Top Matchup

Urgot vs Malphite

Patch: 15.18 (25.18)
League: Platinum+
Urgot

Urgot

the Dreadnought
Top
Urgot Top Overall Win Rate
52.33%

Matchup Win Rate

47.0%
Urgot vs Malphite Wins
53.0%
Malphite vs Urgot Wins
Malphite

Malphite

Shard of the Monolith
Top
Malphite Top Overall Win Rate
52.61%

Urgot vs Malphite - Top Matchup Guide Patch 15.18 (25.18)

Urgot Top vs Malphite Top - Who is stronger?

Urgot Top has trouble against Malphite (47.0% win rate) based on 455 games. This is a tough matchup for Urgot players.

View detailed statistics below: items, runes, and counter builds for Urgot Top vs Malphite Top in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 70%+ in this matchup.

Statistical Matchup Analysis

With 2.6% popularity, Urgot constantly encounters meta-dominant Malphite (5.3%, 8th place out of 63 Top champions). Understanding how to play against this popular champion becomes essential for consistent Urgot performance in the current patch. Strong champion, tough matchup: Despite Urgot's impressive 52.3% overall win rate, this specific matchup against Malphite presents unique challenges requiring focused practice. Every edge matters: In this tough matchup, the proven Phase Rush + Nimbus Cloak combination (75.5% win rate) plus optimal itemization Black Cleaver, Spear of Shojin, Sterak's Gage, and Mercury's Treads boosts your chances from 47.0% to 70%+ - potentially game-changing.

Farm your way back: Urgot's superior farming (6.68 vs 6.31/min, 22nd among Top) offers a comeback path. Focus on safe CSing and capitalize on your 0.37 CS/min natural advantage. Damage doesn't equal wins: Urgot outputs more damage (793 vs 667/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Complete dominance by Malphite: leads in both matchup win rate (53.0%) and KDA (2.50 vs 1.90, 2nd vs 24th place). Urgot players need exceptional preparation to overcome this counter-pick.

Urgot vs Malphite - Top Stats Comparison

Urgot Top
Urgot Top
Versus
Malphite Top
Malphite Top
A+TierS+
47.0%Matchup Winrate53.0%
52.33%Role Winrate52.61%
#8Winrate Rank#4
2.6%Pickrate5.3%
1.9Average KDA2.5
449Gold per Minute394
6.68CS/Min6.31
0.28Wards per Minute0.31
793Damage per Minute667

How to Beat Malphite as Urgot (Top)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

Except for rare builds, Urgot deals physical damage. Focus on eliminating enemy carries. Meanwhile, Malphite deals primarily magic damage (72.19%), additional magic resistance may be required.

An important advantage of Urgot is higher farming statistics (ranked 22nd among role champions) (versus 35th for Malphite), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.5 versus 1.9) suggests they participate more effectively in team fights.

Key aspects of the Urgot Top versus Malphite Top matchup

In this difficult confrontation, it is critically important for the Urgot player to avoid attempts to force trades and all-ins with the Malphite player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Urgot vs Malphite: Top Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
50.9% Win Rate85.6% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ghost
Ghost Gain Move Speed and ignore unit collision for the duration.
75.3% Win Rate1.3% Pick Rate

Urgot vs Malphite: Top Lane Runes

Most Frequent Runes

Primary Path
Precision
Press the Attack
Press the Attack Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.

Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive …

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

51.5% Win Rate70.4% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Phase Rush
Phase Rush Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% Move Speed based on level and 75% Slow Resistance for 3s. Move Speed is 75% effective for ranged champions.
Cooldown: 30s - 10s

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 4s grants 25 - 50% …

Nimbus Cloak
Nimbus Cloak After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 14% - 40% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).

Nimbus Cloak

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s an…

Celerity
Celerity All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Celerity

All movement bonuses are 7% more effective on you and gain 1% Move Speed.

Gathering Storm
Gathering Storm Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...

