D Tier
Sett is off-meta in Jungle with a 48.3% win rate (#53 among Jungle champions), compared to 50.8% win rate across all roles. Challenging pick that needs skill to work. Sett stays popular despite weak performance with 9.0% overall pick rate and only 1.1% when forced into Jungle in Plat+ on patch 15.18 (25.18)**Data may mix with previous patch on the first day of patch release, based on 44065 ranked games. Very situational - only 12.5% of Sett's games are in this role. Standard build starts with Plated Steelcaps, into Stridebreaker, Overlord's Bloodmail, and Sterak's Gage. Sett has low farm - 6.27 CS/min (#22 among Jungle champions) and earns 413 gold per minute. Averages 2.3 KDA (#54 among Jungle champions). Has a 4.7% ban rate (61st place). Sett deals primarily physical damage, making this champion strong in magic-heavy team comps. Best performing runes include Conqueror, Triumph, Legend: Alacrity, Last Stand, (Precision) and Second Wind, Unflinching, (Resolve). When playing, most players max abilities in Q > W > E order.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
After taking damage from an enemy champion, heal for 4% of your missing health …
Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
After taking damage from an enemy champion, heal for 4% of your missing health …
Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18