Aurora Mid has trouble against Diana (47.9% win rate) based on 958 games. This is a tough matchup for Aurora players.
View detailed statistics below: items, runes, and counter builds for Aurora Mid vs Diana Mid in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 60.9% in this matchup.
Aurora dominates the meta (15th most popular, 4.7% pick rate) and regularly clashes with Diana (4.2% pick rate). Understanding this common matchup forms the foundation of consistent gameplay for one of mid lane's current powerhouses. Every edge matters: In this tough matchup, the proven Arcane Comet + Manaflow Band combination (65.4% win rate) plus optimal itemization Malignance, Shadowflame, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 47.9% to 60.9% - potentially game-changing.
Survive and scale: Aurora faces both matchup (47.91%) and farming disadvantages (5.93 vs 6.80/min). With a 0.87 CS/min deficit, prioritize safe farming and jungle assistance. Damage doesn't equal wins: Aurora outputs more damage (914 vs 759/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Strong individual performance: Aurora maintains better KDA (2.50, 15th place vs 46th for Diana), but loses the matchup overall. High KDA without wins suggests difficulty translating individual advantages into victory conditions.
Aurora Mid | Versus | Diana Mid |
---|---|---|
B+ | Tier | A+ |
47.9% | Matchup Winrate | 52.1% |
49.92% | Role Winrate | 51.49% |
#37 | Winrate Rank | #15 |
4.7% | Pickrate | 4.2% |
2.5 | Average KDA | 2.1 |
392 | Gold per Minute | 431 |
5.93 | CS/Min | 6.80 |
0.32 | Wards per Minute | 0.28 |
914 | Damage per Minute | 759 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Aurora deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Diana deals primarily magic damage (84.85%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Diana, ranking 24th (versus 47th for Aurora) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their lower KDA (2.1 versus 2.5) suggests they are less effective in team fights.
In this difficult confrontation, it is critically important for the Aurora player to avoid attempts to force trades and all-ins with the Diana player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet …
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus mag…
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
+65 Health