Mid Matchup

Yasuo vs Ryze

Patch: 15.18 (25.18)
League: Platinum+
Yasuo

Yasuo

the Unforgiven
Mid
Yasuo Mid Overall Win Rate
49.31%

Matchup Win Rate

52.1%
Yasuo vs Ryze Wins
47.9%
Ryze vs Yasuo Wins
Ryze

Ryze

the Rune Mage
Mid
Ryze Mid Overall Win Rate
49.52%

Yasuo vs Ryze - Mid Matchup Guide Patch 15.18 (25.18)

Yasuo Mid vs Ryze Mid - Who is stronger?

Yasuo Mid has an advantage against Ryze (52.1% win rate) based on 898 games. The matchup leans toward Yasuo.

View detailed statistics below: items, runes, and counter builds for Yasuo Mid vs Ryze Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 58.4% in this matchup.

Statistical Matchup Analysis

Current meta showdown: Yasuo (8.7% pick rate, 1st most popular out of 61 Mid champions) versus Ryze (3.9%, 20th place). These two mid lane titans clash constantly, making matchup mastery a decisive factor in your climb. Even tiers, uneven results: Both champions sit at B-tier, but Yasuo claims a meaningful 52.1% vs 47.9% advantage. Yasuo's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Grasp of the Undying paired with Demolish (53.7% win rate, 4.6% popularity) provides the stats you need, while the item sequence Blade of The Ruined King > Immortal Shieldbow > Infinity Edge with Berserker's Greaves delivers 58.4% win rate against Ryze.

Win through macro: Yasuo takes the matchup (52.06%) despite falling behind in CS (7.79 vs 8.03/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Yasuo wins through smart play rather than raw damage - despite lower DPS (674 vs 748/min), the 52.1% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Yasuo wins the matchup (52.1%) despite a lower KDA (1.60 vs 2.30). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.

Yasuo vs Ryze - Mid Stats Comparison

Yasuo Mid
Yasuo Mid
Versus
Ryze Mid
Ryze Mid
BTierB
52.1%Matchup Winrate47.9%
49.31%Role Winrate49.52%
#50Winrate Rank#48
8.7%Pickrate3.9%
1.6Average KDA2.3
436Gold per Minute422
7.79CS/Min8.03
0.27Wards per Minute0.31
674Damage per Minute748

How to Beat Ryze as Yasuo (Mid)

The Yasuo versus Ryze matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

Except for rare builds, Yasuo deals physical damage. Focus on eliminating enemy carries. Meanwhile, Ryze deals primarily magic damage (91.70%), additional magic resistance may be required.

Consider the farming superiority demonstrated by Ryze, ranking 2nd (versus 4th for Yasuo) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.3 versus 1.6) suggests they participate more effectively in team fights.

Key aspects of the Yasuo Mid versus Ryze Mid matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Yasuo player to maintain constant pressure on Ryze, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Yasuo vs Ryze: Mid Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
53.3% Win Rate56.3% Pick Rate

Highest Win Rate

Exhaust
Exhaust Slows target enemy champion and reduces their damage dealt.
Flash
Flash Teleports you a short distance toward your cursor.
56.5% Win Rate5.4% Pick Rate

Yasuo vs Ryze: Mid Lane Runes

Most Frequent Runes

Primary Path
Precision
Lethal Tempo
Lethal Tempo Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Absorb Life
Absorb Life Killing a target heals you for @HealAmount@.

Absorb Life

Killing a target heals you for @HealAmount@.

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Second Wind
Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health …

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

53.6% Win Rate95.0% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Precision
    Legend: Alacrity
    Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

    Legend: Alacrity

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

    Cut Down
    Cut Down Deal 8% more damage to champions who have more than 60% health.

    Cut Down

    Deal 8% more damage to champions who have more than 60% health.

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    53.7% Win Rate4.6% Pick Rate

    Yasuo vs Ryze: Mid Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Blade
    Doran's Blade (450 gold) 10 Attack Damage
    80 Health
    3% Life Steal

    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    47.7% Win Rate73.6% Pick Rate
    Popular Boots
    Berserker's Greaves
    Berserker's Greaves (1100 gold) 25% Attack Speed
    45 Move Speed

    49.3% Win Rate92.2% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    46.5% Win Rate3.4% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    47.4% Win Rate2.0% Pick Rate
    Core Build
    Vampiric Scepter
    Vampiric Scepter (900 gold) 15 Attack Damage
    7% Life Steal

    ->
    Blade of The Ruined King
    Blade of The Ruined King (3200 gold) 40 Attack Damage
    25% Attack Speed
    10% Life Steal

    Mist's Edge
    Attacks deal a percentage of enemy's current Health as bonus physical damageOn-Hit.
    Clawing Shadows
    Attacking a champion 3 times Slows them by 30% for 1 second.
    Immortal Shieldbow
    Immortal Shieldbow (3000 gold) 55 Attack Damage
    25% Critical Strike Chance

