B+ Tier
Cassiopeia performs above average in Top with a 50.8% win rate (#19 among Top champions), compared to 50.9% win rate across all roles. Decent pick with proper execution. Cassiopeia remains niche with 2.0% overall pick rate and 0.5% usage in Top in Plat+ on patch 15.15 (25.15)**Data may mix with previous patch on the first day of patch release, based on 11494 ranked games. Viable pick - 24.1% of this champion's games are in this role. Most popular build starts with , then Rod of Ages, Archangel's Staff, and Rylai's Crystal Scepter. Cassiopeia has low farm - 6.64 CS/min (#23 among Top champions) and earns 394 gold per minute. Averages 1.8 KDA (#35 among Top champions). Has a 1.3% ban rate (137th place). Cassiopeia deals mostly magic damage, ideal for teams lacking AP threats. Standard rune setup uses Conqueror, Presence of Mind, Legend: Haste, Last Stand, from Precision and Manaflow Band, Transcendence, from Sorcery. In-game, the recommended max order is E > Q > W.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have less than 40% health.
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18