Mid Matchup

Aurora vs Zoe

Patch: 15.24 (25.24)
League: Platinum+
Aurora

Aurora

the Witch Between Worlds
Mid
Aurora Mid Overall Win Rate
49.82%

Matchup Win Rate

45.4%
Aurora vs Zoe Wins
54.6%
Zoe vs Aurora Wins
Zoe

Zoe

the Aspect of Twilight
Mid
Zoe Mid Overall Win Rate
48.82%

Aurora vs Zoe - Mid Matchup Guide Patch 15.24 (25.24)

Aurora Mid vs Zoe Mid - Who is stronger?

Zoe Mid counters Aurora hard (45.4% win rate) based on 545 games. This matchup is really difficult for Aurora players.

View detailed statistics below: items, runes, and counter builds for Aurora Mid vs Zoe Mid in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 57.3% in this matchup.

Statistical Matchup Analysis

Balanced meta clash: Aurora (2.6%, 30th place out of 58 Mid champions) regularly faces Zoe (4.1%, 22nd place). Both champions hold solid meta positions, making this matchup knowledge a direct path to climbing and improving your win rate. Surprising upset: Despite Aurora's higher tier rating, Zoe wins 54.6% of encounters. This suggests Zoe's kit specifically counters Aurora's playstyle, overriding general meta strength - approach this matchup with extra caution. Every edge matters: In this tough matchup, the proven Electrocute + Taste of Blood combination (75.4% win rate) plus optimal itemization Luden's Companion, Stormsurge, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 45.4% to 57.3% - potentially game-changing.

Farm your way back: Aurora's superior farming (5.94 vs 5.66/min, 49th among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 0.28 CS/min natural advantage. Damage doesn't equal wins: Aurora outputs more damage (873 vs 781/min, 2nd place) but still loses the matchup. The issue likely lies in survivability, mobility, or damage timing rather than raw output. Skill-based matchup: Identical KDA (2.50) with 45.4% win rate indicates that macro play, team coordination, and clutch moments determine outcomes more than individual mechanics.

Aurora vs Zoe - Mid Stats Comparison

Aurora Mid
Aurora Mid
Versus
Zoe Mid
Zoe Mid
BTierC
45.4%Matchup Winrate54.6%
49.82%Role Winrate48.82%
#35Winrate Rank#52
2.6%Pickrate4.1%
2.5Average KDA2.5
390Gold per Minute391
5.94CS/Min5.66
0.36Wards per Minute0.36
873Damage per Minute781

How to Beat Zoe as Aurora (Mid)

Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.

The magic damage that Aurora deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Zoe deals primarily magic damage (74.15%), additional magic resistance may be required.

An important advantage of Aurora is higher farming statistics (ranked 49th among role champions) (versus 53rd for Zoe), which provides a stable gold advantage in extended games and allows faster access to key items.

Key aspects of the Aurora Mid versus Zoe Mid matchup

In this difficult confrontation, it is critically important for the Aurora player to avoid attempts to force trades and all-ins with the Zoe player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.

Aurora vs Zoe: Mid Lane Summoner Spells

Most Popular

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
47.0% Win Rate90.6% Pick Rate

Highest Win Rate

Flash
Flash Teleports you a short distance toward your cursor.
Teleport
Teleport After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
47.0% Win Rate90.6% Pick Rate

Aurora vs Zoe: Mid Lane Runes

Most Frequent Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Taste of Blood
Taste of Blood Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s

Taste of Blood

Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Secondary Path
Sorcery
Manaflow Band
Manaflow Band Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum ma…

Transcendence
Transcendence Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

Scaling Health
Scaling Health Increases health from 10 to 180 HP across levels 1-18

Scaling Health

Increases health from 10 to 180 HP across levels 1-18

48.3% Win Rate79.7% Pick Rate

Best Win Rate Runes

Primary Path
Domination
Electrocute
Electrocute Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s

'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Taste of Blood
Taste of Blood Heal when you damage an enemy champion.

Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)

Cooldown: 20s

Taste of Blood

Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Grisly Mementos
Grisly Mementos Collect 1 memento on champion takedowns, up to 18 total.

Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Ultimate Hunter
Ultimate Hunter Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bou…

Secondary Path
Resolve
Bone Plating
Bone Plating After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

Duration: 1.5s
Cooldown: 55s

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you re…

Unflinching
Unflinching Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and for 2 seconds after.