    Lifeline
    Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
    Infinity Edge
    Infinity Edge (3450 gold) 65 Attack Damage
    25% Critical Strike Chance
    40% Critical Strike Damage

    56.6% Win Rate14.0% Pick Rate
    Final Build
    Guardian Angel
    Guardian Angel (3200 gold) 55 Attack Damage
    45 Armor

    Rebirth
    Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
    56.3% Win Rate19.0% Pick Rate

    Best Win Rate Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Cull
    Cull (450 gold) 7 Attack Damage
    Reap
    Restore 3 HealthOn-Hit.
    Killing minions grants 1 gold, up to 100. Reaching the limit grants another 350 gold.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    55.3% Win Rate0.4% Pick Rate
    Highest Winrate Boots
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    54.3% Win Rate0.3% Pick Rate
    Berserker's Greaves
    Berserker's Greaves (1100 gold) 25% Attack Speed
    45 Move Speed

    49.3% Win Rate92.2% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    47.4% Win Rate2.0% Pick Rate
    Core Build
    Pickaxe
    Pickaxe (875 gold) 25 Attack Damage
    ->
    Blade of The Ruined King
    Blade of The Ruined King (3200 gold) 40 Attack Damage
    25% Attack Speed
    10% Life Steal

    Mist's Edge
    Attacks deal a percentage of enemy's current Health as bonus physical damageOn-Hit.
    Clawing Shadows
    Attacking a champion 3 times Slows them by 30% for 1 second.
    Immortal Shieldbow
    Immortal Shieldbow (3000 gold) 55 Attack Damage
    25% Critical Strike Chance

    Lifeline
    Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
    Infinity Edge
    Infinity Edge (3450 gold) 65 Attack Damage
    25% Critical Strike Chance
    40% Critical Strike Damage

    58.4% Win Rate2.2% Pick Rate
    Final Build
    Guardian Angel
    Guardian Angel (3200 gold) 55 Attack Damage
    45 Armor

    Rebirth
    Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
    56.3% Win Rate19.0% Pick Rate
    Other Items
    Death's Dance
    Death's Dance (3300 gold) 60 Attack Damage
    15 Ability Haste
    50 Armor

    Ignore Pain
    A percentage of damage taken is dealt to you over 3 seconds instead.
    Defy
    When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
    54.0% Win Rate14.7% Pick Rate
    Bloodthirster
    Bloodthirster (3400 gold) 80 Attack Damage
    15% Life Steal

    Ichorshield
    Convert excess healing from your Lifesteal to a Shield.
    53.3% Win Rate10.4% Pick Rate
    Mortal Reminder
    Mortal Reminder (3300 gold) 35 Attack Damage
    35% Armor Penetration
    25% Critical Strike Chance

    Grievous Wounds
    Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
    49.2% Win Rate6.7% Pick Rate
    Wit's End
    Wit's End (2800 gold) 50% Attack Speed
    45 Magic Resist
    20% Tenacity

    Fray
    Attacks deal bonus magic damageOn-Hit.
    50.6% Win Rate6.5% Pick Rate
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    52.0% Win Rate4.7% Pick Rate
    Randuin's Omen
    Randuin's Omen (2700 gold) 350 Health
    75 Armor

    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    44.9% Win Rate3.5% Pick Rate
    Mercurial Scimitar
    Mercurial Scimitar (3200 gold) 40 Attack Damage
    40 Magic Resist
    10% Life Steal


    ACTIVE
    Quicksilver
    Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
    53.2% Win Rate3.2% Pick Rate

    Yasuo vs Ryze: Mid Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Steel Tempest Thrusts forward, damaging all enemies in a line.

    On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack and scales with all the same things.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Wind Wall Creates a moving wall that blocks all enemy projectiles for 4 seconds.
    W
    W
    W
    W
    W
    E
    E
    Sweeping Blade Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.

    Cannot be re-cast on the same enemy for a few seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.
    E
    E
    E
    E
    E
    R
    R
    Last Breath Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

    For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
    R
    R
    R
    Max Order: Q > E > W
    51.0% Win Rate60.2% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Steel Tempest Thrusts forward, damaging all enemies in a line.

    On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack and scales with all the same things.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Wind Wall Creates a moving wall that blocks all enemy projectiles for 4 seconds.
    W
    W
    W
    W
    W
    R
    E
    Sweeping Blade Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.

    Cannot be re-cast on the same enemy for a few seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.
    E
    E
    E
    E
    E
    R
    R
    Last Breath Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
    R
    R
    R
    Max Order: Q > E > W
    84.9% Win Rate1.2% Pick Rate

    Yasuo tips:

    • Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
    • At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
    • Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.

    Playing Against Ryze

    • Ryze is especially dangerous to opponents that are marked with Flux.
    • Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
    • Crowd controlling Ryze during Realm Warp's windup will cancel the portal.