Top Matchup

Aatrox vs Dr. Mundo

Patch: 15.18 (25.18)
League: Platinum+
Aatrox

Aatrox

the Darkin Blade
Top
Aatrox Top Overall Win Rate
49.23%

Matchup Win Rate

55.7%
Aatrox vs Dr. Mundo Wins
44.3%
Dr. Mundo vs Aatrox Wins
Dr. Mundo

Dr. Mundo

the Madman of Zaun
Top
Dr. Mundo Top Overall Win Rate
50.12%

Aatrox vs Dr. Mundo - Top Matchup Guide Patch 15.18 (25.18)

Aatrox Top vs Dr. Mundo Top - Who is stronger?

Aatrox Top performs well against Dr. Mundo (55.7% win rate) based on 1462 games. This matchup works well for Aatrox players.

View detailed statistics below: items, runes, and counter builds for Aatrox Top vs Dr. Mundo Top in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 80.7% in this matchup.

Statistical Matchup Analysis

Current meta showdown: Aatrox (8.3% pick rate, 2nd most popular out of 63 Top champions) versus Dr. Mundo (4.7%, 12th place). These two top lane titans clash constantly, making matchup mastery a decisive factor in your climb. Amplify your advantage: The Grasp of the Undying + Demolish rune setup achieves 67.0% win rate (1.2% popularity), while the core build Spear of Shojin > Sundered Sky > Death's Dance with Plated Steelcaps (80.7% win rate) lets you snowball advantages into guaranteed victories by 15 minutes.

Win through macro: Aatrox takes the matchup (55.72%) despite falling behind in CS (6.07 vs 7.20/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Quality over quantity: Aatrox wins through smart play rather than raw damage - despite lower DPS (799 vs 932/min), the 55.7% win rate shows superior utility, positioning, and team fight impact. Statistical dominance: Aatrox leads in both matchup win rate (55.7%) and KDA (1.90 vs 1.80) - complete superiority across all metrics.

Aatrox vs Dr. Mundo - Top Stats Comparison

Aatrox Top
Aatrox Top
Versus
Dr. Mundo Top
Dr. Mundo Top
BTierB+
55.7%Matchup Winrate44.3%
49.23%Role Winrate50.12%
#49Winrate Rank#37
8.3%Pickrate4.7%
1.9Average KDA1.8
405Gold per Minute394
6.07CS/Min7.20
0.27Wards per Minute0.28
799Damage per Minute932

How to Beat Dr. Mundo as Aatrox (Top)

The Aatrox versus Dr. Mundo matchup in the top lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.

Except for rare builds, Aatrox deals physical damage. Focus on eliminating enemy carries. Dr. Mundo has mixed damage, be careful as it may be harder to defend if the opponent gets ahead or plays aggressively.

Consider the farming superiority demonstrated by Dr. Mundo, ranking 9th (versus 42nd for Aatrox) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (1.8 versus 1.9) suggests they are less effective in team fights.

Key aspects of the Aatrox Top versus Dr. Mundo Top matchup

Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Aatrox player to maintain constant pressure on Dr. Mundo, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.

Aatrox vs Dr. Mundo: Top Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
55.8% Win Rate87.9% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
55.8% Win Rate87.9% Pick Rate

Aatrox vs Dr. Mundo: Top Lane Runes

Most Frequent Runes

Primary Path
Precision
Conqueror
Conqueror Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror…

Triumph
Triumph Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Triumph

Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…

Legend: Haste
Legend: Haste Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Haste

Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…

Last Stand
Last Stand Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

Last Stand

Deal 5% - 11% increased damage to champions while you are below 60% health. Max…

Secondary Path
Resolve
Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Revitalize
Revitalize Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Revitalize

Gain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% str…

Adaptive
Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

56.0% Win Rate83.6% Pick Rate

Best Win Rate Runes

Primary Path
Resolve
Grasp of the Undying
Grasp of the Undying Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 60% effective.
  • Grasp of the Undying

    Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equ…

    Demolish
    Demolish Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of …

    Second Wind
    Second Wind After taking damage from an enemy champion, heal for 4% of your missing health +3 over 10s.

