Fiddlesticks Support struggles against Rell (48.9% win rate) based on 551 games. This matchup can be tricky for Fiddlesticks players.
View detailed statistics below: items, runes, and counter builds for Fiddlesticks Support vs Rell Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 58.2% in this matchup.
Fiddlesticks with 0.7% pick rate (42nd place among Support champions) rarely faces Rell, who maintains 2.9% popularity. While this matchup isn't common overall, Rell's solid presence in the meta makes understanding it worthwhile when you do play Fiddlesticks. Identical tiers, different outcomes: Despite matching B-tier ratings, Fiddlesticks struggles with only 48.9% win rate. Rell's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Arcane Comet + Axiom Arcanist combination (78.6% win rate) plus optimal itemization Trailblazer, Locket of the Iron Solari, Zeke's Convergence, and Sorcerer's Shoes boosts your chances from 48.9% to 58.2% - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.71 vs 0.97 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Fiddlesticks outputs more damage (588 vs 324/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Rell: leads in both matchup win rate (51.1%) and KDA (2.80 vs 2.10, 16th vs 46th place). Fiddlesticks players need exceptional preparation to overcome this counter-pick.
| Fiddlesticks Support | Versus | Rell Support |
|---|---|---|
| B | Tier | B |
| 48.9% | Matchup Winrate | 51.1% |
| 50.06% | Role Winrate | 48.92% |
| #25 | Winrate Rank | #39 |
| 0.7% | Pickrate | 2.9% |
| 2.1 | Average KDA | 2.8 |
| 315 | Gold per Minute | 291 |
| 0.71 | Wards per Minute | 0.97 |
| 588 | Damage per Minute | 324 |
Despite the slight difference in effectiveness, in the Fiddlesticks versus Rell matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Fiddlesticks deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Rell, ranking 9th (versus 52nd for Fiddlesticks) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.1) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Fiddlesticks player to avoid attempts to force trades and all-ins with the Rell player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Your Ultimate has 12% increased damage, healing, and shielding. (AoE damage is …

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

+65 Health


























