Tahm Kench Support has trouble against Rell (48.3% win rate) based on 634 games. This is a tough matchup for Tahm Kench players.
View detailed statistics below: items, runes, and counter builds for Tahm Kench Support vs Rell Support in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.
Balanced meta clash: Tahm Kench (2.3%, 32nd place out of 52 Support champions) regularly faces Rell (2.9%, 26th place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Every edge matters: In this tough matchup, the proven Unsealed Spellbook + Magical Footwear combination (52.0% win rate) plus optimal itemization Heartsteel, Thornmail, Locket of the Iron Solari, and Plated Steelcaps boosts your chances from 48.3% to 70%+ - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.85 vs 0.97 wards/min) demands defensive warding and heavy jungle coordination. Damage doesn't equal wins: Tahm Kench outputs more damage (488 vs 324/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Rell: leads in both matchup win rate (51.7%) and KDA (2.80 vs 2.30, 16th vs 34th place). Tahm Kench players need exceptional preparation to overcome this counter-pick.
| Tahm Kench Support | Versus | Rell Support |
|---|---|---|
| C | Tier | B |
| 48.3% | Matchup Winrate | 51.7% |
| 49.12% | Role Winrate | 48.92% |
| #36 | Winrate Rank | #39 |
| 2.3% | Pickrate | 2.9% |
| 2.3 | Average KDA | 2.8 |
| 323 | Gold per Minute | 291 |
| 0.85 | Wards per Minute | 0.97 |
| 488 | Damage per Minute | 324 |
Despite the slight difference in effectiveness, in the Tahm Kench versus Rell matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Tahm Kench deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Rell has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.
Consider the excellent vision control demonstrated by Rell, ranking 9th (versus 34th for Tahm Kench) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their higher KDA (2.8 versus 2.3) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Tahm Kench player to avoid attempts to force trades and all-ins with the Rell player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






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Whenever you gain a new shield, your next basic attack against a champion deal…

After taking damage from an enemy champion, heal for 4% of your missing health …

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…


Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Increases attack speed by 10%

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18


Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each uniqu…

You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

+18 Summoner Spell Haste+10 Item Haste


After taking damage from an enemy champion, the next 3 spells or attacks you re…

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Increases attack speed by 10%

Increases health from 10 to 180 HP across levels 1-18

Increases health from 10 to 180 HP across levels 1-18





















