Ahri Mid has an advantage against Aurelion Sol (52.6% win rate) based on 565 games. The matchup leans toward Ahri.
View detailed statistics below: items, runes, and counter builds for Ahri Mid vs Aurelion Sol Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 56.4% in this matchup.
Ahri dominates the meta (2nd most popular, 7.9% pick rate) and regularly clashes with Aurelion Sol (1.9% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Meta strength confirmed: Ahri's superior tier rating (B+ vs B) translates into a solid 52.6% matchup win rate. This performance explains why Ahri ranks 45th in win rate among Mid champions. Optimize for consistency: Electrocute paired with Taste of Blood (75.4% win rate, 2.0% popularity) provides the stats you need, while the item sequence Malignance > Shadowflame > Rabadon's Deathcap with Sorcerer's Shoes delivers 56.4% win rate against Aurelion Sol.
Win through macro: Ahri takes the matchup (52.58%) despite falling behind in CS (6.09 vs 7.16/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Ahri dominates both win rate (52.6%) and damage output (805 vs 748/min, 2nd among Mid). The 57 damage/min difference creates massive snowball potential. Intriguing anomaly: Ahri wins the matchup (52.6%) despite a lower KDA (2.50 vs 2.60). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Ahri Mid | Versus | Aurelion Sol Mid |
---|---|---|
B+ | Tier | B |
52.6% | Matchup Winrate | 47.4% |
49.67% | Role Winrate | 50.10% |
#45 | Winrate Rank | #40 |
7.9% | Pickrate | 1.9% |
2.5 | Average KDA | 2.6 |
383 | Gold per Minute | 404 |
6.09 | CS/Min | 7.16 |
0.36 | Wards per Minute | 0.33 |
805 | Damage per Minute | 748 |
The Ahri versus Aurelion Sol matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Ahri deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Aurelion Sol deals primarily magic damage (96.05%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Aurelion Sol, ranking 14th (versus 47th for Ahri) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.6 versus 2.5) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Ahri player to maintain constant pressure on Aurelion Sol, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant…
Deal 8% more damage to champions who have less than 40% health.
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18