B Tier
Heimerdinger performs above average in Top with a 50.5% win rate (#28 among Top champions), compared to 50.3% win rate across all roles. Decent pick with proper execution. Heimerdinger remains niche with 1.9% overall pick rate and 1.2% usage in Top in Plat+ on patch 15.15 (25.15)**Data may mix with previous patch on the first day of patch release, based on 10242 ranked games. Popular pick - 62.6% of this champion's games are in this role. Most popular build starts with Sorcerer's Shoes, then Blackfire Torch, Liandry's Torment, and Zhonya's Hourglass. Heimerdinger has low farm - 6.09 CS/min (#50 among Top champions) and earns 400 gold per minute. Averages 1.6 KDA (#51 among Top champions). Has a 1.8% ban rate (115th place). Heimerdinger deals mostly magic damage, ideal for teams lacking AP threats. Most used runes for this build are Conqueror, Presence of Mind, Legend: Haste, Cut Down, for Precision primary and Absolute Focus, Gathering Storm, for Sorcery secondary. When playing, most players max abilities in Q > W > E order. Heimerdinger Top is strong against Aatrox, Darius, Jax, and weak against Sion, Sett, and Dr. Mundo.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Deal 8% more damage to champions who have more than 60% health.
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Deal 8% more damage to champions who have more than 60% health.
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 …
Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …
Grants 9 Attack Damage or 9 Ability Power
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18