Neeko Support has trouble against Rell (47.6% win rate) based on 470 games. This is a tough matchup for Neeko players.
View detailed statistics below: items, runes, and counter builds for Neeko Support vs Rell Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 57.6% in this matchup.
Balanced meta clash: Neeko (3.2%, 24th place out of 52 Support champions) regularly faces Rell (2.9%, 26th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (99.2% win rate) plus optimal itemization Hextech Rocketbelt, Zhonya's Hourglass, Shadowflame, and Sorcerer's Shoes boosts your chances from 47.6% to 57.6% - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.80 vs 0.97 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Neeko outputs more damage (620 vs 324/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Rell: leads in both matchup win rate (52.5%) and KDA (2.80 vs 2.20, 16th vs 44th place). Neeko players need exceptional preparation to overcome this counter-pick.
| Neeko Support | Versus | Rell Support |
|---|---|---|
| D | Tier | B |
| 47.6% | Matchup Winrate | 52.5% |
| 48.10% | Role Winrate | 48.92% |
| #48 | Winrate Rank | #39 |
| 3.2% | Pickrate | 2.9% |
| 2.2 | Average KDA | 2.8 |
| 299 | Gold per Minute | 291 |
| 0.80 | Wards per Minute | 0.97 |
| 620 | Damage per Minute | 324 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Neeko deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Rell, ranking 9th (versus 47th for Neeko) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.2) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Neeko player to avoid attempts to force trades and all-ins with the Rell player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Damaging champions with impaired movement or actions deals 10 - 45 bonus true d…

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Grants 9 Attack Damage or 9 Ability Power

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























