Support Matchup

Yuumi vs Alistar

Patch: 15.15 (25.15)
League: Platinum+
Yuumi

Yuumi

the Magical Cat
Support
Yuumi Support Overall Win Rate
49.75%

Matchup Win Rate

47.9%
Yuumi vs Alistar Wins
52.1%
Alistar vs Yuumi Wins
Alistar

Alistar

the Minotaur
Support
Alistar Support Overall Win Rate
49.01%

Yuumi vs Alistar - Support Matchup Guide Patch 15.15 (25.15)

Yuumi Support vs Alistar Support - Who is stronger?

Yuumi Support has trouble against Alistar (47.9% win rate) based on 1647 games. This is a tough matchup for Yuumi players.

View detailed statistics below: items, runes, and counter builds for Yuumi Support vs Alistar Support in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 78.8% in this matchup.

Statistical Matchup Analysis

Current meta showdown: Yuumi (6.8% pick rate, 7th most popular out of 51 Support champions) versus Alistar (5.1%, 15th place). These two support titans clash constantly, making matchup mastery a decisive factor in your climb. Surprising upset: Despite Yuumi's higher tier rating, Alistar wins 52.1% of encounters. This suggests Alistar's kit specifically counters Yuumi's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (48.9% win rate) plus optimal itemization Moonstone Renewer, Ardent Censer, Imperial Mandate, and Ionian Boots of Lucidity boosts your chances from 47.9% to 78.8% - potentially game-changing.

Vision deficit: Struggling in both the matchup and vision control (0.68 vs 0.95 wards/min) demands defensive warding and heavy jungle coordination. Outclassed across the board: Alistar leads in both matchup win rate (52.1%) and damage (279 vs 268/min). Yuumi must seek alternative win conditions through macro play and team coordination. Strong individual performance: Yuumi maintains better KDA (4.50, 1st place vs 27th for Alistar), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Yuumi vs Alistar - Support Stats Comparison

Yuumi Support
Yuumi Support
Versus
Alistar Support
Alistar Support
ATierB+
47.9%Matchup Winrate52.1%
49.75%Role Winrate49.01%
#25Winrate Rank#34
6.8%Pickrate5.1%
4.5Average KDA2.4
280Gold per Minute288
0.68Wards per Minute0.95
268Damage per Minute279

How to Beat Alistar as Yuumi (Support)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Yuumi deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Alistar deals primarily magic damage (75.68%), additional magic resistance may be required.

Consider the excellent vision control demonstrated by Alistar, ranking 16th (versus 51st for Yuumi) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.4 versus 4.5) suggests they are less effective in team fights.

Key aspects of the Yuumi Support versus Alistar Support matchup

In this difficult confrontation, it is critically important for the Yuumi player to avoid attempts to force trades and all-ins with the Alistar player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Yuumi vs Alistar: Support Summoner Spells

Most Popular

Exhaust
Exhaust Slows target enemy champion and reduces their damage dealt.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
47.6% Win Rate76.3% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Heal
Heal Restores Health and grants Move Speed to you and target allied champion.
66.2% Win Rate0.2% Pick Rate

Yuumi vs Alistar: Support Runes

Most Frequent Runes

Primary Path
Sorcery
Summon Aery
Summon Aery Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.

Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Resolve
Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Revitalize
Revitalize Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

48.9% Win Rate68.6% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Summon Aery
Summon Aery Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.

Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Resolve
Font of Life
Font of Life Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

70% effect for Ranged Users.

Cooldown: 20s

Font of Life

Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Revitalize
Revitalize Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Adaptive
Scaling Cooldown Reduction
Scaling Cooldown Reduction +8 Ability Haste

Scaling Cooldown Reduction

+8 Ability Haste

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

48.9% Win Rate68.6% Pick Rate

Yuumi vs Alistar: Support Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Control Ward
Control Ward (75 gold) Consume
Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
World Atlas
World Atlas (400 gold)
45.3% Win Rate53.8% Pick Rate
Popular Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
49.4% Win Rate2.8% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

0.0% Win Rate0.3% Pick Rate
Core Build
Bandleglass Mirror
Bandleglass Mirror (900 gold) 20 Ability Power
100% Base Mana Regen
10 Ability Haste

->
Moonstone Renewer
Moonstone Renewer (2200 gold) 25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Mikael's Blessing
Mikael's Blessing (2300 gold) 250 Health
100% Base Mana Regen
12% Heal and Shield Power
15 Ability Haste