Unflinching

Gain 6 - 12 (level scaling) Armor and Magic Resist when crowd controlled and fo…

Adaptive
Attack Speed
Attack Speed Increases attack speed by 10%

Attack Speed

Increases attack speed by 10%

Adaptive Force
Adaptive Force Grants 9 Attack Damage or 9 Ability Power

Adaptive Force

Grants 9 Attack Damage or 9 Ability Power

+65 Health
+65 Health +65 Health

+65 Health

+65 Health

75.4% Win Rate2.3% Pick Rate

Aurora vs Zoe: Mid Lane Item Builds

Most Popular Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Doran's Ring
Doran's Ring (400 gold) 18 Ability Power
90 Health

Restoration
Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
49.4% Win Rate94.3% Pick Rate
Popular Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

50.4% Win Rate81.1% Pick Rate
Ionian Boots of Lucidity
Ionian Boots of Lucidity (900 gold) 10 Ability Haste
45 Move Speed

Ionian Insight
Gain 10 Summoner Spell Haste.
48.9% Win Rate7.0% Pick Rate
Mercury's Treads
Mercury's Treads (1250 gold) 20 Magic Resist
45 Move Speed
30% Tenacity

48.4% Win Rate3.4% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Luden's Companion
Luden's Companion (2850 gold) 100 Ability Power
600 Mana
10 Ability Haste

Fire
Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 20% damage.
Shadowflame
Shadowflame (3200 gold) 110 Ability Power
15 Magic Penetration

Cinderbloom
Magic and true damageCritically Strikes enemies below 40% Health, dealing 20% increased damage.
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
54.8% Win Rate16.4% Pick Rate
Final Build
Zhonya's Hourglass
Zhonya's Hourglass (3250 gold) 105 Ability Power
50 Armor


Time Stop
Enter Stasis for 2.5 seconds.
53.9% Win Rate20.1% Pick Rate

Best Win Rate Build

Starting Items
Stealth Ward
Stealth Ward (0 gold) Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Tear of the Goddess
Tear of the Goddess (400 gold) 240 Mana
Manaflow (8s, max 4 charges)
Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360.
Helping Hand
Attacks deal an additional 5 physical damage to minions.
Health Potion
Health Potion (50 gold) Consume
Restores 120 Health over 15 seconds.
59.4% Win Rate0.2% Pick Rate
Highest Winrate Boots
Sorcerer's Shoes
Sorcerer's Shoes (1100 gold) 12 Magic Penetration
45 Move Speed

50.4% Win Rate81.1% Pick Rate
Boots of Swiftness
Boots of Swiftness (1000 gold) 60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
50.2% Win Rate1.6% Pick Rate
Plated Steelcaps
Plated Steelcaps (1200 gold) 25 Armor
45 Move Speed

Plating
Reduces incoming damage from Attacks by 10%.
50.0% Win Rate0.9% Pick Rate
Core Build
Lost Chapter
Lost Chapter (1200 gold) 40 Ability Power
300 Mana
10 Ability Haste

Enlighten
Levelling up restores 20% max Mana over 3 seconds.
->
Luden's Companion
Luden's Companion (2850 gold) 100 Ability Power
600 Mana
10 Ability Haste

Fire
Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 20% damage.
Stormsurge
Stormsurge (2900 gold) 90 Ability Power
15 Magic Penetration
4% Move Speed

Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
Rabadon's Deathcap
Rabadon's Deathcap (3600 gold) 130 Ability Power
Magical Opus
Increases your total Ability Power by 30%.
57.3% Win Rate3.8% Pick Rate
Final Build
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
71.9% Win Rate7.5% Pick Rate
Other Items
Void Staff
Void Staff (3000 gold) 95 Ability Power
40% Magic Penetration

54.9% Win Rate19.7% Pick Rate
Mejai's Soulstealer
Mejai's Soulstealer (1500 gold) 20 Ability Power
100 Health

Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
71.9% Win Rate7.5% Pick Rate
Stormsurge
Stormsurge (2900 gold) 90 Ability Power
15 Magic Penetration
4% Move Speed

Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
52.8% Win Rate6.5% Pick Rate
Banshee's Veil
Banshee's Veil (3000 gold) 105 Ability Power
40 Magic Resist

Annul
Grants a Spell Shield that blocks the next enemy Ability.
51.9% Win Rate4.1% Pick Rate
Liandry's Torment
Liandry's Torment (3000 gold) 70 Ability Power
300 Health

Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
38.8% Win Rate3.9% Pick Rate
Malignance
Malignance (2700 gold) 85 Ability Power
600 Mana
15 Ability Haste

Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
65.3% Win Rate3.3% Pick Rate
Morellonomicon
Morellonomicon (2950 gold) 75 Ability Power
350 Health
15 Ability Haste

Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds.
57.0% Win Rate2.3% Pick Rate

Aurora vs Zoe: Mid Lane Skill (abilities) Orders

Most Frequent Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Twofold Hex Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
Q
Q
Q
Q
Q
W
W
Across the Veil Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
W
W
W
W
W
E
E
The Weirding Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
E
E
E
E
E
R
R
Between Worlds Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.
R
R
R
Max Order: Q > E > W
46.1% Win Rate75.9% Pick Rate

Highest Win % Skill Order

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
R
Q
Twofold Hex Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
Q
Q
Q
Q
Q
R
W
Across the Veil Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
W
W
W
W
W
R
E
The Weirding Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
E
E
E
E
E
R
R
Between Worlds Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.
R
R
R
Max Order: Q > E > W
97.2% Win Rate0.3% Pick Rate

Playing Against Zoe

  • Zoe's Paddle Star deals more damage the further it has flown.
  • Zoe must return to her starting point after casting Portal Jump, making her vulnerable to a counterattack.
  • Sleepy Trouble Bubble travels further over walls. Stop Zoe from hiding in fog of war to prevent her from setting the spell up.