Mid Matchup

Ahri vs Ekko

Patch: 15.18 (25.18)
League: Platinum+
Ahri

Ahri

the Nine-Tailed Fox
Mid
Ahri Mid Overall Win Rate
49.67%

Matchup Win Rate

45.2%
Ahri vs Ekko Wins
54.8%
Ekko vs Ahri Wins
Ekko

Ekko

the Boy Who Shattered Time
Mid
Ekko Mid Overall Win Rate
51.40%

Ahri vs Ekko - Mid Matchup Guide Patch 15.18 (25.18)

Ahri Mid vs Ekko Mid - Who is stronger?

Ekko Mid counters Ahri hard (45.2% win rate) based on 961 games. This matchup is really difficult for Ahri players.

View detailed statistics below: items, runes, and counter builds for Ahri Mid vs Ekko Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 57.0% in this matchup.

Statistical Matchup Analysis

Ahri dominates the meta (2nd most popular, 7.9% pick rate) and regularly clashes with Ekko (3.0% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Every edge matters: In this tough matchup, the proven Summon Aery + Manaflow Band combination (64.3% win rate) plus optimal itemization Malignance, Shadowflame, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 45.2% to 57.0% - potentially game-changing.

Farm your way back: Ahri's superior farming (6.09 vs 5.99/min, 47th among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 0.10 CS/min natural advantage. Damage doesn't equal wins: Ahri outputs more damage (805 vs 712/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Ahri maintains better KDA (2.50, 14th place vs 39th for Ekko), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.

Ahri vs Ekko - Mid Stats Comparison

Ahri Mid
Ahri Mid
Versus
Ekko Mid
Ekko Mid
B+TierA
45.2%Matchup Winrate54.8%
49.67%Role Winrate51.40%
#45Winrate Rank#18
7.9%Pickrate3.0%
2.5Average KDA2.3
383Gold per Minute422
6.09CS/Min5.99
0.36Wards per Minute0.29
805Damage per Minute712

How to Beat Ekko as Ahri (Mid)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Ahri deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Ekko deals primarily magic damage (79.31%), additional magic resistance may be required.

An important advantage of Ahri is higher farming statistics (ranked 47th among role champions) (versus 50th for Ekko), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their lower KDA (2.3 versus 2.5) suggests they are less effective in team fights.

Key aspects of the Ahri Mid versus Ekko Mid matchup

In this difficult confrontation, it is critically important for the Ahri player to avoid attempts to force trades and all-ins with the Ekko player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Ahri vs Ekko: Mid Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
51.0% Win Rate80.0% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
51.0% Win Rate80.0% Pick Rate

Ahri vs Ekko: Mid Lane Runes

Most Frequent Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Taste of Blood
Taste of Blood Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s

Taste of Blood

Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Secondary Path
Sorcery
Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

50.2% Win Rate74.6% Pick Rate

Best Win Rate Runes

Primary Path
Sorcery
Summon Aery
Summon Aery Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD).

Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP) (+0.1 bonus AD).

Aery cannot be sent out again until she returns to you.

Summon Aery

Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…

Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Scorch
Scorch Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.

Cooldown: 10s

Scorch

Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…

Secondary Path
Inspiration
Biscuit Delivery
Biscuit Delivery Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 12% of your missing health. Consuming or selling a Biscuit permanently increases your max health by 30.

Biscuit Delivery

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until …

Cosmic Insight
Cosmic Insight +18 Summoner Spell Haste
+10 Item Haste

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

64.3% Win Rate3.5% Pick Rate

Ahri vs Ekko: Mid Lane Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Ring
Doran's Ring (400 gold) 18 Ability Power
90 Health

Restoration
Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.4% Win Rate92.7% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

49.1% Win Rate63.2% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
50.2% Win Rate23.2% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

48.9% Win Rate7.0% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Malignance
Malignance (2700 gold) 85 Ability Power
600 Mana
15 Ability Haste

Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
51.2% Win Rate10.4% Pick Rate
Final Build
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
54.9% Win Rate19.6% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Dark Seal
Dark Seal (350 gold) 15 Ability Power
50 Health

Glory
Takedowns grant Glory, up to 10. 5 Glory is lost on death.
Gain 4 Ability Power per Glory.
Refillable Potion
Refillable Potion (150 gold) Active (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.
58.9% Win Rate0.5% Pick Rate
Highest Winrate Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
50.2% Win Rate23.2% Pick Rate
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

49.1% Win Rate63.2% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

48.9% Win Rate7.0% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Malignance
Malignance (2700 gold) 85 Ability Power
600 Mana
15 Ability Haste

Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
57.0% Win Rate7.2% Pick Rate
Final Build
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
58.1% Win Rate6.3% Pick Rate
Other Items
Void Staff
Void Staff (3000 gold) 95 Ability Power
40% Magic Penetration

53.5% Win Rate12.0% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold) 105 Ability Power
40 Magic Resist

Annul
Grants a Spell Shield that blocks the next enemy Ability.
51.0% Win Rate6.5% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
58.1% Win Rate6.3% Pick Rate
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
45.7% Win Rate5.0% Pick Rate
Stormsurge
Stormsurge (2900 gold) 90 Ability Power
15 Magic Penetration
4% Move Speed

Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
51.0% Win Rate4.9% Pick Rate
Cryptbloom
Cryptbloom (2850 gold) 60 Ability Power
30% Magic Penetration
15 Ability Haste

Life from Death
When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.
54.9% Win Rate4.3% Pick Rate
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
46.7% Win Rate4.1% Pick Rate

Ahri vs Ekko: Mid Lane Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Orb of Deception Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Q
Q
Q
Q
Q
W
W
Fox-Fire Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
W
W
W
W
W
E
E
Charm Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
E
E
E
E
E
R
R
Spirit Rush Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.
R
R
R
Max Order: Q > W > E
46.3% Win Rate42.5% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Orb of Deception Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Q
Q
Q
Q
Q
R
W
Fox-Fire Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
W
W
W
W
W
R
E
Charm Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
E
E
E
E
E
R
R
Spirit Rush Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.
R
R
R
Max Order: Q > W > E
69.0% Win Rate1.9% Pick Rate

Ahri tips:

  • Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
  • Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
  • Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.

Playing Against Ekko

  • Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
  • Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
  • The second hit of Timewinder does more damage than the first; try to avoid it.