Top Matchup

Yasuo vs Garen

Patch: 15.18 (25.18)
League: Platinum+
Yasuo

Yasuo

the Unforgiven
Top
Yasuo Top Overall Win Rate
49.03%

Matchup Win Rate

47.9%
Yasuo vs Garen Wins
52.1%
Garen vs Yasuo Wins
Garen

Garen

The Might of Demacia
Top
Garen Top Overall Win Rate
51.14%

Yasuo vs Garen - Top Matchup Guide Patch 15.18 (25.18)

Yasuo Top vs Garen Top - Who is stronger?

Yasuo Top has trouble against Garen (47.9% win rate) based on 547 games. This is a tough matchup for Yasuo players.

View detailed statistics below: items, runes, and counter builds for Yasuo Top vs Garen Top in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 60.0% in this matchup.

Statistical Matchup Analysis

With 3.1% popularity, Yasuo constantly encounters meta-dominant Garen (5.3%, 9th place out of 63 Top champions). Understanding how to play against this popular champion becomes essential for consistent Yasuo performance in the current patch. Every edge matters: In this tough matchup, the proven Grasp of the Undying + Demolish combination (43.4% win rate) plus optimal itemization Kraken Slayer, Immortal Shieldbow, Infinity Edge, and Berserker's Greaves boosts your chances from 47.9% to 60.0% - potentially game-changing.

Survive and scale: Yasuo faces both matchup (47.88%) and farming disadvantages (6.89 vs 7.00/min). With a 0.11 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Garen leads in both matchup win rate (52.1%) and damage (819 vs 752/min). Yasuo must seek alternative win conditions through macro play and team coordination. Complete dominance by Garen: leads in both matchup win rate (52.1%) and KDA (1.90 vs 1.40, 29th vs 59th place). Yasuo players need exceptional preparation to overcome this counter-pick.

Yasuo vs Garen - Top Stats Comparison

Yasuo Top
Yasuo Top
Versus
Garen Top
Garen Top
CTierA+
47.9%Matchup Winrate52.1%
49.03%Role Winrate51.14%
#51Winrate Rank#19
3.1%Pickrate5.3%
1.4Average KDA1.9
419Gold per Minute450
6.89CS/Min7.00
0.30Wards per Minute0.28
752Damage per Minute819

How to Beat Garen as Yasuo (Top)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

Except for rare builds, Yasuo deals physical damage. Focus on eliminating enemy carries. Garen deals mainly physical damage (75.23%), additional items against this damage type may be required against snowballing or aggressive play.

Consider the farming superiority demonstrated by Garen, ranking 14th (versus 18th for Yasuo) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (1.9 versus 1.4) suggests they participate more effectively in team fights.

Key aspects of the Yasuo Top versus Garen Top matchup

In this difficult confrontation, it is critically important for the Yasuo player to avoid attempts to force trades and all-ins with the Garen player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Yasuo vs Garen: Top Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
38.5% Win Rate59.1% Pick Rate

Highest Win Rate

Exhaust
Exhaust Slows target enemy champion and reduces their damage dealt.
Flash
Flash Teleports you a short distance toward your cursor.
64.5% Win Rate11.4% Pick Rate

Yasuo vs Garen: Top Lane Runes

Most Frequent Runes

Primary Path
Precision
Lethal Tempo
Lethal Tempo Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Absorb Life
Absorb Life Killing a target heals you for @HealAmount@.

Absorb Life

Killing a target heals you for @HealAmount@.

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Second Wind
Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health …

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

42.7% Win Rate89.1% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Precision
    Legend: Alacrity
    Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

    Legend: Alacrity

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

    Cut Down
    Cut Down Deal 8% more damage to champions who have more than 60% health.

    Cut Down

    Deal 8% more damage to champions who have more than 60% health.

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    43.4% Win Rate10.5% Pick Rate

    Yasuo vs Garen: Top Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Blade
    Doran's Blade (450 gold) 10 Attack Damage
    80 Health
    3% Life Steal

    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    48.0% Win Rate73.4% Pick Rate
    Popular Boots
    Berserker's Greaves
    Berserker's Greaves (1100 gold) 25% Attack Speed
    45 Move Speed

    48.3% Win Rate93.1% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    46.5% Win Rate3.5% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    49.5% Win Rate2.0% Pick Rate
    Core Build
    Vampiric Scepter
    Vampiric Scepter (900 gold) 15 Attack Damage
    7% Life Steal

    ->
    Blade of The Ruined King
    Blade of The Ruined King (3200 gold) 40 Attack Damage
    25% Attack Speed
    10% Life Steal

    Mist's Edge
    Attacks deal a percentage of enemy's current Health as bonus physical damageOn-Hit.
    Clawing Shadows
    Attacking a champion 3 times Slows them by 30% for 1 second.
    Immortal Shieldbow
    Immortal Shieldbow (3000 gold) 55 Attack Damage
    25% Critical Strike Chance

