Senna Support has trouble against Sona (48.2% win rate) based on 477 games. This is a tough matchup for Senna players.
View detailed statistics below: items, runes, and counter builds for Senna Support vs Sona Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Senna (3.7%, 19th place out of 52 Support champions) regularly faces Sona (2.4%, 30th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (58.7% win rate) plus optimal itemization Black Cleaver, Rapid Firecannon, The Collector, and Boots of Swiftness boosts your chances from 48.2% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.81 vs 0.92 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Senna outputs more damage (579 vs 403/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Sona: leads in both matchup win rate (51.8%) and KDA (3.00 vs 2.70, 8th vs 17th place). Senna players need exceptional preparation to overcome this counter-pick.
| Senna Support | Versus | Sona Support |
|---|---|---|
| B | Tier | S |
| 48.2% | Matchup Winrate | 51.8% |
| 49.17% | Role Winrate | 52.13% |
| #35 | Winrate Rank | #5 |
| 3.7% | Pickrate | 2.4% |
| 2.7 | Average KDA | 3.0 |
| 327 | Gold per Minute | 296 |
| 0.81 | Wards per Minute | 0.92 |
| 579 | Damage per Minute | 403 |
Despite the slight difference in effectiveness, in the Senna versus Sona matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
Except for rare builds, Senna deals physical damage. Focus on eliminating enemy carries. Meanwhile, Sona deals primarily magic damage (76.61%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Sona, ranking 19th (versus 42nd for Senna) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (3.0 versus 2.7) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Senna player to avoid attempts to force trades and all-ins with the Sona player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Attacking and moving builds Energy stacks. At 100 stacks, your next attack is EnergizedEn…

Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have more than 60% health.


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

+65 Health
























