Xerath Support counters Senna hard (44.7% win rate) based on 565 games. This matchup is really difficult for Senna players.
View detailed statistics below: items, runes, and counter builds for Senna Support vs Xerath Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Senna (3.7%, 19th place out of 52 Support champions) regularly faces Xerath (3.0%, 31st place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Identical tiers, different outcomes: Despite matching B-tier ratings, Senna struggles with only 44.7% win rate. Xerath's mechanics prove more effective in this particular confrontation. Every edge matters: In this tough matchup, the proven Fleet Footwork + Presence of Mind combination (51.3% win rate) plus optimal itemization Statikk Shiv, Black Cleaver, Rapid Firecannon, and Boots of Swiftness boosts your chances from 44.7% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.81 vs 0.84 wards/min) demands defensive warding and heavy jungle coordination. Outclassed across the board: Xerath leads in both matchup win rate (55.3%) and damage (814 vs 579/min). Senna must seek alternative win conditions through macro play and team coordination. Strong individual performance: Senna maintains better KDA (2.70, 17th place vs 21st for Xerath), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Senna Support | Versus | Xerath Support |
|---|---|---|
| B | Tier | B |
| 44.7% | Matchup Winrate | 55.3% |
| 49.17% | Role Winrate | 49.45% |
| #35 | Winrate Rank | #31 |
| 3.7% | Pickrate | 3.0% |
| 2.7 | Average KDA | 2.6 |
| 327 | Gold per Minute | 337 |
| 0.81 | Wards per Minute | 0.84 |
| 579 | Damage per Minute | 814 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
Except for rare builds, Senna deals physical damage. Focus on eliminating enemy carries. Meanwhile, Xerath deals primarily magic damage (92.43%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Xerath, ranking 37th (versus 42nd for Senna) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.6 versus 2.7) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Senna player to avoid attempts to force trades and all-ins with the Xerath player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Attacking and moving builds Energy stacks. At 100 stacks, your next attack is EnergizedEn…

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have more than 60% health.


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Attacking and moving builds Energy stacks. At 100 stacks, your next attack is EnergizedEn…

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have more than 60% health.


Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired.…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

+65 Health




