    Lifeline
    Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
    Infinity Edge
    Infinity Edge (3450 gold) 65 Attack Damage
    25% Critical Strike Chance
    40% Critical Strike Damage

    56.0% Win Rate15.0% Pick Rate
    Final Build
    Guardian Angel
    Guardian Angel (3200 gold) 55 Attack Damage
    45 Armor

    Rebirth
    Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
    55.0% Win Rate19.1% Pick Rate

    Best Win Rate Build

    Starting Items
    Oracle Lens
    Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
    Reveals enemy Stealth Wards and traps around you for 6 seconds.
    Doran's Shield
    Doran's Shield (450 gold) 110 Health
    Enduring Focus
    Restore 4 Health every 5 seconds.
    After taking damage from a champion, restore Health over 8 seconds.
    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    65.4% Win Rate0.1% Pick Rate
    Highest Winrate Boots
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    49.5% Win Rate2.0% Pick Rate
    Berserker's Greaves
    Berserker's Greaves (1100 gold) 25% Attack Speed
    45 Move Speed

    48.3% Win Rate93.1% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    48.2% Win Rate0.2% Pick Rate
    Core Build
    Hearthbound Axe
    Hearthbound Axe (1200 gold) 20 Attack Damage
    20% Attack Speed

    ->
    Kraken Slayer
    Kraken Slayer (3100 gold) 45 Attack Damage
    40% Attack Speed
    4% Move Speed

    Bring It Down
    Every third Attack deals bonus physical damageOn-Hit, increased based on their missing Health.
    Immortal Shieldbow
    Immortal Shieldbow (3000 gold) 55 Attack Damage
    25% Critical Strike Chance

    Lifeline
    Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
    Infinity Edge
    Infinity Edge (3450 gold) 65 Attack Damage
    25% Critical Strike Chance
    40% Critical Strike Damage

    60.0% Win Rate1.7% Pick Rate
    Final Build
    Mercurial Scimitar
    Mercurial Scimitar (3200 gold) 40 Attack Damage
    40 Magic Resist
    10% Life Steal


    ACTIVE
    Quicksilver
    Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
    56.7% Win Rate3.7% Pick Rate
    Other Items
    Death's Dance
    Death's Dance (3300 gold) 60 Attack Damage
    15 Ability Haste
    50 Armor

    Ignore Pain
    A percentage of damage taken is dealt to you over 3 seconds instead.
    Defy
    When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
    53.2% Win Rate13.4% Pick Rate
    Bloodthirster
    Bloodthirster (3400 gold) 80 Attack Damage
    15% Life Steal

    Ichorshield
    Convert excess healing from your Lifesteal to a Shield.
    54.0% Win Rate9.8% Pick Rate
    Mortal Reminder
    Mortal Reminder (3300 gold) 35 Attack Damage
    35% Armor Penetration
    25% Critical Strike Chance

    Grievous Wounds
    Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
    53.6% Win Rate6.3% Pick Rate
    Wit's End
    Wit's End (2800 gold) 50% Attack Speed
    45 Magic Resist
    20% Tenacity

    Fray
    Attacks deal bonus magic damageOn-Hit.
    52.4% Win Rate6.2% Pick Rate
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    50.4% Win Rate4.3% Pick Rate
    Randuin's Omen
    Randuin's Omen (2700 gold) 350 Health
    75 Armor

    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    51.7% Win Rate3.9% Pick Rate
    Mercurial Scimitar
    Mercurial Scimitar (3200 gold) 40 Attack Damage
    40 Magic Resist
    10% Life Steal


    ACTIVE
    Quicksilver
    Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
    56.7% Win Rate3.7% Pick Rate

    Yasuo vs Garen: Top Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Steel Tempest Thrusts forward, damaging all enemies in a line.

    On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack and scales with all the same things.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Wind Wall Creates a moving wall that blocks all enemy projectiles for 4 seconds.
    W
    W
    W
    W
    W
    E
    E
    Sweeping Blade Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.

    Cannot be re-cast on the same enemy for a few seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.
    E
    E
    E
    E
    E
    R
    R
    Last Breath Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

    For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
    R
    R
    R
    Max Order: Q > E > W
    49.1% Win Rate27.1% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Steel Tempest Thrusts forward, damaging all enemies in a line.

    On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack and scales with all the same things.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Wind Wall Creates a moving wall that blocks all enemy projectiles for 4 seconds.
    W
    W
    W
    W
    W
    R
    E
    Sweeping Blade Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount.

    Cannot be re-cast on the same enemy for a few seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.
    E
    E
    E
    E
    E
    R
    R
    Last Breath Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
    R
    R
    R
    Max Order: Q > E > W
    63.4% Win Rate3.0% Pick Rate

    Yasuo tips:

    • Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
    • At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
    • Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.

    Playing Against Garen

    • Stack armor items to lower the large amount of physical damage that Garen deals out.
    • Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.
    • Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.
    • Judgment deals maximum damage when only hitting a single target. If getting out of its radius isn't possible, move through allied minions to reduce damage taken.