Nasus Top has trouble against Singed (48.3% win rate) based on 504 games. This is a tough matchup for Nasus players.
View detailed statistics below: items, runes, and counter builds for Nasus Top vs Singed Top in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Nasus (3.4%, 25th place out of 63 Top champions) regularly faces Singed (2.4%, 32nd place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Phase Rush + Manaflow Band combination (55.7% win rate) plus optimal itemization Trinity Force, Spirit Visage, Sundered Sky, and Ionian Boots of Lucidity boosts your chances from 48.3% to 70%+ - potentially game-changing.
Survive and scale: Nasus faces both matchup (48.26%) and farming disadvantages (7.09 vs 7.74/min). With a 0.65 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Singed leads in both matchup win rate (51.7%) and damage (796 vs 661/min). Nasus must seek alternative win conditions through macro play and team coordination. Strong individual performance: Nasus maintains better KDA (1.90, 33rd place vs 37th for Singed), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Nasus Top | Versus | Singed Top |
|---|---|---|
| A | Tier | S |
| 48.3% | Matchup Winrate | 51.7% |
| 50.31% | Role Winrate | 51.96% |
| #26 | Winrate Rank | #6 |
| 3.4% | Pickrate | 2.4% |
| 1.9 | Average KDA | 1.8 |
| 407 | Gold per Minute | 446 |
| 7.09 | CS/Min | 7.74 |
| 0.25 | Wards per Minute | 0.32 |
| 661 | Damage per Minute | 796 |
Despite the slight difference in effectiveness, in the Nasus versus Singed matchup in the top lane, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Nasus deals physical damage. Focus on eliminating enemy carries. Meanwhile, Singed deals primarily magic damage (90.47%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Singed, ranking 5th (versus 13th for Nasus) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (1.8 versus 1.9) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Nasus player to avoid attempts to force trades and all-ins with the Singed player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Attacking and moving builds Energy stacks. At 100 stacks, your next attack is EnergizedEn…

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…


After taking damage from an enemy champion, heal for 4% of your missing health …

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

+8 Ability Haste

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18


Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired.…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























