Ivern Jungle wins most games against Lee Sin (58.6% win rate) based on 497 games. This matchup works very well for Ivern players.
View detailed statistics below: items, runes, and counter builds for Ivern Jungle vs Lee Sin Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 65.7% in this matchup.
While Ivern remains a niche pick (1.4% pick rate, 49th place out of 63 Jungle champions), Lee Sin dominates the current meta jungle with 10.8% popularity. Mastering this matchup is crucial for Ivern players - you'll face Lee Sin in the majority of your games. Even tiers, uneven results: Both champions sit at B+-tier, but Ivern claims a meaningful 58.6% vs 41.4% advantage. Ivern's kit synergizes better in this specific head-to-head matchup. Amplify your advantage: The Summon Aery + Nimbus Cloak rune setup achieves 62.2% win rate (17.6% popularity), while the core build Redemption > Mejai's Soulstealer > Moonstone Renewer with Ionian Boots of Lucidity (65.7% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Win through macro: Ivern takes the matchup (58.58%) despite falling behind in CS (5.46 vs 5.69/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Ivern wins through smart play rather than raw damage - despite lower DPS (370 vs 709/min), the 58.6% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Ivern leads in both matchup win rate (58.6%) and KDA (3.70 vs 2.90) - complete superiority across all metrics.
| Ivern Jungle | Versus | Lee Sin Jungle |
|---|---|---|
| B+ | Tier | B+ |
| 58.6% | Matchup Winrate | 41.4% |
| 50.50% | Role Winrate | 49.14% |
| #20 | Winrate Rank | #48 |
| 1.4% | Pickrate | 10.8% |
| 3.7 | Average KDA | 2.9 |
| 391 | Gold per Minute | 447 |
| 5.46 | CS/Min | 5.69 |
| 0.20 | Wards per Minute | 0.41 |
| 370 | Damage per Minute | 709 |
The Ivern versus Lee Sin matchup in the jungle is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Ivern deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Lee Sin deals mainly physical damage (77.57%), additional items against this damage type may be required against snowballing or aggressive play.
Consider the farming superiority demonstrated by Lee Sin, ranking 51st (versus 55th for Ivern) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.9 versus 3.7) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Ivern player to maintain constant pressure on Lee Sin, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…


Get 6% Gold back when you purchase Legendary Items.

+18 Summoner Spell Haste+10 Item Haste

+8 Ability Haste

+2% Move Speed

Increases health from 10 to 180 HP across levels 1-18


Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the rive…


Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























