Veigar Mid counters Azir hard (44.4% win rate) based on 634 games. This matchup is really difficult for Azir players.
View detailed statistics below: items, runes, and counter builds for Azir Mid vs Veigar Mid in patch 15.24 (25.24), including win rates and pick rates. With proper study, this can improve your chances of victory up to 61.3% in this matchup.
With 2.7% popularity, Azir constantly encounters meta-dominant Veigar (4.2%, 15th place out of 58 Mid champions). Understanding how to play against this popular champion becomes essential for consistent Azir performance in the current patch. Challenging situation: Azir's weak 46.1% overall win rate compounds with this difficult matchup, creating serious obstacles for climbing. Every edge matters: In this tough matchup, the proven Electrocute + Taste of Blood combination (50.3% win rate) plus optimal itemization Nashor's Tooth, Shadowflame, Rabadon's Deathcap, and Sorcerer's Shoes boosts your chances from 44.4% to 61.3% - potentially game-changing.
Farm your way back: Azir's superior farming (7.55 vs 6.24/min, 5th among Mid) offers a comeback path. Focus on safe CSing and capitalize on your 1.31 CS/min natural advantage. Outclassed across the board: Veigar leads in both matchup win rate (55.6%) and damage (873 vs 850/min). Azir must seek alternative win conditions through macro play and team coordination. Complete dominance by Veigar: leads in both matchup win rate (55.6%) and KDA (2.30 vs 1.90, 33rd vs 55th place). Azir players need exceptional preparation to overcome this counter-pick.
| Azir Mid | Versus | Veigar Mid |
|---|---|---|
| D | Tier | A |
| 44.4% | Matchup Winrate | 55.6% |
| 46.13% | Role Winrate | 51.25% |
| #57 | Winrate Rank | #22 |
| 2.7% | Pickrate | 4.2% |
| 1.9 | Average KDA | 2.3 |
| 430 | Gold per Minute | 411 |
| 7.55 | CS/Min | 6.24 |
| 0.31 | Wards per Minute | 0.29 |
| 850 | Damage per Minute | 873 |
Difficult matchup requiring deep understanding of game mechanics and flawless execution. Patience and proper macro play are the keys to victory in this confrontation.
The magic damage that Azir deals remains relevant in the late game. Look for opportunities to initiate or counter-initiate. Meanwhile, Veigar deals primarily magic damage (94.43%), additional magic resistance may be required.
An important advantage of Azir is higher farming statistics (ranked 5th among role champions) (versus 39th for Veigar), which provides a stable gold advantage in extended games and allows faster access to key items. Meanwhile, their higher KDA (2.3 versus 1.9) suggests they participate more effectively in team fights.
In this difficult confrontation, it is critically important for the Azir player to avoid attempts to force trades and all-ins with the Veigar player, as the matchup requires a patient and calculated approach. Extended trades without clear tactical advantage often lead to unfavorable consequences, and ignoring opportunities to receive team support can be a fatal mistake for game progression.






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Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.Take…

Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 sta…

Deal 8% more damage to champions who have more than 60% health.


Hitting an enemy champion with an ability permanently increases your maximum ma…

Every 10 min gain AP or AD, adaptive.10 min: + 8 AP or 5 AD 20 min: + 24 AP or …

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18


Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive da…

Heal when you damage an enemy champion.Healing: 16-40 (+0.1 bonus AD, +0.05 AP)…

Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste fo…

Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Inc…


Hitting an enemy champion with an ability permanently increases your maximum ma…

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level…

Increases attack speed by 10%

Grants 9 Attack Damage or 9 Ability Power

Increases health from 10 to 180 HP across levels 1-18




