Gathering Storm

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Secondary Path
Resolve
Second Wind
Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

Second Wind

After taking damage from an enemy champion, heal for 4% of your missing health …

Overgrowth
Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

Overgrowth

Absorb life essence from monsters or enemy minions that die near you, permanent…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

75.5% Win Rate1.3% Pick Rate

Urgot vs Malphite: Top Lane Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Blade
Doran's Blade (450 gold) 10 Attack Damage
80 Health
3% Life Steal

Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
55.6% Win Rate59.4% Pick Rate
Popular Boots
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

52.5% Win Rate53.5% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
63.2% Win Rate22.5% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
43.0% Win Rate19.2% Pick Rate
Core Build
Phage
Phage (1100 gold) 15 Attack Damage
200 Health

Rage
Attacking grants Move Speed for 2 seconds.
->
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Sterak's Gage
Sterak's Gage (3200 gold) 400 Health
20% Tenacity

The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
Jak'Sho, The Protean
Jak'Sho, The Protean (3200 gold) 350 Health
45 Armor
45 Magic Resist

Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
71.4% Win Rate14.2% Pick Rate
Final Build
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
79.0% Win Rate16.7% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Cull
Cull (450 gold) 7 Attack Damage
Reap
Restore 3 HealthOn-Hit.
Killing minions grants 1 gold, up to 100. Reaching the limit grants another 350 gold.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
61.5% Win Rate15.9% Pick Rate
Highest Winrate Boots
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
63.2% Win Rate22.5% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

52.5% Win Rate53.5% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
43.0% Win Rate19.2% Pick Rate
Core Build
Pickaxe
Pickaxe (875 gold) 25 Attack Damage
->
Black Cleaver
Black Cleaver (3000 gold) 40 Attack Damage
400 Health
20 Ability Haste

Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Spear of Shojin
Spear of Shojin (3100 gold) 45 Attack Damage
450 Health

Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Sterak's Gage
Sterak's Gage (3200 gold) 400 Health
20% Tenacity

The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
99.4% Win Rate2.3% Pick Rate
Final Build
Thornmail
Thornmail (2450 gold) 150 Health
75 Armor

Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
79.0% Win Rate16.7% Pick Rate
Other Items
Dead Man's Plate
Dead Man's Plate (2900 gold) 350 Health
55 Armor
4% Move Speed

Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%.
24.5% Win Rate13.3% Pick Rate
Overlord's Bloodmail
Overlord's Bloodmail (3300 gold) 30 Attack Damage
550 Health

Tyranny
Gain 2% of your bonus Health as Attack Damage.
Retribution
Gain up to 10% increased Attack Damage based on your percent missing Health.
74.2% Win Rate13.3% Pick Rate
Kaenic Rookern
Kaenic Rookern (2900 gold) 400 Health
80 Magic Resist
100% Base Health Regen

Magebane
After not taking magic damage for 15 seconds, gain a magic shield.
66.6% Win Rate9.9% Pick Rate
Titanic Hydra
Titanic Hydra (3300 gold) 40 Attack Damage
600 Health

Cleave
Attacks deal physical damage on-hit and to enemies behind the target.
Titanic Crescent
Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
49.4% Win Rate6.6% Pick Rate
Hullbreaker
Hullbreaker (3000 gold) 40 Attack Damage
500 Health
4% Move Speed

Skipper
Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.
Boarding Party
Nearby allied siege and super minions gain Armor and Magic Resist.
49.9% Win Rate6.6% Pick Rate
Death's Dance
Death's Dance (3300 gold) 60 Attack Damage
15 Ability Haste
50 Armor

Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
0.0% Win Rate3.3% Pick Rate
Unending Despair
Unending Despair (2800 gold) 400 Health
25 Armor
25 Magic Resist
10 Ability Haste

Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
0.0% Win Rate3.3% Pick Rate

Urgot vs Malphite: Top Lane Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Corrosive Charge Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.
Q
Q
Q
Q
Q
W
W
Purge Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.
W
W
W
W
W
E
E
Disdain Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.
E
E
E
E
E
R
R
Fear Beyond Death Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.
R
R
R
Max Order: W > E > Q
48.4% Win Rate40.9% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Corrosive Charge Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.
Q
Q
Q
Q
Q
R
W
Purge Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.
W
W
W
W
W
R
E
Disdain Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.
E
E
E
E
E
R
R
Fear Beyond Death Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.
R
R
R
Max Order: W > Q > E
75.0% Win Rate3.2% Pick Rate

Urgot tips:

  • Pay attention to your individual leg's cooldowns, as they make for a signficiant portion of your damage
  • Land Corrosive Charge or Disdain to lock on to target's with Purge - a great way to trigger multiple legs in rapid succession.
  • Save Fear Beyond Death for opponents you know are already too weak to survive. It's especially good for picking off fleeing foes.

Playing Against Malphite

  • If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.
  • Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.