Lee Sin Jungle has trouble against Warwick (48.0% win rate) based on 1625 games. This is a tough matchup for Lee Sin players.
View detailed statistics below: items, runes, and counter builds for Lee Sin Jungle vs Warwick Jungle in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 62.5% in this matchup.
Lee Sin dominates the meta (2nd most popular, 10.8% pick rate) and regularly clashes with Warwick (3.8% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of jungle's current powerhouses. Every edge matters: In this tough matchup, the proven Conqueror + Triumph combination (53.4% win rate) plus optimal itemization Eclipse, Sundered Sky, Death's Dance, and Plated Steelcaps boosts your chances from 48.0% to 62.5% - potentially game-changing.
Survive and scale: Lee Sin faces both matchup (48.04%) and farming disadvantages (5.69 vs 6.09/min). With a 0.40 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Lee Sin outputs more damage (709 vs 685/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Lee Sin maintains better KDA (2.90, 11th place vs 55th for Warwick), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Lee Sin Jungle | Versus | Warwick Jungle |
|---|---|---|
| B+ | Tier | S |
| 48.0% | Matchup Winrate | 52.0% |
| 49.14% | Role Winrate | 52.05% |
| #48 | Winrate Rank | #5 |
| 10.8% | Pickrate | 3.8% |
| 2.9 | Average KDA | 2.4 |
| 447 | Gold per Minute | 436 |
| 5.69 | CS/Min | 6.09 |
| 0.41 | Wards per Minute | 0.22 |
| 709 | Damage per Minute | 685 |
Despite the slight difference in effectiveness, in the Lee Sin versus Warwick matchup in the jungle, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Lee Sin deals physical damage. Focus on eliminating enemy carries. Warwick has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the farming superiority demonstrated by Warwick, ranking 31st (versus 51st for Lee Sin) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.4 versus 2.9) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Lee Sin player to avoid attempts to force trades and all-ins with the Warwick player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have less than 40% health.


You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

+18 Summoner Spell Haste+10 Item Haste

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18



























