ADC Matchup

Senna vs Jinx

Patch: 15.16 (25.16)
League: Platinum+
Senna

Senna

the Redeemer
ADC
Senna ADC Overall Win Rate
49.57%

Matchup Win Rate

49.0%
Senna vs Jinx Wins
51.0%
Jinx vs Senna Wins
Jinx

Jinx

the Loose Cannon
ADC
Jinx ADC Overall Win Rate
51.31%

Senna vs Jinx - ADC Matchup Guide Patch 15.16 (25.16)

Senna ADC vs Jinx ADC - Who is stronger?

Senna ADC struggles against Jinx (49.0% win rate) based on 1202 games. This matchup can be tricky for Senna players.

View detailed statistics below: items, runes, and counter builds for Senna ADC vs Jinx ADC in patch 15.16 (25.16), including win rates and pick rates. With proper study, this can improve your chances of victory up to 77.9% in this matchup.

Statistical Matchup Analysis

While Senna remains a niche pick (2.5% pick rate, 21st place out of 29 ADC champions), Jinx dominates the current meta bot lane with 12.0% popularity. Mastering this matchup is crucial for Senna players - you'll face Jinx in the majority of your games. Every edge matters: In this tough matchup, the proven Fleet Footwork + Presence of Mind combination (53.5% win rate) plus optimal itemization Statikk Shiv, Black Cleaver, Infinity Edge, and Boots of Swiftness boosts your chances from 49.0% to 77.9% - potentially game-changing.

Survive and scale: Senna faces both matchup (49.00%) and farming disadvantages (5.70 vs 7.61/min). With a 1.91 CS/min deficit, prioritize safe farming and jungle assistance. Outclassed across the board: Jinx leads in both matchup win rate (51.0%) and damage (846 vs 783/min). Senna must seek alternative win conditions through macro play and team coordination. Strong individual performance: Senna maintains better KDA (3.00, 2nd place vs 17th for Jinx), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Senna vs Jinx - ADC Stats Comparison

Senna ADC
Senna ADC
Versus
Jinx ADC
Jinx ADC
BTierA+
49.0%Matchup Winrate51.0%
49.57%Role Winrate51.31%
#20Winrate Rank#10
2.5%Pickrate12.0%
3.0Average KDA2.3
427Gold per Minute426
5.70CS/Min7.61
0.29Wards per Minute0.29
783Damage per Minute846

How to Beat Jinx as Senna (ADC)

Despite the slight difference in effectiveness, in the Senna versus Jinx matchup as ADC, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.

Except for rare builds, Senna deals physical damage. Focus on eliminating enemy carries. Jinx deals mainly physical damage (92.89%), additional items against this damage type may be required against snowballing or aggressive play.

Consider the farming superiority demonstrated by Jinx, ranking 4th (versus 28th for Senna) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.3 versus 3.0) suggests they are less effective in team fights.

Key aspects of the Senna ADC versus Jinx ADC matchup

In this difficult confrontation, it is critically important for the Senna player to avoid attempts to force trades and all-ins with the Jinx player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Senna vs Jinx: ADC Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Barrier
Barrier Gain a brief Shield.
46.3% Win Rate82.3% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
75.5% Win Rate0.5% Pick Rate

Senna vs Jinx: ADC Runes

Most Frequent Runes

Primary Path
Precision
Fleet Footwork
Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s.

For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is EnergizedEn…

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Cut Down
Cut Down Deal 8% more damage to champions who have more than 60% health.

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Secondary Path
Inspiration
Biscuit Delivery
Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

Biscuit Delivery

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Approach Velocity
Approach Velocity Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair.

Activation Range for CC from allies: 1000

Approach Velocity

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired.…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

47.4% Win Rate53.7% Pick Rate

Best Win Rate Runes

Primary Path
Precision
Fleet Footwork
Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s.

For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is EnergizedEn…

Presence of Mind
Presence of Mind Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.

Takedowns restore 15% of your maximum mana or energy.

Cooldown for damage restoration: 8s

Presence of Mind

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Legend: Alacrity
Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Cut Down
Cut Down Deal 8% more damage to champions who have more than 60% health.

Cut Down

Deal 8% more damage to champions who have more than 60% health.

