Top Matchup

Kled vs Jax

Patch: 15.24 (25.24)
League: Platinum+
Kled

Kled

the Cantankerous Cavalier
Top
Kled Top Overall Win Rate
51.42%

Matchup Win Rate

56.1%
Kled vs Jax Wins
43.9%
Jax vs Kled Wins
Jax

Jax

Grandmaster at Arms
Top
Jax Top Overall Win Rate
49.63%

Kled vs Jax - Top Matchup Guide Patch 15.24 (25.24)

Kled Top vs Jax Top - Who is stronger?

Kled Top wins most games against Jax (56.1% win rate) based on 625 games. This matchup works very well for Kled players.

View detailed statistics below: items, runes, and counter builds for Kled Top vs Jax Top in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.

Statistical Matchup Analysis

While Kled remains a niche pick (1.5% pick rate, 43rd place out of 63 Top champions), Jax dominates the current meta top lane with 5.7% popularity. Mastering this matchup is crucial for Kled players - you'll face Jax in the majority of your games. Meta strength confirmed: Kled's superior tier rating (A+ vs B+) translates into a solid 56.1% matchup win rate. This performance explains why Kled ranks 10th in win rate among Top champions. Amplify your advantage: The Grasp of the Undying + Demolish rune setup achieves 64.0% win rate (2.4% popularity), while the core build Titanic Hydra > Hullbreaker > Overlord's Bloodmail with Plated Steelcaps (70%+ win rate) lets you snowball advantages into guaranteed victories by 15 minutes.

Win through macro: Kled takes the matchup (56.10%) despite falling behind in CS (5.90 vs 7.03/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Kled dominates both win rate (56.1%) and damage output (744 vs 704/min, 2nd among Top). The 40 damage/min difference creates massive snowball potential. Statistical dominance: Kled leads in both matchup win rate (56.1%) and KDA (2.20 vs 1.60) - complete superiority across all metrics.

Kled vs Jax - Top Stats Comparison

Kled Top
Kled Top
Versus
Jax Top
Jax Top
A+TierB+
56.1%Matchup Winrate43.9%
51.42%Role Winrate49.63%
#10Winrate Rank#40
1.5%Pickrate5.7%
2.2Average KDA1.6
431Gold per Minute412
5.90CS/Min7.03
0.26Wards per Minute0.33
744Damage per Minute704

How to Beat Jax as Kled (Top)

The Kled versus Jax matchup in the top lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

Except for rare builds, Kled deals physical damage. Focus on eliminating enemy carries. Jax has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.

Consider the farming superiority demonstrated by Jax, ranking 16th (versus 53rd for Kled) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (1.6 versus 2.2) suggests they are less effective in team fights.

Key aspects of the Kled Top versus Jax Top matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Kled player to maintain constant pressure on Jax, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Kled vs Jax: Top Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
51.2% Win Rate66.5% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
59.0% Win Rate16.0% Pick Rate

Kled vs Jax: Top Lane Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Demolish
Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

Cooldown: 45s

Demolish

Charge up a powerful attack against a tower over 3s, while within 600 range of …

Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

50.3% Win Rate58.9% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Inspiration
    Magical Footwear
    Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Footwear grants you an additional 10 Move Speed.

    Magical Footwear

    You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

    Biscuit Delivery
    Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

    Biscuit Delivery

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    64.0% Win Rate2.4% Pick Rate

    Kled vs Jax: Top Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Blade
    Doran's Blade (450 gold) 10 Attack Damage
    80 Health
    3% Life Steal

    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    51.8% Win Rate80.5% Pick Rate
    Popular Boots
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    48.5% Win Rate72.7% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    62.3% Win Rate16.0% Pick Rate
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity (900 gold) 10 Ability Haste
    45 Move Speed

    Ionian Insight
    Gain 10 Summoner Spell Haste.
    49.1% Win Rate1.7% Pick Rate
    Core Build
    Tiamat
    Tiamat (1200 gold) 20 Attack Damage
    Cleave
    Attacks deal physical damage to nearby enemies.
    Crescent
    Deal physical damage to enemies around you.
    ->
    Titanic Hydra
    Titanic Hydra (3300 gold) 40 Attack Damage
    600 Health

    Cleave
    Attacks deal physical damage on-hit and to enemies behind the target.
    Titanic Crescent
    Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
    Black Cleaver
    Black Cleaver (3000 gold) 40 Attack Damage
    400 Health
    20 Ability Haste

    Carve
    Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
    Fervor
    Dealing physical damage grants 20 Move Speed for 2 seconds.
    Sterak's Gage
    Sterak's Gage (3200 gold) 400 Health
    20% Tenacity

