Yuumi Support struggles against Seraphine (49.8% win rate) based on 623 games. This matchup can be tricky for Yuumi players.
View detailed statistics below: items, runes, and counter builds for Yuumi Support vs Seraphine Support in patch 15.23 (25.23), including win rates and pick rates. With proper study, this can improve your chances of victory up to 74.8% in this matchup.
With 4.6% popularity, Yuumi constantly encounters meta-dominant Seraphine (4.9%, 15th place out of 52 Support champions). Understanding how to play against this popular champion becomes essential for consistent Yuumi performance in the current patch. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (56.1% win rate) plus optimal itemization Mikael's Blessing, Moonstone Renewer, Imperial Mandate, and Ionian Boots of Lucidity boosts your chances from 49.8% to 74.8% - potentially game-changing.
Vision deficit: Struggling in both the matchup and vision control (0.78 vs 0.94 wards/min) demands defensive warding and heavy jungle coordination. Outclassed across the board: Seraphine leads in both matchup win rate (50.2%) and damage (446 vs 286/min). Yuumi must seek alternative win conditions through macro play and team coordination. Strong individual performance: Yuumi maintains better KDA (4.40, 1st place vs 14th for Seraphine), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
| Yuumi Support | Versus | Seraphine Support |
|---|---|---|
| C | Tier | A |
| 49.8% | Matchup Winrate | 50.2% |
| 48.29% | Role Winrate | 50.45% |
| #45 | Winrate Rank | #22 |
| 4.6% | Pickrate | 4.9% |
| 4.4 | Average KDA | 2.8 |
| 292 | Gold per Minute | 313 |
| 0.78 | Wards per Minute | 0.94 |
| 286 | Damage per Minute | 446 |
Despite the slight difference in effectiveness, in the Yuumi versus Seraphine matchup as support, neither champion has an overwhelming advantage. The winner is determined by player skill and understanding the intricacies of the confrontation. Studying this guide will improve your chances of success.
The magic damage that Yuumi deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Seraphine deals primarily magic damage (83.38%), additional magic resistance may be required.
Consider the excellent vision control demonstrated by Seraphine, ranking 14th (versus 48th for Yuumi) in ward placement among supports. This means the opponent provides better map vision for their team. Meanwhile, their lower KDA (2.8 versus 4.4) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Yuumi player to avoid attempts to force trades and all-ins with the Seraphine player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…


Impairing the movement of an enemy champion restores @BaseHeal@ Health to you a…

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

+8 Ability Haste

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18






















