Fiddlesticks Support performs well against Rakan (54.6% win rate) based on 506 games. This matchup works well for Fiddlesticks players.
View detailed statistics below: items, runes, and counter builds for Fiddlesticks Support vs Rakan Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 58.3% in this matchup.
Fiddlesticks with 0.7% pick rate (42nd place among Support champions) rarely faces Rakan, who maintains 4.0% popularity. While this matchup isn't common overall, Rakan's solid presence in the meta makes understanding it worthwhile when you do play Fiddlesticks. Amplify your advantage: The Arcane Comet + Manaflow Band rune setup achieves 60.7% win rate (51.6% popularity), while the core build Trailblazer > Locket of the Iron Solari > Zeke's Convergence with Sorcerer's Shoes (58.3% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Lane wins, vision lags: While winning the matchup (54.58%), Fiddlesticks trails in vision control (0.71 vs 1.07 wards/min). Better map coverage could unlock even greater team advantages. Complete superiority: Fiddlesticks dominates both win rate (54.6%) and damage output (588 vs 276/min, 2nd among Support). The 312 damage/min difference creates massive snowball potential. Intriguing anomaly: Fiddlesticks wins the matchup (54.6%) despite a lower KDA (2.10 vs 2.80). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
| Fiddlesticks Support | Versus | Rakan Support |
|---|---|---|
| B | Tier | B+ |
| 54.6% | Matchup Winrate | 45.4% |
| 50.06% | Role Winrate | 49.24% |
| #25 | Winrate Rank | #33 |
| 0.7% | Pickrate | 4.0% |
| 2.1 | Average KDA | 2.8 |
| 315 | Gold per Minute | 282 |
| 0.71 | Wards per Minute | 1.07 |
| 588 | Damage per Minute | 276 |
The Fiddlesticks versus Rakan matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Fiddlesticks deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rakan has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Rakan, ranking 2nd (versus 52nd for Fiddlesticks) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.1) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Fiddlesticks player to maintain constant pressure on Rakan, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


























