Draven ADC has trouble against Sivir (48.0% win rate) based on 1129 games. This is a tough matchup for Draven players.
View detailed statistics below: items, runes, and counter builds for Draven ADC vs Sivir ADC in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 60.1% in this matchup.
With 3.3% popularity, Draven constantly encounters meta-dominant Sivir (11.1%, 6th place out of 30 ADC champions). Understanding how to play against this popular champion becomes essential for consistent Draven performance in the current patch. Every edge matters: In this tough matchup, the proven Lethal Tempo + Presence of Mind combination (50.3% win rate) plus optimal itemization Hubris, The Collector, Infinity Edge, and Berserker's Greaves boosts your chances from 48.0% to 60.1% - potentially game-changing.
Survive and scale: Draven faces both matchup (48.03%) and farming disadvantages (7.38 vs 7.89/min). With a 0.51 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Draven outputs more damage (874 vs 767/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Sivir: leads in both matchup win rate (52.0%) and KDA (2.70 vs 2.00, 6th vs 28th place). Draven players need exceptional preparation to overcome this counter-pick.
Draven ADC | Versus | Sivir ADC |
---|---|---|
C | Tier | S+ |
48.0% | Matchup Winrate | 52.0% |
48.20% | Role Winrate | 52.33% |
#26 | Winrate Rank | #4 |
3.3% | Pickrate | 11.1% |
2.0 | Average KDA | 2.7 |
485 | Gold per Minute | 430 |
7.38 | CS/Min | 7.89 |
0.28 | Wards per Minute | 0.30 |
874 | Damage per Minute | 767 |
Despite the slight difference in effectiveness, in the Draven versus Sivir matchup as ADC, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Draven deals physical damage. Focus on eliminating enemy carries. Sivir deals mainly physical damage (96.95%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the farming superiority demonstrated by Sivir, ranking 3rd (versus 9th for Draven) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.7 versus 2.0) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Draven player to avoid attempts to force trades and all-ins with the Sivir player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 5% - 11% increased damage to champions while you are below 60% health. Max…
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…
Deal 8% more damage to champions who have more than 60% health.
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
+65 Health