ADC Matchup

Draven vs Vayne

Patch: 15.16 (25.16)
League: Platinum+
Draven

Draven

the Glorious Executioner
ADC
Draven ADC Overall Win Rate
48.62%

Matchup Win Rate

48.0%
Draven vs Vayne Wins
52.0%
Vayne vs Draven Wins
Vayne

Vayne

the Night Hunter
ADC
Vayne ADC Overall Win Rate
52.40%

Draven vs Vayne - ADC Matchup Guide Patch 15.16 (25.16)

Draven ADC vs Vayne ADC - Who is stronger?

Draven ADC has trouble against Vayne (48.0% win rate) based on 792 games. This is a tough matchup for Draven players.

View detailed statistics below: items, runes, and counter builds for Draven ADC vs Vayne ADC in patch 15.16 (25.16), including win rates and pick rates. With proper study, this can improve your chances of victory up to 59.5% in this matchup.

Statistical Matchup Analysis

Balanced meta clash: Draven (3.3%, 19th place out of 30 ADC champions) regularly faces Vayne (7.0%, 12th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Press the Attack + Presence of Mind combination (53.0% win rate) plus optimal itemization Hubris, The Collector, Infinity Edge, and Berserker's Greaves boosts your chances from 48.0% to 59.5% - potentially game-changing.

Farm your way back: Draven's superior farming (6.45 vs 5.87/min, 23rd among ADC) offers a comeback path. Focus on safe CSing and capitalize on your 0.58 CS/min natural advantage. Damage doesn't equal wins: Draven outputs more damage (895 vs 812/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Vayne: leads in both matchup win rate (52.0%) and KDA (2.20 vs 2.00, 24th vs 28th place). Draven players need exceptional preparation to overcome this counter-pick.

Draven vs Vayne - ADC Stats Comparison

Draven ADC
Draven ADC
Versus
Vayne ADC
Vayne ADC
CTierA+
48.0%Matchup Winrate52.0%
48.62%Role Winrate52.40%
#26Winrate Rank#6
3.3%Pickrate7.0%
2.0Average KDA2.2
496Gold per Minute427
6.45CS/Min5.87
0.28Wards per Minute0.29
895Damage per Minute812

How to Beat Vayne as Draven (ADC)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

Except for rare builds, Draven deals physical damage. Focus on eliminating enemy carries. Vayne deals mainly physical damage (71.64%), additional items against this damage type may be required against snowballing or aggressive play.

An important advantage of Draven is higher farming statistics (ranked 23rd among role champions) (versus 30th for Vayne), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.2 versus 2.0) suggests they participate more effectively in team fights.

Key aspects of the Draven ADC versus Vayne ADC matchup

In this difficult confrontation, it is critically important for the Draven player to avoid attempts to force trades and all-ins with the Vayne player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Draven vs Vayne: ADC Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Barrier
Barrier Gain a brief Shield.
47.9% Win Rate84.6% Pick Rate

Highest Win Rate

Cleanse
Cleanse Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives Tenacity.
Flash
Flash Teleports you a short distance toward your cursor.
48.5% Win Rate8.7% Pick Rate

Draven vs Vayne: ADC Runes

Most Frequent Runes

Primary Path
Precision
Lethal Tempo
Lethal Tempo Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Sorcery
Absolute Focus
Absolute Focus While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.

Absolute Focus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …

Gathering Storm
Gathering Storm Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...

Gathering Storm

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

46.6% Win Rate72.0% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Press the Attack
Press the Attack Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.

Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive …

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Domination
Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Treasure Hunter
Treasure Hunter Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Treasure Hunter

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

53.0% Win Rate15.8% Pick Rate

Draven vs Vayne: ADC Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
47.4% Win Rate96.4% Pick Rate
Popular Boots
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

48.9% Win Rate68.2% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
48.6% Win Rate8.5% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
51.3% Win Rate5.5% Pick Rate
Core Build
B. F. Sword
B. F. Sword (1300 gold) 40 Attack Damage
->
Bloodthirster
Bloodthirster (3400 gold) 80 Attack Damage
15% Life Steal

Ichorshield
Convert excess healing from your Lifesteal to a Shield.
The Collector
The Collector (3000 gold) 50 Attack Damage
10 Lethality
25% Critical Strike Chance

Death
Your damage executes champions that are below 5% Health.
Taxes
Champion kills grant 25 bonus gold.
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

57.9% Win Rate10.9% Pick Rate
Final Build
Rapid Firecannon
Rapid Firecannon (2650 gold) 35% Attack Speed
25% Critical Strike Chance
4% Move Speed

Sharpshooter
Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
55.0% Win Rate19.9% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Long Sword
Long Sword (350 gold) 10 Attack Damage
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.5% Win Rate0.2% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
51.3% Win Rate5.5% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

51.2% Win Rate4.3% Pick Rate
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

48.9% Win Rate68.2% Pick Rate
Core Build
Serrated Dirk
Serrated Dirk (1000 gold) 20 Attack Damage
10 Lethality

->
Hubris
Hubris (3000 gold) 60 Attack Damage
18 Lethality
10 Ability Haste

Eminence
When a champion that you damaged within 3 seconds dies, gain 15 Attack Damage plus 2 per champion killed for 90 seconds.
The Collector
The Collector (3000 gold) 50 Attack Damage
10 Lethality
25% Critical Strike Chance

Death
Your damage executes champions that are below 5% Health.
Taxes
Champion kills grant 25 bonus gold.
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

59.5% Win Rate3.0% Pick Rate
Final Build
Lord Dominik's Regards
Lord Dominik's Regards (3100 gold) 35 Attack Damage
40% Armor Penetration
25% Critical Strike Chance

60.3% Win Rate9.0% Pick Rate
Other Items
Immortal Shieldbow
Immortal Shieldbow (3000 gold) 55 Attack Damage
25% Critical Strike Chance

Lifeline
Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
56.0% Win Rate17.6% Pick Rate
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
55.4% Win Rate11.9% Pick Rate
Lord Dominik's Regards
Lord Dominik's Regards (3100 gold) 35 Attack Damage
40% Armor Penetration
25% Critical Strike Chance

60.3% Win Rate9.0% Pick Rate
Mortal Reminder
Mortal Reminder (3300 gold) 35 Attack Damage
35% Armor Penetration
25% Critical Strike Chance

Grievous Wounds
Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
54.1% Win Rate3.8% Pick Rate
Mercurial Scimitar
Mercurial Scimitar (3200 gold) 40 Attack Damage
40 Magic Resist
10% Life Steal


ACTIVE
Quicksilver
Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
53.7% Win Rate3.6% Pick Rate
Phantom Dancer
Phantom Dancer (2650 gold) 60% Attack Speed
25% Critical Strike Chance
8% Move Speed

Spectral Waltz
Become Ghosted.
47.7% Win Rate3.2% Pick Rate

Draven vs Vayne: ADC Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Spinning Axe Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Q
Q
Q
Q
Q
W
W
Blood Rush Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
W
W
W
W
W
E
E
Stand Aside Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
E
E
E
E
E
R
R
Whirling Death Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
R
R
R
Max Order: Q > W > E
46.2% Win Rate79.5% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Spinning Axe Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Q
Q
Q
Q
Q
R
W
Blood Rush Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
W
W
W
W
W
R
E
Stand Aside Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
E
E
E
E
E
R
R
Whirling Death Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
R
R
R
Max Order: Q > W > E
95.1% Win Rate0.7% Pick Rate

Draven tips:

  • If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
  • If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.

Playing Against Vayne

  • Vayne is fragile - turn the pressure up on her and she will be forced to play cautiously.
  • Deny Vayne the opportunity to pin you against walls.