Ahri Mid has an advantage against Anivia (52.9% win rate) based on 592 games. The matchup leans toward Ahri.
View detailed statistics below: items, runes, and counter builds for Ahri Mid vs Anivia Mid in patch 15.18 (25.18), including win rates and pick rates. With proper study, this can improve your chances of victory up to 56.8% in this matchup.
Ahri dominates the meta (2nd most popular, 7.9% pick rate) and regularly clashes with Anivia (1.7% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Even tiers, uneven results: Both champions sit at B+-tier, but Ahri claims a meaningful 52.9% vs 47.1% advantage. Ahri's kit synergizes better in this specific head-to-head matchup. Optimize for consistency: Summon Aery paired with Manaflow Band (64.6% win rate, 3.3% popularity) provides the stats you need, while the item sequence Malignance > Shadowflame > Rabadon's Deathcap with Sorcerer's Shoes delivers 56.8% win rate against Anivia.
Win through macro: Ahri takes the matchup (52.86%) despite falling behind in CS (6.09 vs 6.38/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Ahri dominates both win rate (52.9%) and damage output (805 vs 778/min, 2nd among Mid). The 27 damage/min difference creates massive snowball potential. Intriguing anomaly: Ahri wins the matchup (52.9%) despite a lower KDA (2.50 vs 2.80). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Ahri Mid | Versus | Anivia Mid |
---|---|---|
B+ | Tier | B+ |
52.9% | Matchup Winrate | 47.1% |
49.67% | Role Winrate | 51.08% |
#45 | Winrate Rank | #23 |
7.9% | Pickrate | 1.7% |
2.5 | Average KDA | 2.8 |
383 | Gold per Minute | 401 |
6.09 | CS/Min | 6.38 |
0.36 | Wards per Minute | 0.39 |
805 | Damage per Minute | 778 |
The Ahri versus Anivia matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Ahri deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Anivia deals primarily magic damage (86.31%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Anivia, ranking 37th (versus 47th for Ahri) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.8 versus 2.5) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Ahri player to maintain constant pressure on Anivia, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 -…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks).Earn progre…
Deal 8% more damage to champions who have more than 60% health.
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18