
    25% Critical Strike Chance
    40% Critical Strike Damage

    50.7% Win Rate 17.5% Pick Rate
    Final Build
    Guardian Angel
    Guardian Angel (3200 gold) 55 Attack Damage
    45 Armor

    Rebirth
    Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
    44.0% Win Rate 17.3% Pick Rate

    Best Win Rate Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Shield
    Doran's Shield (450 gold) 110 Health
    Enduring Focus
    Restore 4 Health every 5 seconds.
    After taking damage from a champion, restore Health over 8 seconds.
    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    53.2% Win Rate 33.1% Pick Rate
    Highest Winrate Boots
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    73.8% Win Rate 0.2% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    58.6% Win Rate 0.9% Pick Rate
    Berserker's Greaves
    Berserker's Greaves (1100 gold) 25% Attack Speed
    45 Move Speed

    50.6% Win Rate 92.8% Pick Rate
    Core Build
    Vampiric Scepter
    Vampiric Scepter (900 gold) 15 Attack Damage
    7% Life Steal

    ->
    Blade of The Ruined King
    Blade of The Ruined King (3200 gold) 40 Attack Damage
    25% Attack Speed
    10% Life Steal

    Mist's Edge
    Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.
    Clawing Shadows
    Attacking a champion 3 times Slows them by 30% for 1 second.
    Infinity Edge
    Infinity Edge (3450 gold) 65 Attack Damage
    25% Critical Strike Chance
    40% Critical Strike Damage

    Immortal Shieldbow
    Immortal Shieldbow (3000 gold) 55 Attack Damage
    25% Critical Strike Chance

    Lifeline
    Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
    63.4% Win Rate 3.7% Pick Rate
    Final Build
    Kraken Slayer
    Kraken Slayer (3100 gold) 45 Attack Damage
    40% Attack Speed
    4% Move Speed

    Bring It Down
    Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
    87.3% Win Rate 5.0% Pick Rate
    Other Items
    Bloodthirster
    Bloodthirster (3400 gold) 80 Attack Damage
    15% Life Steal

    Ichorshield
    Convert excess healing from your Lifesteal to a Shield.
    58.3% Win Rate 14.8% Pick Rate
    Death's Dance
    Death's Dance (3300 gold) 60 Attack Damage
    15 Ability Haste
    50 Armor

    Ignore Pain
    A percentage of damage taken is dealt to you over 3 seconds instead.
    Defy
    When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
    53.3% Win Rate 13.2% Pick Rate
    Mortal Reminder
    Mortal Reminder (3300 gold) 35 Attack Damage
    35% Armor Penetration
    25% Critical Strike Chance

    Grievous Wounds
    Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
    41.1% Win Rate 6.5% Pick Rate
    Kraken Slayer
    Kraken Slayer (3100 gold) 45 Attack Damage
    40% Attack Speed
    4% Move Speed

    Bring It Down
    Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
    87.3% Win Rate 5.0% Pick Rate
    Wit's End
    Wit's End (2800 gold) 50% Attack Speed
    45 Magic Resist
    20% Tenacity

    Fray
    Attacks deal bonus magic damage On-Hit.
    33.2% Win Rate 5.0% Pick Rate
    Lord Dominik's Regards
    Lord Dominik's Regards (3100 gold) 35 Attack Damage
    40% Armor Penetration
    25% Critical Strike Chance

    67.3% Win Rate 4.9% Pick Rate
    Mercurial Scimitar
    Mercurial Scimitar (3200 gold) 40 Attack Damage
    40 Magic Resist
    10% Life Steal


    ACTIVE
    Quicksilver
    Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
    11.2% Win Rate 4.9% Pick Rate

    Yasuo vs Ahri: Mid Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
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    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Steel Tempest Thrusts forward, damaging all enemies in a line.

    On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack and scales with all the same things.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Wind Wall Creates a moving wall that blocks all enemy projectiles for 4 seconds.
    W
    W
    W
    W
    W
    E
    E
    Sweeping Blade Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.

    Cannot be re-cast on the same enemy for a few seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.
    E
    E
    E
    E
    E
    R
    R
    Last Breath Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

    For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
    R
    R
    R
    Max Order: Q > E > W
    49.1% Win Rate 60.2% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Steel Tempest Thrusts forward, damaging all enemies in a line.

    On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack and scales with all the same things.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Wind Wall Creates a moving wall that blocks all enemy projectiles for 4 seconds.
    W
    W
    W
    W
    W
    R
    E
    Sweeping Blade Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.

    Cannot be re-cast on the same enemy for a few seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.
    E
    E
    E
    E
    E
    R
    R
    Last Breath Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
    R
    R
    R
    Max Order: Q > E > W
    74.7% Win Rate 0.6% Pick Rate