    Second Wind

    After taking damage from an enemy champion, heal for 4% of your missing health …

    Overgrowth
    Overgrowth Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanent…

    Secondary Path
    Inspiration
    Magical Footwear
    Magical Footwear You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Footwear grants you an additional 10 Move Speed.

    Magical Footwear

    You get free Slightly Magical Footwear at 12 min, but you cannot buy boots befo…

    Biscuit Delivery
    Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

    Biscuit Delivery

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

    Adaptive
    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force
    Adaptive Force Grants 9 Attack Damage or 9 Ability Power

    Adaptive Force

    Grants 9 Attack Damage or 9 Ability Power

    Scaling Health
    Scaling Health Increases health from 10 to 180 HP across levels 1-18

    Scaling Health

    Increases health from 10 to 180 HP across levels 1-18

    67.0% Win Rate1.2% Pick Rate

    Aatrox vs Dr. Mundo: Top Lane Item Builds

    Most Popular Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Blade
    Doran's Blade (450 gold) 10 Attack Damage
    80 Health
    3% Life Steal

    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    57.9% Win Rate58.7% Pick Rate
    Popular Boots
    Plated Steelcaps
    Plated Steelcaps (1200 gold) 25 Armor
    45 Move Speed

    Plating
    Reduces incoming damage from Attacks by 10%.
    54.8% Win Rate44.4% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    55.0% Win Rate40.8% Pick Rate
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    62.4% Win Rate2.8% Pick Rate
    Core Build
    Pickaxe
    Pickaxe (875 gold) 25 Attack Damage
    ->
    Spear of Shojin
    Spear of Shojin (3100 gold) 45 Attack Damage
    450 Health

    Dragonforce
    Gain 25 Basic Ability Haste.
    Focused Will
    Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
    Voltaic Cyclosword
    Voltaic Cyclosword (3000 gold) 55 Attack Damage
    18 Lethality
    10 Ability Haste

    Galvanize
    Dashes and Stealth stack Energized 75% faster.
    Firmament
    Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
    Serylda's Grudge
    Serylda's Grudge (3000 gold) 45 Attack Damage
    35% Armor Penetration
    15 Ability Haste

    Bitter Cold
    Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
    67.7% Win Rate6.5% Pick Rate
    Final Build
    Death's Dance
    Death's Dance (3300 gold) 60 Attack Damage
    15 Ability Haste
    50 Armor

    Ignore Pain
    A percentage of damage taken is dealt to you over 3 seconds instead.
    Defy
    When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
    83.0% Win Rate15.2% Pick Rate

    Best Win Rate Build

    Starting Items
    Stealth Ward
    Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Doran's Shield
    Doran's Shield (450 gold) 110 Health
    Enduring Focus
    Restore 4 Health every 5 seconds.
    After taking damage from a champion, restore Health over 8 seconds.
    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Potion
    Health Potion (50 gold) Consume
    Restores 120 Health over 15 seconds.
    58.4% Win Rate39.8% Pick Rate
    Highest Winrate Boots
    Boots of Swiftness
    Boots of Swiftness (1000 gold) 60 Move Speed
    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    62.4% Win Rate2.8% Pick Rate
    Ionian Boots of Lucidity
    Ionian Boots of Lucidity (900 gold) 10 Ability Haste
    45 Move Speed

    Ionian Insight
    Gain 10 Summoner Spell Haste.
    57.1% Win Rate1.4% Pick Rate
    Mercury's Treads
    Mercury's Treads (1250 gold) 20 Magic Resist
    45 Move Speed
    30% Tenacity

    55.0% Win Rate40.8% Pick Rate
    Core Build
    Pickaxe
    Pickaxe (875 gold) 25 Attack Damage
    ->
    Spear of Shojin
    Spear of Shojin (3100 gold) 45 Attack Damage
    450 Health