    The Claws that Catch
    Gain bonus Attack Damage.
    Lifeline
    Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
    62.2% Win Rate11.8% Pick Rate
    Final Build
    Overlord's Bloodmail
    Overlord's Bloodmail (3300 gold) 30 Attack Damage
    550 Health

    Tyranny
    Gain 2% of your bonus Health as Attack Damage.
    Retribution
    Gain up to 10% increased Attack Damage based on your percent missing Health.
    59.5% Win Rate14.4% Pick Rate

    Best Win Rate Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Blade
    Doran's Blade (450 gold) 10 Attack Damage
    80 Health
    3% Life Steal

    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    51.8% Win Rate80.5% Pick Rate
    Highest Winrate Boots
    Symbiotic Soles
    Symbiotic Soles (900 gold) 40 Move Speed
    Voidborn
    Gain Empowered Recall.
    Symbiosis
    After traveling 150000 units of distance, transform into Synchronized Souls.
    99.1% Win Rate0.4% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    62.3% Win Rate16.0% Pick Rate
    Berserker's Greaves
    Berserker's Greaves (1100 gold) 25% Attack Speed
    45 Move Speed

    49.2% Win Rate0.4% Pick Rate
    Core Build
    Tunneler
    Tunneler (1150 gold) 15 Attack Damage
    250 Health

    ->
    Titanic Hydra
    Titanic Hydra (3300 gold) 40 Attack Damage
    600 Health

    Cleave
    Attacks deal physical damage on-hit and to enemies behind the target.
    Titanic Crescent
    Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
    Hullbreaker
    Hullbreaker (3000 gold) 40 Attack Damage
    500 Health
    4% Move Speed

    Skipper
    Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.
    Boarding Party
    Nearby allied siege and super minions gain Armor and Magic Resist.
    Overlord's Bloodmail
    Overlord's Bloodmail (3300 gold) 30 Attack Damage
    550 Health

    Tyranny
    Gain 2% of your bonus Health as Attack Damage.
    Retribution
    Gain up to 10% increased Attack Damage based on your percent missing Health.
    98.3% Win Rate1.6% Pick Rate
    Final Build
    Eclipse
    Eclipse (2900 gold) 60 Attack Damage
    15 Ability Haste

    Ever Rising Moon
    Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
    100.0% Win Rate8.4% Pick Rate
    Other Items
    Death's Dance
    Death's Dance (3300 gold) 60 Attack Damage
    15 Ability Haste
    50 Armor

    Ignore Pain
    A percentage of damage taken is dealt to you over 3 seconds instead.
    Defy
    When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
    0.0% Win Rate8.5% Pick Rate
    Eclipse
    Eclipse (2900 gold) 60 Attack Damage
    15 Ability Haste

    Ever Rising Moon
    Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
    100.0% Win Rate8.4% Pick Rate
    Wit's End
    Wit's End (2800 gold) 50% Attack Speed
    45 Magic Resist
    20% Tenacity

    Fray
    Attacks deal bonus magic damageOn-Hit.
    0.0% Win Rate5.8% Pick Rate
    Kaenic Rookern
    Kaenic Rookern (2900 gold) 400 Health
    80 Magic Resist
    100% Base Health Regen

    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield.
    100.0% Win Rate5.7% Pick Rate
    Jak'Sho, The Protean
    Jak'Sho, The Protean (3200 gold) 350 Health
    45 Armor
    45 Magic Resist

    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
    49.8% Win Rate5.7% Pick Rate
    Sundered Sky
    Sundered Sky (3100 gold) 40 Attack Damage
    400 Health
    10 Ability Haste

    Lightshield Strike
    Your first Attack against a champion Critically Strikes and restores Health.
    100.0% Win Rate5.7% Pick Rate
    Heartsteel
    Heartsteel (3000 gold) 900 Health
    100% Base Health Regen

    Colossal Consumption (0s) per target
    If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
    Goliath
    For each 1000 max Health, gain 3% increased size, up to 30%.
    0.0% Win Rate5.7% Pick Rate

    Kled vs Jax: Top Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Bear Trap on a Rope Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

    When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Violent Tendencies Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
    W
    W
    W
    W
    W
    E
    E
    Jousting Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
    E
    E
    E
    E
    E
    R
    R
    Chaaaaaaaarge!!! Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
    R
    R
    R
    Max Order: Q > W > E
    49.6% Win Rate43.5% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Bear Trap on a Rope Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

    When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Violent Tendencies Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
    W
    W
    W
    W
    W
    R
    E
    Jousting Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
    E
    E
    E
    E
    E
    R
    R
    Chaaaaaaaarge!!! Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
    R
    R
    R
    Max Order: Q > W > E
    72.4% Win Rate1.0% Pick Rate

    Kled tips:

    • Kled generates some courage by killing minions, but gets much more from fighting Champions.
    • The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
    • Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.

    Playing Against Jax

    • Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.
    • Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.