Top Matchup

Aatrox vs Fiora

Patch: 15.18 (25.18)
League: Platinum+
Aatrox

Aatrox

the Darkin Blade
Top
Aatrox Top Overall Win Rate
49.23%

Matchup Win Rate

45.3%
Aatrox vs Fiora Wins
54.7%
Fiora vs Aatrox Wins
Fiora

Fiora

the Grand Duelist
Top
Fiora Top Overall Win Rate
50.82%

Aatrox vs Fiora - Top Matchup Guide Patch 15.18 (25.18)

Aatrox Top vs Fiora Top - Who is stronger?

Fiora Top counters Aatrox hard (45.3% win rate) based on 1724 games. This matchup is really difficult for Aatrox players.

View detailed statistics below: items, runes, and counter builds for Aatrox Top vs Fiora Top in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 73.7% in this matchup.

Statistical Matchup Analysis

Current meta showdown: Aatrox (8.3% pick rate, 2nd most popular out of 63 Top champions) versus Fiora (4.9%, 11th place). These two top lane titans clash constantly, making matchup mastery a decisive factor in your climb. Every edge matters: In this tough matchup, the proven Grasp of the Undying + Demolish combination (57.1% win rate) plus optimal itemization Spear of Shojin, Voltaic Cyclosword, Serylda's Grudge, and Plated Steelcaps boosts your chances from 45.3% to 73.7% - potentially game-changing.

Survive and scale: Aatrox faces both matchup (45.31%) and farming disadvantages (6.07 vs 7.29/min). With a 1.22 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Aatrox outputs more damage (799 vs 746/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Aatrox maintains better KDA (1.90, 31st place vs 53rd for Fiora), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Aatrox vs Fiora - Top Stats Comparison

Aatrox Top
Aatrox Top
Versus
Fiora Top
Fiora Top
BTierA+
45.3%Matchup Winrate54.7%
49.23%Role Winrate50.82%
#49Winrate Rank#26
8.3%Pickrate4.9%
1.9Average KDA1.5
405Gold per Minute458
6.07CS/Min7.29
0.27Wards per Minute0.26
799Damage per Minute746

How to Beat Fiora as Aatrox (Top)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

Except for rare builds, Aatrox deals physical damage. Focus on eliminating enemy carries. Fiora has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.

Consider the farming superiority demonstrated by Fiora, ranking 8th (versus 42nd for Aatrox) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (1.5 versus 1.9) suggests they are less effective in team fights.

Key aspects of the Aatrox Top versus Fiora Top matchup

In this difficult confrontation, it is critically important for the Aatrox player to avoid attempts to force trades and all-ins with the Fiora player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Aatrox vs Fiora: Top Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
45.4% Win Rate88.5% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Ignite
Ignite Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
50.9% Win Rate11.2% Pick Rate

Aatrox vs Fiora: Top Lane Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Revitalize
Revitalize Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

46.0% Win Rate84.8% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Precision
    Triumph
    Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner

    Triumph

    Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

    Legend: Haste
    Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

    Legend: Haste

    Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

    Adaptive
    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    57.1% Win Rate3.0% Pick Rate

    Aatrox vs Fiora: Top Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Shield
    Doran's Shield (450 gold) 110 Health
    Enduring Focus
    Restore 4 Health every 5 seconds.
    After taking damage from a champion, restore Health over 8 seconds.
    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    46.1% Win Rate75.1% Pick Rate
    Popular Boots
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    45.2% Win Rate82.9% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    59.6% Win Rate9.4% Pick Rate
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity (900 gold) 10 Ability Haste
    45 Move Speed

    Ionian Insight
    Gain 10 Summoner Spell Haste.
    37.0% Win Rate0.6% Pick Rate
    Core Build
    Pickaxe
    Pickaxe (875 gold) 25 Attack Damage
    ->
    Spear of Shojin
    Spear of Shojin (3100 gold) 45 Attack Damage
    450 Health

    Dragonforce
    Gain 25 Basic Ability Haste.
    Focused Will
    Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
    Voltaic Cyclosword
    Voltaic Cyclosword (3000 gold) 55 Attack Damage
    18 Lethality
    10 Ability Haste

    Galvanize
    Dashes and Stealth stack Energized 75% faster.
    Firmament
    Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
    Serylda's Grudge
    Serylda's Grudge (3000 gold) 45 Attack Damage
    35% Armor Penetration
    15 Ability Haste

    Bitter Cold
    Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
    63.0% Win Rate5.3% Pick Rate
    Final Build
    Sterak's Gage
    Sterak's Gage (3200 gold) 400 Health
    20% Tenacity

