Support Matchup

Nami vs Seraphine

Patch: 15.15 (25.15)
League: Platinum+
Nami

Nami

the Tidecaller
Support
Nami Support Overall Win Rate
52.39%

Matchup Win Rate

53.3%
Nami vs Seraphine Wins
46.7%
Seraphine vs Nami Wins
Seraphine

Seraphine

the Starry-Eyed Songstress
Support
Seraphine Support Overall Win Rate
49.42%

Nami vs Seraphine - Support Matchup Guide Patch 15.15 (25.15)

Nami Support vs Seraphine Support - Who is stronger?

Nami Support performs well against Seraphine (53.3% win rate) based on 1804 games. This matchup works well for Nami players.

View detailed statistics below: items, runes, and counter builds for Nami Support vs Seraphine Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 74.5% in this matchup.

Statistical Matchup Analysis

Nami dominates the meta (3rd most popular, 11.7% pick rate) and regularly clashes with Seraphine (3.4% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of support's current powerhouses. Meta strength confirmed: Nami's superior tier rating (S+ vs B+) translates into a solid 53.3% matchup win rate. This performance explains why Nami ranks 3rd in win rate among Support champions. Nami shows excellent consistency, combining a strong 52.4% overall win rate with matchup success. Optimize for consistency: Summon Aery paired with Manaflow Band (65.8% win rate, 2.0% popularity) provides the stats you need, while the item sequence Imperial Mandate > Moonstone Renewer > Ardent Censer with Ionian Boots of Lucidity delivers 74.5% win rate against Seraphine.

Lane wins, vision lags: While winning the matchup (53.26%), Nami trails in vision control (0.85 vs 0.89 wards/min). Better map coverage could unlock even greater team advantages. Quality over quantity: Nami wins through smart play rather than raw damage - despite lower DPS (318 vs 400/min), the 53.3% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Nami leads in both matchup win rate (53.3%) and KDA (3.40 vs 2.70) - complete superiority across all metrics.

Nami vs Seraphine - Support Stats Comparison

Nami Support
Nami Support
Versus
Seraphine Support
Seraphine Support
S+TierB+
53.3%Matchup Winrate46.7%
52.39%Role Winrate49.42%
#3Winrate Rank#30
11.7%Pickrate3.4%
3.4Average KDA2.7
284Gold per Minute296
0.85Wards per Minute0.89
318Damage per Minute400

How to Beat Seraphine as Nami (Support)

The Nami versus Seraphine matchup as support is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

The magic damage that Nami deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Seraphine deals primarily magic damage (84.54%), additional magic resistance may be required.

Consider the excellent vision control demonstrated by Seraphine, ranking 26th (versus 32nd for Nami) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.7 versus 3.4) suggests they are less effective in team fights.

Key aspects of the Nami Support versus Seraphine Support matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Nami player to maintain constant pressure on Seraphine, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Nami vs Seraphine: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
56.3% Win Rate72.5% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Barrier
Barrier Gain a brief Shield.
65.6% Win Rate0.2% Pick Rate

Nami vs Seraphine: Support Runes

Most Frequent Runes

Primary Path
Sorcery
Summon Aery
Summon Aery Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.

Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Resolve
Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Revitalize
Revitalize Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

54.9% Win Rate71.8% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Summon Aery
Summon Aery Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.

Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Precision
Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

65.8% Win Rate2.0% Pick Rate

Nami vs Seraphine: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
World Atlas
World Atlas (400 gold)
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
55.0% Win Rate92.0% Pick Rate
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
54.8% Win Rate87.1% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
47.6% Win Rate5.1% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

58.3% Win Rate1.3% Pick Rate
Core Build
Bandleglass Mirror
Bandleglass Mirror (900 gold) 20 Ability Power
100% Base Mana Regen
10 Ability Haste

->
Imperial Mandate
Imperial Mandate (2250 gold) 60 Ability Power
20 Ability Haste
125% Base Mana Regen

Coordinated Fire (0s) per target
Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
Moonstone Renewer
Moonstone Renewer (2200 gold) 25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Ardent Censer
Ardent Censer (2200 gold) 45 Ability Power
10% Heal and Shield Power
125% Base Mana Regen
4% Move Speed

Sanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damageOn-Hit.
68.6% Win Rate9.1% Pick Rate
Final Build
Mikael's Blessing
Mikael's Blessing (2300 gold) 250 Health
100% Base Mana Regen
12% Heal and Shield Power
15 Ability Haste

Purify
Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.
60.3% Win Rate29.3% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Control Ward
Control Ward (75 gold) Consume
Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
World Atlas
World Atlas (400 gold)
65.6% Win Rate1.1% Pick Rate
Highest Winrate Boots
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
75.4% Win Rate0.6% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

68.6% Win Rate1.2% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

58.3% Win Rate1.3% Pick Rate
Core Build
Fiendish Codex
Fiendish Codex (850 gold) 25 Ability Power
10 Ability Haste

->
Imperial Mandate
Imperial Mandate (2250 gold) 60 Ability Power
20 Ability Haste
125% Base Mana Regen

Coordinated Fire (0s) per target
Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
Moonstone Renewer
Moonstone Renewer (2200 gold) 25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Ardent Censer
Ardent Censer (2200 gold) 45 Ability Power
10% Heal and Shield Power
125% Base Mana Regen
4% Move Speed

Sanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damageOn-Hit.
74.5% Win Rate3.7% Pick Rate
Final Build
Horizon Focus
Horizon Focus (2700 gold) 75 Ability Power
25 Ability Haste

Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Deal 10% increased damage to enemies Revealed by this item.
Focus
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
100.0% Win Rate17.4% Pick Rate
Other Items
Shurelya's Battlesong
Shurelya's Battlesong (2200 gold) 50 Ability Power
15 Ability Haste
4% Move Speed
125% Base Mana Regen

Inspiring Speech
Grant nearby allies 30% Move Speed for 4 seconds.
33.6% Win Rate17.7% Pick Rate
Horizon Focus
Horizon Focus (2700 gold) 75 Ability Power
25 Ability Haste

Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Deal 10% increased damage to enemies Revealed by this item.
Focus
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
100.0% Win Rate17.4% Pick Rate
Redemption
Redemption (2300 gold) 200 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power

Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
0.0% Win Rate5.9% Pick Rate
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
98.4% Win Rate5.8% Pick Rate
Echoes of Helia
Echoes of Helia (2200 gold) 35 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Soul Siphon
Damaging a champion grants a Soul Shard, up to 2.
Healing or Shielding an ally consumes all Soul Shards to restore Health and deal magic damage to the nearest enemy champion per Shard.
0.0% Win Rate5.8% Pick Rate
Dawncore
Dawncore (2500 gold) 45 Ability Power
16% Heal and Shield Power
100% Base Mana Regen

First Light
Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
99.6% Win Rate5.8% Pick Rate

Nami vs Seraphine: Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Aqua Prison Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
Q
Q
Q
Q
Q
W
W
Ebb and Flow Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
W
W
W
W
W
E
E
Tidecaller's Blessing Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
E
E
E
E
E
R
R
Tidal Wave Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
R
R
R
Max Order: W > E > Q
55.1% Win Rate50.5% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Aqua Prison Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
Q
Q
Q
Q
Q
R
W
Ebb and Flow Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
W
W
W
W
W
R
E
Tidecaller's Blessing Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
E
E
E
E
E
R
R
Tidal Wave Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
R
R
R
Max Order: W > E > Q
79.9% Win Rate0.9% Pick Rate

Nami tips:

  • Aqua Prison has a long cooldown, make sure to use it at the right moment.
  • Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
  • Nami's ultimate can come in very handy for initiating on enemies who are far away.