Fiddlesticks Support has an advantage against Senna (51.7% win rate) based on 500 games. The matchup leans toward Fiddlesticks.
View detailed statistics below: items, runes, and counter builds for Fiddlesticks Support vs Senna Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 58.3% in this matchup.
Fiddlesticks with 0.7% pick rate (41st place among Support champions) rarely faces Senna, who maintains 3.6% popularity. While this matchup isn't common overall, Senna's solid presence in the meta makes understanding it worthwhile when you do play Fiddlesticks. Meta strength confirmed: Fiddlesticks's superior tier rating (A vs D) translates into a solid 51.7% matchup win rate. This performance explains why Fiddlesticks ranks 6th in win rate among Support champions. Optimize for consistency: Arcane Comet paired with Manaflow Band (79.0% win rate, 1.5% popularity) provides the stats you need, while the item sequence Trailblazer > Locket of the Iron Solari > Zeke's Convergence with Sorcerer's Shoes delivers 58.3% win rate against Senna.
Lane wins, vision lags: While winning the matchup (51.65%), Fiddlesticks trails in vision control (0.76 vs 0.79 wards/min). Better map coverage could unlock even greater team advantages. Quality over quantity: Fiddlesticks wins through smart play rather than raw damage - despite lower DPS (548 vs 599/min), the 51.7% win rate shows superior utility, positioning, and team fight impact. Intriguing anomaly: Fiddlesticks wins the matchup (51.7%) despite a lower KDA (2.20 vs 2.60). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Fiddlesticks Support | Versus | Senna Support |
---|---|---|
A | Tier | D |
51.7% | Matchup Winrate | 48.4% |
51.86% | Role Winrate | 47.89% |
#6 | Winrate Rank | #47 |
0.7% | Pickrate | 3.6% |
2.2 | Average KDA | 2.6 |
314 | Gold per Minute | 320 |
0.76 | Wards per Minute | 0.79 |
548 | Damage per Minute | 599 |
While statistically Fiddlesticks is slightly stronger than Senna as support, neither champion has an overwhelming advantage in this matchup. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Fiddlesticks deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Senna deals mainly physical damage (93.10%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the excellent vision control demonstrated by Senna, ranking 43rd (versus 47th for Fiddlesticks) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.6 versus 2.2) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Fiddlesticks player to maintain constant pressure on Senna, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
After taking damage from an enemy champion, heal for 4% of your missing health …
Grants 9 Attack Damage or 9 Ability Power
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
+65 Health
Increases health from 10 to 180 HP across levels 1-18