    The Claws that Catch
    Gain bonus Attack Damage.
    Lifeline
    Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
    71.8% Win Rate18.2% Pick Rate

    Best Win Rate Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Long Sword
    Long Sword (350 gold) 10 Attack Damage
    Refillable Potion
    Refillable Potion (150 gold) Active (2 charges)
    Restores 100 Health over 12 seconds.
    Refills upon visiting the shop.
    49.9% Win Rate0.4% Pick Rate
    Highest Winrate Boots
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    98.2% Win Rate0.2% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    59.6% Win Rate9.4% Pick Rate
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    45.2% Win Rate82.9% Pick Rate
    Core Build
    Executioner's Calling
    Executioner's Calling (800 gold) 15 Attack Damage
    Grievous Wounds
    Dealing physical damage to champions applies 40% Wounds for 3 seconds.
    ->
    Spear of Shojin
    Spear of Shojin (3100 gold) 45 Attack Damage
    450 Health

    Dragonforce
    Gain 25 Basic Ability Haste.
    Focused Will
    Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
    Voltaic Cyclosword
    Voltaic Cyclosword (3000 gold) 55 Attack Damage
    18 Lethality
    10 Ability Haste

    Galvanize
    Dashes and Stealth stack Energized 75% faster.
    Firmament
    Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
    Serylda's Grudge
    Serylda's Grudge (3000 gold) 45 Attack Damage
    35% Armor Penetration
    15 Ability Haste

    Bitter Cold
    Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
    73.7% Win Rate2.5% Pick Rate
    Final Build
    Maw of Malmortius
    Maw of Malmortius (3100 gold) 60 Attack Damage
    15 Ability Haste
    40 Magic Resist

    Lifeline
    Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
    99.6% Win Rate3.3% Pick Rate
    Other Items
    Death's Dance
    Death's Dance (3300 gold) 60 Attack Damage
    15 Ability Haste
    50 Armor

    Ignore Pain
    A percentage of damage taken is dealt to you over 3 seconds instead.
    Defy
    When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
    55.9% Win Rate15.0% Pick Rate
    Guardian Angel
    Guardian Angel (3200 gold) 55 Attack Damage
    45 Armor

    Rebirth
    Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
    60.2% Win Rate8.3% Pick Rate
    Chempunk Chainsword
    Chempunk Chainsword (3100 gold) 45 Attack Damage
    450 Health
    15 Ability Haste

    Hackshorn
    Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
    50.0% Win Rate6.7% Pick Rate
    Thornmail
    Thornmail (2450 gold) 150 Health
    75 Armor

    Thorns
    When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    25.1% Win Rate6.6% Pick Rate
    Kaenic Rookern
    Kaenic Rookern (2900 gold) 400 Health
    80 Magic Resist
    100% Base Health Regen

    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield.
    49.3% Win Rate3.4% Pick Rate
    Maw of Malmortius
    Maw of Malmortius (3100 gold) 60 Attack Damage
    15 Ability Haste
    40 Magic Resist

    Lifeline
    Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
    99.6% Win Rate3.3% Pick Rate
    Sundered Sky
    Sundered Sky (3100 gold) 40 Attack Damage
    400 Health
    10 Ability Haste

    Lightshield Strike
    Your first Attack against a champion Critically Strikes and restores Health.
    50.0% Win Rate3.3% Pick Rate

    Aatrox vs Fiora: Top Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    The Darkin Blade Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Infernal Chains Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.
    W
    W
    W
    W
    W
    E
    E
    Umbral Dash Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.
    E
    E
    E
    E
    E
    R
    R
    World Ender Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.
    R
    R
    R
    Max Order: Q > E > W
    44.4% Win Rate84.5% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    The Darkin Blade Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Infernal Chains Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.
    W
    W
    W
    W
    W
    R
    E
    Umbral Dash Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.
    E
    E
    E
    E
    E
    R
    R
    World Ender Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.
    R
    R
    R
    Max Order: Q > E > W
    94.3% Win Rate0.3% Pick Rate

    Aatrox tips:

    • Use Umbral Dash while casting The Darkin Blade to increase your chances of hitting the enemy.
    • Crowd Control abilities like Infernal Chains or your allies' immobilizing effects will help you set up The Darkin Blade.
    • Cast World Ender when you are sure you can force a fight.

    Playing Against Fiora

    • Duelist's Dance shows you where Fiora will try to attack from, so be ready to punish her when she tries.
    • Be careful when casting immobilizing disables on Fiora. If her Riposte is available, she can turn their power against you.