    Dragonforce
    Gain 25 Basic Ability Haste.
    Focused Will
    Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
    Sundered Sky
    Sundered Sky (3100 gold) 40 Attack Damage
    400 Health
    10 Ability Haste

    Lightshield Strike
    Your first Attack against a champion Critically Strikes and restores Health.
    Death's Dance
    Death's Dance (3300 gold) 60 Attack Damage
    15 Ability Haste
    50 Armor

    Ignore Pain
    A percentage of damage taken is dealt to you over 3 seconds instead.
    Defy
    When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
    80.7% Win Rate1.9% Pick Rate
    Final Build
    Sterak's Gage
    Sterak's Gage (3200 gold) 400 Health
    20% Tenacity

    The Claws that Catch
    Gain bonus Attack Damage.
    Lifeline
    Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
    100.0% Win Rate8.9% Pick Rate
    Other Items
    Spirit Visage
    Spirit Visage (2700 gold) 400 Health
    50 Magic Resist
    10 Ability Haste
    100% Base Health Regen

    Boundless Vitality
    Heals and Shields on you are increased by 25%.
    49.3% Win Rate10.2% Pick Rate
    Mortal Reminder
    Mortal Reminder (3300 gold) 35 Attack Damage
    35% Armor Penetration
    25% Critical Strike Chance

    Grievous Wounds
    Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
    28.7% Win Rate8.9% Pick Rate
    Sterak's Gage
    Sterak's Gage (3200 gold) 400 Health
    20% Tenacity

    The Claws that Catch
    Gain bonus Attack Damage.
    Lifeline
    Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
    100.0% Win Rate8.9% Pick Rate
    Sundered Sky
    Sundered Sky (3100 gold) 40 Attack Damage
    400 Health
    10 Ability Haste

    Lightshield Strike
    Your first Attack against a champion Critically Strikes and restores Health.
    83.4% Win Rate7.6% Pick Rate
    Chempunk Chainsword
    Chempunk Chainsword (3100 gold) 45 Attack Damage
    450 Health
    15 Ability Haste

    Hackshorn
    Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
    60.5% Win Rate6.4% Pick Rate
    Maw of Malmortius
    Maw of Malmortius (3100 gold) 60 Attack Damage
    15 Ability Haste
    40 Magic Resist

    Lifeline
    Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
    73.6% Win Rate5.1% Pick Rate
    Guardian Angel
    Guardian Angel (3200 gold) 55 Attack Damage
    45 Armor

    Rebirth
    Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
    50.5% Win Rate5.1% Pick Rate

    Aatrox vs Dr. Mundo: Top Lane Skill (abilities) Orders

    Most Frequent Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    Q
    Q
    The Darkin Blade Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.
    Q
    Q
    Q
    Q
    Q
    W
    W
    Infernal Chains Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.
    W
    W
    W
    W
    W
    E
    E
    Umbral Dash Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.
    E
    E
    E
    E
    E
    R
    R
    World Ender Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.
    R
    R
    R
    Max Order: Q > E > W
    51.0% Win Rate84.9% Pick Rate

    Highest Win % Skill Order

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12
    13
    14
    15
    16
    17
    18
    R
    Q
    The Darkin Blade Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.
    Q
    Q
    Q
    Q
    Q
    R
    W
    Infernal Chains Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.
    W
    W
    W
    W
    W
    R
    E
    Umbral Dash Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.
    E
    E
    E
    E
    E
    R
    R
    World Ender Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.
    R
    R
    R
    Max Order: Q > E > W
    72.7% Win Rate0.4% Pick Rate

    Aatrox tips:

    • Use Umbral Dash while casting The Darkin Blade to increase your chances of hitting the enemy.
    • Crowd Control abilities like Infernal Chains or your allies' immobilizing effects will help you set up The Darkin Blade.
    • Cast World Ender when you are sure you can force a fight.

    Playing Against Dr. Mundo

    • Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.
    • Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.