Secondary Path
Sorcery
Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

53.5% Win Rate23.2% Pick Rate

Senna vs Jinx: ADC Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
44.1% Win Rate99.1% Pick Rate
Popular Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
47.8% Win Rate81.0% Pick Rate
Berserker's Greaves
Berserker's Greaves (1100 gold) 25% Attack Speed
45 Move Speed

55.6% Win Rate9.4% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
63.8% Win Rate3.9% Pick Rate
Core Build
Pickaxe
Pickaxe (875 gold) 25 Attack Damage
->
Statikk Shiv
Statikk Shiv (2700 gold) 45 Attack Damage
30% Attack Speed
4% Move Speed

Electrospark
Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.
Electroshock
Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Rapid Firecannon
Rapid Firecannon (2650 gold) 35% Attack Speed
25% Critical Strike Chance
4% Move Speed

Sharpshooter
Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
49.2% Win Rate20.8% Pick Rate
Final Build
Guardian Angel
Guardian Angel (3200 gold) 55 Attack Damage
45 Armor

Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
56.7% Win Rate31.4% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
50.5% Win Rate0.5% Pick Rate
Highest Winrate Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

100.0% Win Rate0.1% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
99.8% Win Rate0.1% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
63.8% Win Rate3.9% Pick Rate
Core Build
Pickaxe
Pickaxe (875 gold) 25 Attack Damage
->
Statikk Shiv
Statikk Shiv (2700 gold) 45 Attack Damage
30% Attack Speed
4% Move Speed

Electrospark
Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.
Electroshock
Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

77.9% Win Rate4.3% Pick Rate
Final Build
Titanic Hydra
Titanic Hydra (3300 gold) 40 Attack Damage
600 Health

Cleave
Attacks deal physical damage on-hit and to enemies behind the target.
Titanic Crescent
Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
100.0% Win Rate4.0% Pick Rate
Other Items
Bloodthirster
Bloodthirster (3400 gold) 80 Attack Damage
15% Life Steal

Ichorshield
Convert excess healing from your Lifesteal to a Shield.
56.5% Win Rate9.5% Pick Rate
Infinity Edge
Infinity Edge (3450 gold) 65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage

59.2% Win Rate6.9% Pick Rate
Edge of Night
Edge of Night (3000 gold) 50 Attack Damage
15 Lethality
250 Health

Annul
Grants a Spell Shield that blocks the next enemy Ability.
19.9% Win Rate6.9% Pick Rate
Immortal Shieldbow
Immortal Shieldbow (3000 gold) 55 Attack Damage
25% Critical Strike Chance

Lifeline
Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
66.6% Win Rate4.1% Pick Rate
Kraken Slayer
Kraken Slayer (3100 gold) 45 Attack Damage
40% Attack Speed
4% Move Speed

Bring It Down
Every third Attack deals bonus physical damageOn-Hit, increased based on their missing Health.
65.4% Win Rate4.1% Pick Rate
Titanic Hydra
Titanic Hydra (3300 gold) 40 Attack Damage
600 Health

Cleave
Attacks deal physical damage on-hit and to enemies behind the target.
Titanic Crescent
Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
100.0% Win Rate4.0% Pick Rate
Mercurial Scimitar
Mercurial Scimitar (3200 gold) 40 Attack Damage
40 Magic Resist
10% Life Steal


ACTIVE
Quicksilver
Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
65.4% Win Rate4.0% Pick Rate

Senna vs Jinx: ADC Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Piercing Darkness From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
Q
Q
Q
Q
Q
W
W
Last Embrace Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
W
W
W
W
W
E
E
Curse of the Black Mist Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.
E
E
E
E
E
R
R
Dawning Shadow Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
R
R
R
Max Order: Q > W > E
44.8% Win Rate70.5% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Piercing Darkness From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
Q
Q
Q
Q
Q
R
W
Last Embrace Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
W
W
W
W
W
R
E
Curse of the Black Mist Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.
E
E
E
E
E
R
R
Dawning Shadow Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
R
R
R
Max Order: Q > W > E
95.5% Win Rate0.4% Pick Rate

Playing Against Jinx

  • Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
  • Jinx's ultimate does less damage the closer you are to her.
  • Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.