Support Matchup

Fiddlesticks vs Karma

Patch: 15.15 (25.15)
League: Platinum+
Fiddlesticks

Fiddlesticks

the Ancient Fear
Support
Fiddlesticks Support Overall Win Rate
51.86%

Matchup Win Rate

55.1%
Fiddlesticks vs Karma Wins
44.9%
Karma vs Fiddlesticks Wins
Karma

Karma

the Enlightened One
Support
Karma Support Overall Win Rate
49.97%

Fiddlesticks vs Karma - Support Matchup Guide Patch 15.15 (25.15)

Fiddlesticks Support vs Karma Support - Who is stronger?

Fiddlesticks Support performs well against Karma (55.1% win rate) based on 909 games. This matchup works well for Fiddlesticks players.

View detailed statistics below: items, runes, and counter builds for Fiddlesticks Support vs Karma Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 58.7% in this matchup.

Statistical Matchup Analysis

While Fiddlesticks remains a niche pick (0.7% pick rate, 41st place out of 51 Support champions), Karma dominates the current meta support with 7.7% popularity. Mastering this matchup is crucial for Fiddlesticks players - you'll face Karma in the majority of your games. Amplify your advantage: The Arcane Comet + Nimbus Cloak rune setup achieves 56.6% win rate (21.7% popularity), while the core build Trailblazer > Locket of the Iron Solari > Zeke's Convergence with Sorcerer's Shoes (58.7% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.

Lane wins, vision lags: While winning the matchup (55.14%), Fiddlesticks trails in vision control (0.76 vs 0.96 wards/min). Better map coverage could unlock even greater team advantages. Complete superiority: Fiddlesticks dominates both win rate (55.1%) and damage output (548 vs 437/min, 2nd among Support). The 111 damage/min difference creates massive snowball potential. Intriguing anomaly: Fiddlesticks wins the matchup (55.1%) despite a lower KDA (2.20 vs 2.80). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.

Fiddlesticks vs Karma - Support Stats Comparison

Fiddlesticks Support
Fiddlesticks Support
Versus
Karma Support
Karma Support
ATierA+
55.1%Matchup Winrate44.9%
51.86%Role Winrate49.97%
#6Winrate Rank#24
0.7%Pickrate7.7%
2.2Average KDA2.8
314Gold per Minute295
0.76Wards per Minute0.96
548Damage per Minute437

How to Beat Karma as Fiddlesticks (Support)

The Fiddlesticks versus Karma matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

The magic damage that Fiddlesticks deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Karma deals primarily magic damage (86.02%), additional magic resistance may be required.

Consider the excellent vision control demonstrated by Karma, ranking 9th (versus 47th for Fiddlesticks) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.2) suggests they participate more effectively in team fights.

Key aspects of the Fiddlesticks Support versus Karma Support matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Fiddlesticks player to maintain constant pressure on Karma, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Fiddlesticks vs Karma: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
55.0% Win Rate22.4% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
55.0% Win Rate22.4% Pick Rate

Fiddlesticks vs Karma: Support Runes

Most Frequent Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Domination
Cheap Shot
Cheap Shot Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Cheap Shot

Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

50.4% Win Rate58.0% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Arcane Comet
Arcane Comet Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 130 based on level (+0.05 AP and +0.1 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Nimbus Cloak
Nimbus Cloak After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Inspiration
Biscuit Delivery
Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

Biscuit Delivery

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

+2% Move Speed
+2% Move Speed +2% Move Speed

+2% Move Speed

+2% Move Speed

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

56.6% Win Rate21.7% Pick Rate

Fiddlesticks vs Karma: Support Item Builds

Most Popular Build

Starting Items
Scorchclaw Pup
Scorchclaw Pup (450 gold) Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.9% Win Rate20.6% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

50.4% Win Rate62.7% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
52.4% Win Rate17.0% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.1% Win Rate6.1% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Malignance
Malignance (2700 gold) 85 Ability Power
600 Mana
15 Ability Haste

Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
50.3% Win Rate6.8% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
54.4% Win Rate27.4% Pick Rate

Best Win Rate Build

Starting Items
Doran's Shield
Doran's Shield (450 gold) 110 Health
Enduring Focus
Restore 4 Health every 5 seconds.
After taking damage from a champion, restore Health over 8 seconds.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
65.7% Win Rate0.2% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
54.1% Win Rate6.1% Pick Rate
Symbiotic Soles
Symbiotic Soles (900 gold) 40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls.
52.4% Win Rate17.0% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
52.1% Win Rate1.4% Pick Rate
Core Build
Winged Moonplate
Winged Moonplate (800 gold) 200 Health
4% Move Speed

->
Trailblazer
Trailblazer (2400 gold) 250 Health
40 Armor
4% Move Speed

Lead the Way
While moving, build up to 20 bonus Move Speed.
At max speed:
  • Create a trail that grants allied champions Move Speed equal to 15% of yours.
  • If you are Melee, your next Attack Slows the target by 50% for 1 second.
  • Locket of the Iron Solari
    Locket of the Iron Solari (2200 gold) 200 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Devotion
    Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
    Zeke's Convergence
    Zeke's Convergence (2200 gold) 300 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Frostfire Tempest
    Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
    58.7% Win Rate3.6% Pick Rate
    Final Build
    Mejai's Soulstealer
    Mejai's Soulstealer (1500 gold) 20 Ability Power
    100 Health

    Glory
    Takedowns grant Glory, up to 25. 10 Glory is lost on death.
    Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
    69.8% Win Rate4.5% Pick Rate
    Other Items
    Void Staff
    Void Staff (3000 gold) 95 Ability Power
    40% Magic Penetration

    53.7% Win Rate20.7% Pick Rate
    Shadowflame
    Shadowflame (3200 gold) 110 Ability Power
    15 Magic Penetration

    Cinderbloom
    Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
    52.3% Win Rate13.3% Pick Rate
    Morellonomicon
    Morellonomicon (2950 gold) 75 Ability Power
    350 Health
    15 Ability Haste

    Grievous Wounds
    Dealing magic damage to champions applies 40% Wounds for 3 seconds.
    46.4% Win Rate8.4% Pick Rate
    Banshee's Veil
    Banshee's Veil (3000 gold) 105 Ability Power
    40 Magic Resist

    Annul
    Grants a Spell Shield that blocks the next enemy Ability.
    52.7% Win Rate7.8% Pick Rate
    Hextech Rocketbelt
    Hextech Rocketbelt (2600 gold) 60 Ability Power
    350 Health
    15 Ability Haste

    Supersonic
    Dash in target direction, unleashing missiles that deal magic damage.
    44.0% Win Rate5.4% Pick Rate
    Mejai's Soulstealer
    Mejai's Soulstealer (1500 gold) 20 Ability Power
    100 Health

    Glory
    Takedowns grant Glory, up to 25. 10 Glory is lost on death.
    Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
    69.8% Win Rate4.5% Pick Rate
    Rylai's Crystal Scepter
    Rylai's Crystal Scepter (2600 gold) 65 Ability Power
    400 Health

    Rimefrost
    Damaging Abilities Slow enemies by 30% for 1 second.
    53.0% Win Rate4.3% Pick Rate

    Fiddlesticks vs Karma: Support Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Terrify Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Bountiful Harvest Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
    W
    W
    W
    W
    W
    E
    E
    Reap Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
    E
    E
    E
    E
    E
    R
    R
    Crowstorm A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
    R
    R
    R
    Max Order: W > Q > E
    44.3% Win Rate15.2% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Terrify Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Bountiful Harvest Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
    W
    W
    W
    W
    W
    R
    E
    Reap Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
    E
    E
    E
    E
    E
    R
    R
    Crowstorm A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
    R
    R
    R
    Max Order: W > Q > E
    91.4% Win Rate1.5% Pick Rate

    Playing Against Karma

    • Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
    • Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
    • Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.