Support Matchup

Tahm Kench vs Senna

Patch: 15.17 (25.17)
League: Platinum+
Tahm Kench

Tahm Kench

The River King
Support
Tahm Kench Support Overall Win Rate
48.36%

Matchup Win Rate

45.5%
Tahm Kench vs Senna Wins
54.6%
Senna vs Tahm Kench Wins
Senna

Senna

the Redeemer
Support
Senna Support Overall Win Rate
50.37%

Tahm Kench vs Senna - Support Matchup Guide Patch 15.17 (25.17)

Tahm Kench Support vs Senna Support - Who is stronger?

Senna Support counters Tahm Kench hard (45.5% win rate) based on 491 games. This matchup is really difficult for Tahm Kench players.

View detailed statistics below: items, runes, and counter builds for Tahm Kench Support vs Senna Support in patch 15.17 (25.17), including win rates and pick rates. With proper study, this can improve your chances of victory up to 80.4% in this matchup.

Statistical Matchup Analysis

Balanced meta clash: Tahm Kench (2.6%, 31st place out of 53 Support champions) regularly faces Senna (4.4%, 18th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Grasp of the Undying + Shield Bash combination (56.5% win rate) plus optimal itemization Heartsteel, Thornmail, Unending Despair, and Plated Steelcaps boosts your chances from 45.5% to 80.4% - potentially game-changing.

Vision advantage: Despite losing the direct matchup, Tahm Kench's superior warding (0.87 wards/min, 27th among supports) can swing team fights and objectives in your favor. Damage doesn't equal wins: Tahm Kench outputs more damage (587 vs 533/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Senna: leads in both matchup win rate (54.6%) and KDA (2.70 vs 2.30, 20th vs 36th place). Tahm Kench players need exceptional preparation to overcome this counter-pick.

Tahm Kench vs Senna - Support Stats Comparison

Tahm Kench Support
Tahm Kench Support
Versus
Senna Support
Senna Support
CTierA
45.5%Matchup Winrate54.6%
48.36%Role Winrate50.37%
#44Winrate Rank#20
2.6%Pickrate4.4%
2.3Average KDA2.7
309Gold per Minute345
0.87Wards per Minute0.85
587Damage per Minute533

How to Beat Senna as Tahm Kench (Support)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Tahm Kench deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Senna deals mainly physical damage (92.73%), additional items against this damage type may be required against snowballing or aggressive play.

An important advantage of Tahm Kench is superior vision control (ranked 27th among supports) (versus 33rd for Senna), which provides better map control and safety for the team in important map areas. Meanwhile, their higher KDA (2.7 versus 2.3) suggests they participate more effectively in team fights.

Key aspects of the Tahm Kench Support versus Senna Support matchup

In this difficult confrontation, it is critically important for the Tahm Kench player to avoid attempts to force trades and all-ins with the Senna player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Tahm Kench vs Senna: Support Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
48.8% Win Rate75.5% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
66.6% Win Rate6.0% Pick Rate

Tahm Kench vs Senna: Support Runes

Most Frequent Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Shield Bash
    Shield Bash Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+2.5% Bonus Health)(+15.0% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.

    Shield Bash

    Whenever you gain a new shield, your next basic attack against a champion deal…

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Unflinching
    Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

    Unflinching

    Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

    Secondary Path
    Precision
    Triumph
    Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Legend: Alacrity
    Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

    Legend: Alacrity

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    56.5% Win Rate48.0% Pick Rate

    Best Win Rate Runes

    Primary Path
    Resolve
    Grasp of the Undying
    Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Shield Bash
    Shield Bash Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30(+2.5% Bonus Health)(+15.0% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.

