ADC Matchup

Draven vs Samira

Patch: 15.24 (25.24)
League: Platinum+
Draven

Draven

the Glorious Executioner
ADC
Draven ADC Overall Win Rate
48.12%

Matchup Win Rate

48.8%
Draven vs Samira Wins
51.2%
Samira vs Draven Wins
Samira

Samira

the Desert Rose
ADC
Samira ADC Overall Win Rate
49.99%

Draven vs Samira - ADC Matchup Guide Patch 15.24 (25.24)

Draven ADC vs Samira ADC - Who is stronger?

Draven ADC struggles against Samira (48.8% win rate) based on 587 games. This matchup can be tricky for Draven players.

View detailed statistics below: items, runes, and counter builds for Draven ADC vs Samira ADC in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 59.9% in this matchup.

Statistical Matchup Analysis

Balanced meta clash: Draven (4.3%, 16th place out of 30 ADC champions) regularly faces Samira (4.4%, 15th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Lethal Tempo + Presence of Mind combination (62.8% win rate) plus optimal itemization Hubris, The Collector, Infinity Edge, and Berserker's Greaves boosts your chances from 48.8% to 59.9% - potentially game-changing.

Survive and scale: Draven faces both matchup (48.80%) and farming disadvantages (7.05 vs 7.28/min). With a 0.23 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Samira leads in both matchup win rate (51.2%) and damage (926 vs 870/min). Draven must seek alternative win conditions through macro play and team coordination. Complete dominance by Samira: leads in both matchup win rate (51.2%) and KDA (2.20 vs 2.00, 22nd vs 28th place). Draven players need exceptional preparation to overcome this counter-pick.

Draven vs Samira - ADC Stats Comparison

Draven ADC
Draven ADC
Versus
Samira ADC
Samira ADC
CTierB+
48.8%Matchup Winrate51.2%
48.12%Role Winrate49.99%
#26Winrate Rank#16
4.3%Pickrate4.4%
2.0Average KDA2.2
472Gold per Minute458
7.05CS/Min7.28
0.26Wards per Minute0.27
870Damage per Minute926

How to Beat Samira as Draven (ADC)

Despite the slight difference in effectiveness, in the Draven versus Samira matchup as ADC, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

Except for rare builds, Draven deals physical damage. Focus on eliminating enemy carries. Samira deals mainly physical damage (86.04%), additional items against this damage type may be required against snowballing or aggressive play.

Consider the farming superiority demonstrated by Samira, ranking 6th (versus 10th for Draven) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.2 versus 2.0) suggests they participate more effectively in team fights.

Key aspects of the Draven ADC versus Samira ADC matchup

In this difficult confrontation, it is critically important for the Draven player to avoid attempts to force trades and all-ins with the Samira player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Draven vs Samira: ADC Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Barrier
Barrier Gain a brief Shield.
46.5% Win Rate84.2% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Barrier
Barrier Gain a brief Shield.
46.5% Win Rate84.2% Pick Rate

Draven vs Samira: ADC Runes

Most Frequent Runes

Primary Path
Precision
Lethal Tempo
Lethal Tempo Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Sorcery
Absolute Focus
Absolute Focus While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

Grants 1.8 Attack Damage or 3 Ability Power at level 1.

Absolute Focus

While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …

Gathering Storm
Gathering Storm Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...

Gathering Storm

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

41.9% Win Rate71.8% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Lethal Tempo
Lethal Tempo Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.

Lethal Tempo

Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds…

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

62.8% Win Rate1.8% Pick Rate

Draven vs Samira: ADC Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
47.7% Win Rate96.2% Pick Rate
Popular Boots
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

48.9% Win Rate67.6% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
48.8% Win Rate8.4% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
51.7% Win Rate5.5% Pick Rate
Core Build
B. F. Sword
B. F. Sword (1300 gold) 40 Attack Damage
->
Bloodthirster
Bloodthirster (3400 gold) 80 Attack Damage
15% Life Steal

Ichorshield
Convert excess healing from your Lifesteal to a Shield.
The Collector
The Collector (3000 gold) 50 Attack Damage
10 Lethality
25% Critical Strike Chance

Death
Your damage executes champions that are below 5% Health.
Taxes
Champion kills grant 25 bonus gold.
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

57.2% Win Rate11.2% Pick Rate
Final Build
Rapid Firecannon
Rapid Firecannon (2650 gold) 35% Attack Speed
25% Critical Strike Chance
4% Move Speed

Sharpshooter
Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
54.7% Win Rate20.0% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Long Sword
Long Sword (350 gold) 10 Attack Damage
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
50.1% Win Rate0.2% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
51.7% Win Rate5.5% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

50.6% Win Rate4.3% Pick Rate
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

48.9% Win Rate67.6% Pick Rate
Core Build
Serrated Dirk
Serrated Dirk (1000 gold) 20 Attack Damage
10 Lethality

->
Hubris
Hubris (3000 gold) 60 Attack Damage
18 Lethality
10 Ability Haste

Eminence
When a champion that you damaged within 3 seconds dies, gain 15 Attack Damage plus 2 per champion killed for 90 seconds.
The Collector
The Collector (3000 gold) 50 Attack Damage
10 Lethality
25% Critical Strike Chance

Death
Your damage executes champions that are below 5% Health.
Taxes
Champion kills grant 25 bonus gold.
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

59.9% Win Rate3.0% Pick Rate
Final Build
Lord Dominik's Regards
Lord Dominik's Regards (3100 gold) 35 Attack Damage
40% Armor Penetration
25% Critical Strike Chance

61.5% Win Rate9.3% Pick Rate
Other Items
Immortal Shieldbow
Immortal Shieldbow (3000 gold) 55 Attack Damage
25% Critical Strike Chance

Lifeline
Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
56.2% Win Rate17.8% Pick Rate
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
55.1% Win Rate11.8% Pick Rate
Lord Dominik's Regards
Lord Dominik's Regards (3100 gold) 35 Attack Damage
40% Armor Penetration
25% Critical Strike Chance

61.5% Win Rate9.3% Pick Rate
Mortal Reminder
Mortal Reminder (3300 gold) 35 Attack Damage
35% Armor Penetration
25% Critical Strike Chance

Grievous Wounds
Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
54.4% Win Rate3.7% Pick Rate
Mercurial Scimitar
Mercurial Scimitar (3200 gold) 40 Attack Damage
40 Magic Resist
10% Life Steal


ACTIVE
Quicksilver
Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
53.3% Win Rate3.7% Pick Rate
Phantom Dancer
Phantom Dancer (2650 gold) 60% Attack Speed
25% Critical Strike Chance
8% Move Speed

Spectral Waltz
Become Ghosted.
48.0% Win Rate3.2% Pick Rate

Draven vs Samira: ADC Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Spinning Axe Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Q
Q
Q
Q
Q
W
W
Blood Rush Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
W
W
W
W
W
E
E
Stand Aside Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
E
E
E
E
E
R
R
Whirling Death Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
R
R
R
Max Order: Q > W > E
45.7% Win Rate85.1% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Spinning Axe Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Q
Q
Q
Q
Q
R
W
Blood Rush Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
W
W
W
W
W
R
E
Stand Aside Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
E
E
E
E
E
R
R
Whirling Death Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.
R
R
R
Max Order: Q > W > E
94.9% Win Rate0.6% Pick Rate

Draven tips:

  • If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
  • If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.