Nami Support performs well against Taric (54.6% win rate) based on 578 games. This matchup works well for Nami players.
View detailed statistics below: items, runes, and counter builds for Nami Support vs Taric Support in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Meta staple Nami (10.9% pick rate, 3rd most popular out of 52 Support champions) rarely faces off-meta Taric (1.2% pick rate). However, even uncommon picks can cheese unprepared players, so basic matchup knowledge provides valuable insurance. Meta strength confirmed: Nami's superior tier rating (S+ vs A+) translates into a solid 54.6% matchup win rate. This performance explains why Nami ranks 6th in win rate among Support champions. Nami shows excellent consistency, combining a strong 52.4% overall win rate with matchup success. Amplify your advantage: The Electrocute + Cheap Shot rune setup achieves 67.1% win rate (2.9% popularity), while the core build Imperial Mandate > Moonstone Renewer > Staff of Flowing Water with Ionian Boots of Lucidity (70%+ win rate) lets you snowball advantages into guaranteed victories by 15 minutes.
Vision parity: Equal warding (0.81 wards/min) makes ward placement quality and sweep timing the deciding factors. Complete superiority: Nami dominates both win rate (54.6%) and damage output (321 vs 269/min, 2nd among Support). The 52 damage/min difference creates massive snowball potential. Statistical dominance: Nami leads in both matchup win rate (54.6%) and KDA (3.30 vs 2.80) - complete superiority across all metrics.
Nami Support | Versus | Taric Support |
---|---|---|
S+ | Tier | A+ |
54.6% | Matchup Winrate | 45.4% |
52.35% | Role Winrate | 53.99% |
#6 | Winrate Rank | #1 |
10.9% | Pickrate | 1.2% |
3.3 | Average KDA | 2.8 |
288 | Gold per Minute | 307 |
0.81 | Wards per Minute | 0.81 |
321 | Damage per Minute | 269 |
The Nami versus Taric matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Nami deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Taric has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Taric, ranking 38th (versus 38th for Nami) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.8 versus 3.3) suggests they are less effective in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Nami player to maintain constant pressure on Taric, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
After taking damage from an enemy champion, the next 3 spells or attacks you re…
Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks a…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18