    Shield Bash

    Whenever you gain a new shield, your next basic attack against a champion deal…

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Unflinching
    Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

    Unflinching

    Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

    Secondary Path
    Precision
    Triumph
    Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Legend: Alacrity
    Legend: Alacrity Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

    Legend: Alacrity

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

    Adaptive
    Attack Speed
    Attack Speed Increases attack speed by 10%

    Attack Speed

    Increases attack speed by 10%

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    56.5% Win Rate48.0% Pick Rate

    Tahm Kench vs Senna: Support Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    World Atlas
    World Atlas (400 gold)
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    54.5% Win Rate86.3% Pick Rate
    Popular Boots
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    50.3% Win Rate61.7% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    55.2% Win Rate15.9% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    62.6% Win Rate10.7% Pick Rate
    Core Build
    Giant's Belt
    Giant's Belt (900 gold) 350 Health
    ->
    Heartsteel
    Heartsteel (3000 gold) 900 Health
    100% Base Health Regen

    Colossal Consumption (0s) per target
    If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
    Goliath
    For each 1000 max Health, gain 3% increased size, up to 30%.
    Unending Despair
    Unending Despair (2800 gold) 400 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Anguish
    Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
    Thornmail
    Thornmail (2450 gold) 150 Health
    75 Armor

    Thorns
    When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    41.5% Win Rate16.4% Pick Rate
    Final Build
    Warmog's Armor
    Warmog's Armor (3100 gold) 1000 Health
    100% Base Health Regen

    Warmog's Heart
    If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
    Warmog's Vitality
    Gain bonus Health equal to 12% of your Item Health (0).
    0.0% Win Rate25.1% Pick Rate

    Best Win Rate Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    World Atlas
    World Atlas (400 gold)
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    54.5% Win Rate86.3% Pick Rate
    Highest Winrate Boots
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity (900 gold) 10 Ability Haste
    45 Move Speed

    Ionian Insight
    Gain 10 Summoner Spell Haste.
    66.5% Win Rate0.9% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    62.6% Win Rate10.7% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    55.2% Win Rate15.9% Pick Rate
    Core Build
    Giant's Belt
    Giant's Belt (900 gold) 350 Health
    ->
    Heartsteel
    Heartsteel (3000 gold) 900 Health
    100% Base Health Regen

    Colossal Consumption (0s) per target
    If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
    Goliath
    For each 1000 max Health, gain 3% increased size, up to 30%.
    Thornmail
    Thornmail (2450 gold) 150 Health
    75 Armor

    Thorns
    When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    Unending Despair
    Unending Despair (2800 gold) 400 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste

    Anguish
    Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
    80.4% Win Rate6.8% Pick Rate
    Final Build
    Spirit Visage
    Spirit Visage (2700 gold) 400 Health
    50 Magic Resist
    10 Ability Haste
    100% Base Health Regen

    Boundless Vitality
    Heals and Shields on you are increased by 25%.
    100.0% Win Rate25.0% Pick Rate
    Other Items
    Randuin's Omen
    Randuin's Omen (2700 gold) 350 Health
    75 Armor

    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    99.5% Win Rate25.1% Pick Rate
    Spirit Visage
    Spirit Visage (2700 gold) 400 Health
    50 Magic Resist
    10 Ability Haste
    100% Base Health Regen

    Boundless Vitality
    Heals and Shields on you are increased by 25%.
    100.0% Win Rate25.0% Pick Rate

    Tahm Kench vs Senna: Support Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    Tongue Lash Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion.

    Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Abyssal Dive Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.
    W
    W
    W
    W
    W
    E
    E
    Thick SkinPassive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat.

    Active: Convert all stored damage into a temporary shield.
    E
    E
    E
    E
    E
    R
    R
    Devour Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.
    R
    R
    R
    Max Order: Q > W > E
    45.9% Win Rate61.2% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    Tongue Lash Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion.

    Applies a stack of An Acquired Taste to enemy champions. If the champion already has 3 stacks of An Acquired Taste, they are stunned and the stacks are consumed.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Abyssal Dive Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.
    W
    W
    W
    W
    W
    R
    E
    Thick SkinPassive: Tahm Kench stores a percent of the damage he takes and heals based on it while out of combat.

    Active: Convert all stored damage into a temporary shield.
    E
    E
    E
    E
    E
    R
    R
    Devour Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.
    R
    R
    R
    Max Order: Q > W > E
    86.6% Win Rate1.5% Pick Rate

    Tahm Kench tips:

    • Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!
    • Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.