Purify
Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.
Ardent Censer
Ardent Censer (2200 gold) 45 Ability Power
10% Heal and Shield Power
125% Base Mana Regen
4% Move Speed

Sanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damageOn-Hit.
48.0% Win Rate7.0% Pick Rate
Final Build
Dawncore
Dawncore (2500 gold) 45 Ability Power
16% Heal and Shield Power
100% Base Mana Regen

First Light
Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
74.1% Win Rate23.1% Pick Rate

Best Win Rate Build

Starting Items
Oracle Lens
Oracle Lens (0 gold) Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds.
World Atlas
World Atlas (400 gold)
79.1% Win Rate0.8% Pick Rate
Highest Winrate Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
49.4% Win Rate2.8% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

0.0% Win Rate0.3% Pick Rate
Core Build
Bandleglass Mirror
Bandleglass Mirror (900 gold) 20 Ability Power
100% Base Mana Regen
10 Ability Haste

->
Moonstone Renewer
Moonstone Renewer (2200 gold) 25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen

Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Ardent Censer
Ardent Censer (2200 gold) 45 Ability Power
10% Heal and Shield Power
125% Base Mana Regen
4% Move Speed

Sanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damageOn-Hit.
Imperial Mandate
Imperial Mandate (2250 gold) 60 Ability Power
20 Ability Haste
125% Base Mana Regen

Coordinated Fire (0s) per target
Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
78.8% Win Rate2.1% Pick Rate
Final Build
Mikael's Blessing
Mikael's Blessing (2300 gold) 250 Health
100% Base Mana Regen
12% Heal and Shield Power
15 Ability Haste

Purify
Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.
99.5% Win Rate5.7% Pick Rate
Other Items
Shurelya's Battlesong
Shurelya's Battlesong (2200 gold) 50 Ability Power
15 Ability Haste
4% Move Speed
125% Base Mana Regen

Inspiring Speech
Grant nearby allies 30% Move Speed for 4 seconds.
49.1% Win Rate17.2% Pick Rate
Redemption
Redemption (2300 gold) 200 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power

Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
59.9% Win Rate14.2% Pick Rate
Staff of Flowing Water
Staff of Flowing Water (2250 gold) 35 Ability Power
10% Heal and Shield Power
125% Base Mana Regen
15 Ability Haste

Rapids
Healing or Shielding an ally grants you both 45 Ability Power for 6 seconds.
66.1% Win Rate8.5% Pick Rate
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
0.0% Win Rate2.9% Pick Rate

Yuumi vs Alistar: Support Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Prowling Projectile Yuumi fires a missile, dealing damage and slowing first target hit. It deals bonus damage and an enchanced slow if it takes at least 1.35 seconds to get to its target. While on her Best Friend, the slow is always enhanced and grants bonus On-Hit damage to her ally.

While Attached, the missile can be controlled with your cursor for a brief period.
Q
Q
Q
Q
Q
Q
W
W
You and Me! Yuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing.
W
W
W
W
E
E
Zoomies Shields Yuumi and boosts Move Speed and Attack Speed. If she's attached, she passes it to her ally instead.
E
E
E
E
E
R
R
Final Chapter Yuumi channels five waves that damage enemies and heal allies. Yuumi can move, attach, and cast Zoomies! while channeling. While on her Best Friend, this spell also follows her mouse.
R
R
R
Max Order: Q > E > R
42.0% Win Rate39.5% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Prowling Projectile Yuumi fires a missile, dealing damage and slowing first target hit. It deals bonus damage and an enchanced slow if it takes at least 1.35 seconds to get to its target. While on her Best Friend, the slow is always enhanced and grants bonus On-Hit damage to her ally.

While Attached, the missile can be controlled with your cursor for a brief period.
Q
Q
Q
Q
Q
Q
R
W
You and Me! Yuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing.
W
W
W
W
R
E
Zoomies Shields Yuumi and boosts Move Speed and Attack Speed. If she's attached, she passes it to her ally instead.
E
E
E
E
E
R
R
Final Chapter Yuumi channels five waves that damage enemies and heal allies. Yuumi can move, attach, and cast Zoomies! while channeling. While on her Best Friend, this spell also follows her mouse.
R
R
R
Max Order: E > Q > R
84.0% Win Rate2.2% Pick Rate

Playing Against Alistar

  • Alistar is very disruptive but very tough - try to target more fragile damage dealers.
  • Watch out for the Pulverize-Headbutt combo when around turrets.
  • When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him.