Aurora Mid has an advantage against Orianna (52.7% win rate) based on 1629 games. The matchup leans toward Aurora.
View detailed statistics below: items, runes, and counter builds for Aurora Mid vs Orianna Mid in patch 15.15 (25.15), including win rates and pick rates. With proper study, this can improve your chances of victory up to 60.7% in this matchup.
Current meta showdown: Aurora (4.7% pick rate, 15th most popular out of 57 Mid champions) versus Orianna (6.3%, 6th place). These two mid lane titans clash constantly, making matchup mastery a decisive factor in your climb. Meta strength confirmed: Aurora's superior tier rating (B+ vs B) translates into a solid 52.7% matchup win rate. This performance explains why Aurora ranks 37th in win rate among Mid champions. Optimize for consistency: Electrocute paired with Sudden Impact (51.8% win rate, 11.2% popularity) provides the stats you need, while the item sequence Malignance > Shadowflame > Rabadon's Deathcap with Sorcerer's Shoes delivers 60.7% win rate against Orianna.
Win through macro: Aurora takes the matchup (52.70%) despite falling behind in CS (5.93 vs 7.30/min). Your victories come through roaming, team fighting, and map pressure rather than 1v1 lane dominance. Complete superiority: Aurora dominates both win rate (52.7%) and damage output (914 vs 743/min, 2nd among Mid). The 171 damage/min difference creates massive snowball potential. Intriguing anomaly: Aurora wins the matchup (52.7%) despite a lower KDA (2.50 vs 2.60). This suggests you win through macro influence and clutch plays in key moments rather than consistent individual performance.
Aurora Mid | Versus | Orianna Mid |
---|---|---|
B+ | Tier | B |
52.7% | Matchup Winrate | 47.3% |
49.92% | Role Winrate | 49.47% |
#37 | Winrate Rank | #43 |
4.7% | Pickrate | 6.3% |
2.5 | Average KDA | 2.6 |
392 | Gold per Minute | 419 |
5.93 | CS/Min | 7.30 |
0.32 | Wards per Minute | 0.36 |
914 | Damage per Minute | 743 |
The Aurora versus Orianna matchup in the mid lane is favorable with proper positioning. Use your statistical advantage and prevent the opponent from realizing their potential.
The magic damage that Aurora deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Orianna deals primarily magic damage (92.62%), additional magic resistance may be required.
Consider the farming superiority demonstrated by Orianna, ranking 9th (versus 47th for Aurora) in farming efficiency among champions in this role. This means the opponent can build gold advantages more quickly. Meanwhile, their higher KDA (2.6 versus 2.5) suggests they participate more effectively in team fights.
Despite the statistical advantage in the matchup, overconfidence can be the main mistake. It is important for the Aurora player to maintain constant pressure on Orianna, not allowing the opponent to safely scale up, and actively use the advantage gained to help their team.
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Hitting an enemy champion with an ability permanently increases your maximum ma…
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
Increases health from 10 to 180 HP across levels 1-18
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on …
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…
Deal 8% more damage to champions who have more than 60% health.
Increases attack speed by 10%
Grants 9 Attack Damage or 9 Ability Power
+65 Health