Milio Support performs well against Rell (55.8% win rate) based on 1112 games. This matchup works well for Milio players.
View detailed statistics below: items, runes, and counter builds for Milio Support vs Rell Support in patch 15.17 (25.17), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Milio dominates the meta (5th most popular, 8.6% pick rate) and regularly clashes with Rell (3.9% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Meta strength confirmed: Milio's superior tier rating (S+ vs B+) translates into a solid 55.8% matchup win rate. This performance explains why Milio ranks 2nd in win rate among Support champions. Milio shows excellent consistency, combining a strong 53.3% overall win rate with matchup success. Amplify your advantage: The Summon Aery + Manaflow Band rune setup achieves 58.6% win rate (14.1% popularity), while the core build Moonstone Renewer > Ardent Censer > Shurelya's Battlesong with Ionian Boots of Lucidity (70%+ win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Lane wins, vision lags: While winning the matchup (55.77%), Milio trails in vision control (0.80 vs 0.98 wards/min). Better map coverage could unlock even greater team advantages. Quality over quantity: Milio wins through smart play rather than raw damage - despite lower DPS (203 vs 305/min), the 55.8% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Milio leads in both matchup win rate (55.8%) and KDA (3.80 vs 2.80) - complete superiority across all metrics.
Milio Support | Versus | Rell Support |
---|---|---|
S+ | Tier | B+ |
55.8% | Matchup Winrate | 44.2% |
53.33% | Role Winrate | 49.61% |
#2 | Winrate Rank | #31 |
8.6% | Pickrate | 3.9% |
3.8 | Average KDA | 2.8 |
284 | Gold per Minute | 283 |
0.80 | Wards per Minute | 0.98 |
203 | Damage per Minute | 305 |
The Milio versus Rell matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Milio deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Rell, ranking 8th (versus 44th for Milio) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.8 versus 3.8) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Milio player to maintain constant pressure on Rell, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
+8 Ability Haste
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …
+18 Summoner Spell Haste+10 Item Haste
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18